4 / 15
Jul 2021

Your readers won't notice. It isn't important for your story. Yet you keep making sure this little detail is done correctly just because you want it to. What is it?

.

I'm for example always making sure that my aliens have secondary emotional markers, like certain poses, or nostrils flaring up, or pupils widening, or the tail position. I'm sure people do not notice that or do not know the meaning it is supposed to convey, but I do them anyway.

And, of course, worldbuilding. I don't put even a tenth of it in the comic directly as a part of the dialogue or plot-related thread, but I always make sure that everything I'm drawing isn't contradicting it or is influenced by it.

  • created

    Jul '21
  • last reply

    Jul '21
  • 14

    replies

  • 630

    views

  • 15

    users

  • 39

    likes

  • 1

    link

Hair and clothes, when often I never show a characters feet.

But I thought about their shoes, damn it.

I have a character who has a bead on his belt pouch. It isn't important. Half the time I forget it. I worry whether I should go back and photoshop it in. No one will ever notice or care.

It still bothers me.

I am an absolute sucker for details, which is probably why I am embarrasingly slow at planning and drawing my comic. I really enjoy paying attention to things like the poses and the outfits, not to mention the backgrounds.

Most importantly though, I hide a lot of foreshadowing or tiny hints in the details. They don't really draw attention at first but hopefully if people read the comic again they may notice them. Or not, but I still have fun putting them there, haha! Though, I've had readers occassionally point some details out and I always get excited about that.

As a rule I spend way, way too much time on backgrounds. I mean sure, I could build a page buffer up, but why do that when I can draw every bottle behind this bar repeatedly and make sure they’re as consistent as possible between panels?

My paneling process. Many times I calculate the size/spacing of panels down to 0.5mm, they have to fit my designed template. Also-- composition & panels balancing. sometimes they're way too balanced and lacks playfulness & chaos... it's a bit neat OCD.

Hmm... I'd say it's more of the body language of the characters I want to emphasize as well! I still have to learn a lot, especially when it comes to backgrounds, since it gets a little dull if the only thing you show in panels are the characters while they talk and not any other things in a room, for example, so I also want to emphasize on a little more diversity in what happens panel after panel.
Also, dialogue for me as well because it goes hand in hand with said body language and can sometimes cause people to just speculate what a character is actually thinking about, when saying certain things.

I'm honestly terrible at details; my brain has never been able to pick up on tiny details or patterns :frowning: so my comics tend to lack the little details...

BUT- I'm great at reading moods! So instead I try to focus on that-- making the mood for every panel as clear as possible. Are the characters panicked? Bored? Just chillin'? (lol). I do my best to make those feelings obvious!

For writing,

How the dialogue flows and sounds.
I'm a stickler for dialogue that sounds natural
and for each character to have a distinct unique voice. One shouldn't sound just like another when reading, just like people in real life.

When scripting I probably go through 2-3 revisions before settling on it and even after I voice out the script to see how it sounds and if it actually sounds natural or wooden.

On the Art Side

Digital clean up sessions usually take the longest, just making sure everything looks neat before posting especially as someone who draws traditionally is important to me.

Hmmm mainly just things like little character details (like earrings and such), and for story stuff... hmm not sure, that's more complex

The one absolute detail I obsess over in my story is my use of adverbs. Believe it or not.

How conversations flow and their cadences. If the dialogue doesn't sing, I have to fix it.

I spend way too long cleaning my traditionally inked lines, then I fuss about their outfit details and wonder why I feel the need to change their clothing. Then after all the text is placed I fuss over if there is a better way to say it.

Acessory details, way too much. No one's gonna notice a few lines missing in Mortimer's bags or Spinel's jacket buttons, but I go back and add them anyway.