officially beat portal a couple days ago which felt pretty great and now i'm (slowly) moving onto portal 2 (currently navigating the old labs). consistently reminded of how different an experience it is just watching playthroughs versus actually playing the game yourself but it's fun working out these puzzles
also finally got fall guys to work at some point so whenever i'm up for mindless fun i just kinda jump in and goof about till i'm bored
the big thing tho is the start of season of shattering in sky and i literally held of spending just to get the pass for this one. it's funny coz before i'd figured out how shard spawnig worked or how to find the locations it was just like "huh the apocalypse is kinda boring" to "nevermind i take it back" upon seeing it firsthand. the biggest thing i'm noticing aside from what beta players have explained about different shard events having diferent rewards+ difficulty is that it seems like even location kind of plays into the survival curve, coz when i was doing the wasteland shard event at forgotten ark on launch day i was getting blasted left and right and i'm pretty sure might've even lost some WL versus today in the prarie caves and it was like nothing. i even realized the difference in the crabs where big/difficult shard events have the eden shard crabs which don't fall over with big call and will knock you out way harder than regular dark crabs and then like plain crabs that totally fall over and the minute they do just stop being a problem
the most interesting thing i think has been realizing that it's better to avoid aggro-ing crabs on your own if you can and instead using people's shared memories because they will chase them and if you must try not to do it around other players. like whenever i saw somene getting jumped i'd try to lure the crabs from them and get em far away so that someone can help that player and then get back to cleansing the darkness plants. and it's literally like playing chicken where you're luring em out by honking and pissin em off then getting them to run at you and getting them as far as is possible
i guess thats why it was fair of folks to assume it'd be tough at times for solo players versus ppl with friends coz even tho the main tasks themselves aren't that difficult the dodging, distracting, avoiding being crushed to death by fragments of the heart of eden are a lil more challenging without help and people there to watch your back (and i mean the games given audio cues and clues help but there's only so much audio visual info you can take in)