Traditional line work* (particularly for long comics).
When I first started my comic, I decided to do a mixed media approach with traditionally inked line work and digital coloring. At the time I hadn't done much digital art so I didn't feel at all confident in my digital inking, but I wanted to color digitally to save money in marker ink. At first I felt really good about the decision- I totally felt like my traditional lines blew my digital ones out of the water, but I still got experience with digital art through corrections and coloring. win-win!
Buuuut somewhere around the halfway point several months in, I began to realize how inefficient it was making my work flow. If I spent a long time on the sketching phase, that just left me with a bunch of pencil to erase after the fact which took time and often left residue on the scan, when I Swapped to blue pencil I removed that, but it was hard to see, when I swapped to digital sketches, it was almost perfect but a little hard to see through my light box. Then I only have a small scanner, and 11x17 paper, so each page would take 4 scans.
Further, through doing more digital art (and getting a tablet upgrade at one point) as well as playing around with some custom brushes, I felt my digital inking catching up to my traditional inking.
A few of my friends were like "why don't you just swap over to digital? no one will mind." But I was close enough at that point to the end (~2/3 through?) to commit to finishing it out with the same work process, for consistency and all that jazz. Then they called me a masochist I finally finished the 70 page comic last week:
On one hand, I'm glad to have stuck it out so that I have this complete pile of original linework that I can hold in my hands, show off to people, and use as a self defense weapon if need be (it's HEAVY). But at the same time, I'm soooooo going all digital next time LOL. Traditional will be reserved for short comics in the future (and probably only when I want to do traditional coloring too).
This year I gave up on 90% of the games I've been playing to focus on creating comics. The good news is that I've improved on my craft and speed. While the bad news is, I simply downloaded new games to make up for the games I lost.
I really can't work on my comics without take a break every few minutes/hours to play. I may have ADHD and should get checked jfc.
I've given up on drawing traditional sketches for my comic's pages (little thumbnail sketches only if I've got a good panel idea) and moved them entirely to digital, making the process so much faster because the bad scanner meant I was basically doing 3 sketch phases. SO much faster.
I've also given up on making traditional animation for better or worse. The money that it cost me to get work glasses because the animating table screwed up my vision something fierce would only get worse if I kept pursuing that(and I don't have money to get a table that doesn't shine a spotlight in the corners without paper), while a comfy Photoshop with timeline mode for YEARS hasn't done a thing to them, even if it's slower.
Once I have everything posted that I've drawn from my hiatus, and have no more buffer (I burn through buffer too quickly), I think I'm going to give up on regularly scheduled updates. I hate doing it, but I can't draw fast enough to keep up with it, and it's not like my comic is ever going to be famous, so I think this'll help relieve some stress for me. We'll see how it goes.
Not having things more planned out before getting pages done. I can now say i have all the major events in my series planned out and an ending! I still need to refine some details, but I'm so much clearer now, and I'll continue to keep adding to that skeleton. Also loading a lot of text into few pictures, no one likes info dump. Plus ditching my old bad font that wasn't suitable for comics. I had a tendency to not like going over tedious details but they contribute to the overall story.
Putting too much pressure on myself and have stupidly high expectations. I don't want to be a classic case of a comic artist that dies young from overworking themselves in bad conditions and repeatedly burning out. The do or die mentality has worn me down considerably this past year.
I'm gonna develop a healthier sense of discipline, exercise regularly, regulate my sleep schedule, go out more, make friends, and stop punishing myself cause I feel guilty for being an artist.
Stop counting word count numbers as a "this is so long, no one will read it" negativity that encourages me to stop writing. I started keeping track of word count as a curiosity at first to see how long I was naturally making my chapters, then I was starting to try and hit goals so they averaged the same or didn't end up "too short" on the average spectrum It got worse and worse from there, turning into an unhealthy mindset that, boiled down, ended up discouraging me from continuing a story that I enjoy writing and reading.
Now I keep track of word counts, per chapter and total, but I have to remind myself that it doesn't matter "how big" the monster is. Yes, it is big. That does matter: to other people. Not to me as the author, and not to me as the reader. I ended up coming to that conclusion about this time last year, and earlier this year, and have been practicing year-long to try and get rid of it.
Keeping track of word counts "no longer serves me" in the sense that it had become something toxic. Now, I check in to my word counts only when I've finished, and that's roughly it.
Well I gradually getting rid of my 3 sketch process when drawing. I'm mostly now just drawing 2 sketches and then inking and who knows it might one day come down to one.
Im also giving up any resolve on focusing one project. I have been trying that all it does is hurt me, I can't do. So I have a web comic being drawn, a second comic being scripted and having concept art drawn and a third project which would eventually be a comic but its just me world building a entire fantasy universe in google docs at the moment. So when I get bored I will just switch to working on something else and thus the my creative process is on constant rotation.