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Oct 2020

I am sure mine isn't unique per say. However I believe that certain things I've done in my comic could be eye-catching. I put a lot of effort into making transitions between frames and also visually recognizable characters. I know that it isn't one of a kind, but it might not be the most common either :sweat_02:?


Sneak peek of two upcoming frames of the next chapter of my comic!

Summary

Hmmm, I think having really simplified faces while still capturing a lot of expression. And mixing both eastern and western influences into my art styles.

For storytelling, I think (hope) I manage to tell character-driven stories with a lot of emotion. At least that's my aim!

Well apparently my art style, according to everyone else. It's often described as toon/anime hybrid (though I don't actually know how to describe it better myself). It's also been mentioned to me quite frequently that I'm mysteriously capable of blurring the lines between cute and creepy.

Seriously. I can take the same character design and put it in two totally different contexts and the energies people read off of them will be bizarrely different. I don't really know why this is. People also often times have a hard time deciding if they think Shilo himself is cute or creepy.

Which I mean, I guess that works to my advantage. I do write a horror comic, afterall.

I'd like to think my style is unique because when I write, I put a lot of attention into my characters' dialogue and behavior. Writing snappy dialogue is a skill in itself but there's something about writing "realistic" speech and behaviors that's always appealed to me. People tell lame jokes, make movie/TV references, complain that they're uncomfortable, stumble over words, etc. (The dialogue is one of the reasons I love Thor 3 so much.) A rapid monologue about feelings is kind of dull unless it's a supervillain monologuing about their plan.

For me, you can have your characters in a situation or a location to amp up the drama and yet, you could have two people arguing because one ate the other person's sandwich; or have a person be doodling in a meeting where they were supposed to be paying attention. These behaviors are fairly realistic and relatable.

My art is unique at...trying to make it look like those anime-style pin-ups artists and...failing heavily on that.

Storytelling...I have no clue.

I think having a lineless style kinda sets me apart from a lot of comics. I've seen other people do it, but we are certainly the minority in the land of inkers.

I also think the animations I put in makes me stand out, cause I've had people say they like them.

I'm on my phone so I dont have files, you'll just have to look at some of the pages:

These questions are always hard to answer because I get worried about sounding arrogant but

As far as art goes, i think my line-less style and the way I shade is pretty unique. I don't see it a lot, after all. I tend to approach drawing as if I was painting in real life- by using minimal layers and working big, vague blocks of color down into the shapes and shades I want, rather than going sketch>lines>color>shading (though I still do sketch roughs)

Does that count? i'm not sure

My characters have really regular clothing, nothing amazing, unique and/or very detailed. My stories move really slow, like no joke, and my art style is basic af​:sweat_smile:🤷🏻‍♀️ no interesting angles or signs of a good composition is just an anime drawing. Though i can say, I don't use many colors for shading and highlight. Just like two or three colors and the lines for my comic are pretty thin and uniform. However, when it comes to separate illustrations I use a varied weight strokes.

I enjoy trying unusual premises for my stories. My current comic is a shonen parody where the protagonist is an inanimate rock that is treated as a Mary Sue.

Thank you
To be honest I have never studied art or do figure drawing properly, so it is an exaggeration calling myself "Self taught."
Those things are daunting and I always reminded how shitty I am because I cannot seem to understand it :sweat_smile: (of course, if I can't do it right at the first try I am suck at it, right? :upside_down:) Maybe I just need to take it slowly in a less "studious" approach.

According to a very negative review I got many years ago, I have a very generic manga style. So there's nothing unique about my art at all. XD

I take convention and then frankenstein it into something that resembles what you think it is from a distance, but up close you can see all the stitches and marks that I've applied with my own hands.

What sets Amazement Comics' various art and storytelling apart is that when the comics were in their early stages, they stared out as comics drawn traditionally on notebook paper. The comic series is The Action Fruit Society (which has 3 seasons so far). Examples:

The very fact that Amazement Comics first started out with a story about giant butt-kicking fruit ninjas is enough storytelling to make it unique from whatever the "standard" is.

The "uniqueness" actually comes from limitations i have for my webcomic, and my art integrity (stubborness).

Artwise, I don't call myself an artist. I draw because i like my characters. For this comic i mix with a bit of my childhood artstyle. My character looks can be ranged from manga-like to cartoonish. They're generally 5~6 head/body proportion.

(here's a sketch of some background characters)

Though not perfect, I think my inking style have an 'organic' look, almost sketchy but controlled. For nature backgrounds I tried to mimic the look of a landscape ink sketch.

I like drawing traditionally, it's imperfectly unique compared to clean digital inks. Why black and white? Because manga aesthetic. I only picture it in physical manga book form. Plus, to print them will be much affordable. (sort of my end goal)


Storywise, I originally wanted to tell a bigger scope fantasy battle shounen (yeah typical) but my conscience told me to work on a smaller scope so i won't be overwhelmed for my first webcomic entry. So I created MAOR.

The different is: it's a fantasy adventure but protagonist stays in his homeplace most of the time. It's more grounded and realistic: no overpowered characters, no over-the-top world settings, no giant fantastical creatures, just animal folks.

Due to my lackluster writing skill, I keep the dialogues simple and minimal as possible. I try my way to tell the story through effective panelings and character expressions. You'll see it when the story reaches the key scenes. Also, i give myself a limitation that there will be no flashbacks, since i can see how this can be done in different ways.

My story is a slowburn with a gentle calmness in early story acts. I try to give it a certain warmth to the atmosphere. It will be slow, because i pace it as manga form not webcomic form. Turns out, for the whole package, it still needs 600+ pages to do it justice. :sweat_smile:

Oh dear I got a little too detailed for the thread.

Me and my writer are just doing our thing i guess

Pretty much nothing is unique IMO. We're all learning and deriving from each other. I also don't know if I'm a good judge of myself in this way but here's what I think I bring to the table: Pacing, timing and flow for how my pages read. I have a lot of influences on my art from anime to western superhero genres and I love using and studying how to use line so I think I have an interesting mash up of styles. It tends toward generally realistic but I pull from everywhere. For the story I like systems and internal cohesion above all else. So I believe my world feels bigger and more living than I show on the page. I also believe I have a very interesting manner of worldbuilding for Runner that isn't quite like most stuff you find in the fantasy comic genre

I think that my characters feel quite real. They are flawed from the start, make mistakes and have hopes and fears. I think I can convey their feelings and personalities both through direct and subtle actions.
Overall I believe that I'm good at the old "show don't tell" principle and I'm able to show the mood of the scenes the way I envision it. Also people say I've got a knack on panel flow and shading & lighting.