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Sep 2020

Hi, I'm always taking forever to post one chapter of my comic. So I wanted to ask if anyone can give me tips on how to update frequently but still with good quality art and long chapters. Any advice would be appreciated.:pray:

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    Sep '20
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    Sep '20
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The best way in my opinion is to build a large buffer before you start posting (or take a hiatus to build said buffer if you've already started the comic). Good quality art and long chapters require time.

And read that thread linked above, it has lots of great tips for shortcuts. Re-using assets and panels can save you so much time.

I'll share a couple things I do to speed up my process. I have no idea what your specific process is but maybe one or two of these things will help you.

1) I draw nearly all my background sets separately from the comic and copy/paste them into the pages. I also do this for background extras, cars, and other objects. This way, I don't have to draw the same "camera angle" of that location or item over and over. This is super useful for reoccurring sets/objects. I put the effort in to draw something well every time I need a new camera angle of it and then stick it in its own file for later use.

2) I do my coloring in Clip Studio Paint with their special fill bucket too/using selection tools rather than coloring it in with brushes. I set it to "refer to other layers" and keep the lineart and color on their own separate layers. (since just using a regular paint bucket tool on lineart will pixelate the edges if you do it on the same layer). In general, CSP saves me a lot of time with paneling/lettering as well.

3) I like complicated backgrounds that make the world feel lived in but these end up being my biggest time sink. Find ways to mix it up and to not use really detailed backgrounds all the time. Same goes for character designs. Don't have all the outfits/characters be super detailed all over. Find the balance between areas of high and low detail.

4) I had 10 episodes already made before posting to give myself a huge buffer. I know mine takes too long so this gives me the ability to ensure a consistent upload schedule.

Hope it helps a bit!

This was a great thread, thanks for linking!

I'm nodding nodding nodding then get to the "if the panel looks like shit, just leave it." AAAAAAAAH it's so hard. But then looking back at old drawings they all look crappy anyway. Lots of solid advice.

No problem! :smiley: Aaaaand... so truuuue, omg, leaving a panel is easier said than done! D: But I'm slowly trying to learn to do that myself: better having 10 pages with a few crappy panels than no pages at all, lol.

Make a high resolution version of things you'll need a lot, like necklaces, shoes, symbols, buttons (heck even eyes, mouths, whole faces) and copy and paste as needed. You can even copy and paste whole characters you've drawn previously if it matches the angle, and adjust faces and such as needed.

Other tips; keep designs simple, your coloring style simple, do more close ups over full bodies, limit the number of characters in a panel, use gradients for BGs if the background isn't necessary in a panel, use hot keys.

Learning 3d and rendering most backgrounds out was invaluable to me. I still need to paint organic-styled bkgs by hand, but anything geometric is a render with few post-effects (I really want to try to switch to Blender for making backgrounds, but I can't because it's line generation algorithm is an absolute shite compared to Vray's VrayToon, since it seem to work on the same principle as Photoshop "find edges" filter.).