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Feb 2021

That might be a good idea. I feel I overthink things too much with my ideas in general.... i need to be perfect though i really don't think i could screw up again i don't think i can screw up again i don't think i can screw up again i don't wanna screw up again screw up again screw up again screw up again. don't want to screw up again don't screw up again don't screw up again don't make mistakes don't screw up again don't make misatakes gotta bie perfect gottak eep working gotta be perfect don't waste time gottak eep working gottea keep working gotta keep working gotta keep working don't screw it iup don't screw it up don't screw it up don't screw it up.

The way that I get through this is looking at the root of the problem from a different perspective.

Perspective 1. On one hand if I do something and it's not as great as what others expected of me (or worse), they could all abandon me. I'll truly know how little my self-worth is.

At least I can protect myself by not doing.

Perspective 2. On the other hand what if one of my ideas could have a real impact on someone else. Maybe a bigger impact than I was trying to make. By not doing this, I could be robbing someone of a miracle moment.

Even if I fail, I did my best to really make a difference and I can do it again until I get lucky.

You may have other perspectives as well.

The problem with option 1 is you've already tried it. Over and over again.
The great thing about option 2 is that, the only thing that really is "unique or perfect" in this world (in my opinion) is whatever that miracle moment you can create.

So if you want to do something that is perfect, you have no option other than to trust whatever it is that's inside you is actually a miracle moment for others.

No one can be completely original.

Best advice I can give is to brainstorm characteristics for the main characters/events.
And is okay to get inspiration from any source, as long as you don't plagiarize or do a "Butch Hartman".

Play with designs, colors, take inspiration from real life too, experiences you had, stuff you know or want to investigate about, make character sheets to give them more personality and make them feel different from already existing characters that might share some traits with them.

It will take time, but it works.

Tip

One thing that helps for is to "force" yourself to draw 20 different new faces. They mustn't be characters you already have, nor you have to give them context or a backstory, just make those 20 different faces, and then try to make short stories with them. It helped me get some good ideas, and even designs for my characters

Personal experience (several)
  • Make a clear objective of what you want to tell with your story: doesn't matter if it goes for the "deliver this deep message about our society" or "cool stuff happening in a cool way", but be short, yet specific.
  • I've got a character design from looking at clouds that hi thought looked like someone screaming
  • Combine stuff you don't often combine. I once thought of making a fusion between a plush and a tree, and now it's an important part of my current comic.
    *Music can make for ideas of an event, even more from songs you didn't know before

A really great teacher I had once told me "everything's been done before, but not by you" which is a quote I don't remember the original author of--but something I think about A LOT. I think there's a lot of pressure on us when we're young to be new and groundbreaking, but the older I get, the more I just want to make things I want to make, vs what everyone else expects me to make.

Learning what I want to make vs what everyone else expects of me has been a life-long discovery. It's not an overnight realization.

i think i need to accept that it's not an overnight process and not a smooth process and there will be bumps along the way. i just wish it would go quicker for me to accept myself because i'm really tired and impatient for how long it seems. it always feels a bit like one step forward two steps back with me where i make a good leap forward, only to end up back where i am due to one degree or another without really seemingly making that much progress it seems. it's really tiring to feel like I'm not going anywhere at the rate necessary i feel sometimes.

I remember seeing a post a while back that talked about reframing artist's block as a time to recharge that really hit home for me. That after a big creative outpouring it's important to just take some time to take stuff in for a while. So my recommendation would be that instead of forcing it take a week or two and don't think about it. Consume media outside of your comfort zone (I find documentaries in particular are really good at triggering creativity for me) and come back to it once it is no longer stressing you out.

I think it's way too early to try and come up with a new big idea so soon. You just dropped your big project and obviously it's still hurting you.

Perhaps...look into other things. Comics might be cool and all...but there's more to life than just that. By continuing to engage in this cycle, you're hurting yourself. That alone should be an indicator to keep taking a break.

Find a job you want to do, look for purpose in something else besides comics.

Am I saying stop drawing or creating characters? No I'm not. Keep drawing, but maybe stop trying to force a comic story out of the blue.

But it's ultimately up to you. You're only gonna get fractured opinions from the people who want to help.

I think you're right there. it still really hurts to drop such a massive project I've had so close to my heart for so much of my life. there just feels like there's a bit of a void now akin to losing a close pet or friend almost if I am to make such a bold comparison even if I do end up picking it up later on after some amount of time later like what you did with DragonSparking. A void I'm probably trying to rush to fill right now it seems by trying to force something out of the blue.

You're also probably right about finding a new purpose outside of comics and art as well. I guess I've mostly latched onto that due to an unfortunately toxic mindset i have that I need to be working on something constantly in order to be seen as "worth something" as a person by just keep working on something in the background so I'm not wasting time or resources not doing anything if that makes sense. Art and comics have kinda felt like a bit of an instant gratification of that "Hey look guys! I'm producing things! I'm worth something!" if that makes sense.

I should probably look more for other hobbies and things outside of comics and art to supplement things (I know I've been taking some online courses about marine biology and other things right now to help with that.) Unfortunately, the job situation in my state isn't looking too good thanks to Covid, so that's a little bit tight on the job front.

thanks again for the advice. i definitely need to learn to be more comfortable in my own decisions and find more of a purpose and worth and interest outside of my comics and work harder on accepting my general worth outside of my ability to produce in that end of things.

Well that's a big mood. I constantly struggle with a burning need to produce things and achieve in order to prove that I'm valid, so I know how hard it can be. I'm currently in the middle of developing a pitch for a print comic for publishers and my own impatience to get it done and need for whatever I make to be not just "good" but to go the extra mile can be a difficult thing to handle.

I can't tell you what's best for you, but I can outline what goes into coming up with a new comic concept, because I've had to do this a fair bit when entering competitions, pitching and creating webcomics.

  • First thing: You might not have the best idea in... what has it been like a week? Last I saw you were talking about Drachenseele as if you were making that, and now a week or so later you've canned it and you're bummed you haven't had a better idea? Listen... I am so good at coming up with ideas on the fly, it's literally a large part of my day job, but even I wouldn't trust myself to come up with a concept for a long-form comic that I was happy with in a week. It takes time and iteration!

  • The first thing I do is to list out the things I want from the project. Where do I want to publish? What's the audience? It's a good idea to look at what sorts of things that you like are successful in that market. Errant is a poor example because I mostly made it as a passion project and it's really not that well suited to Tapas (though better suited here than webtoons and definitely better suited to web than print), but with my other project, I first went and looked at Middle Grade and YA graphic novels with similar vibes to my work; stuff like Lumberjanes, Witch Boy, Unbeatable Squirrel Girl.
    Make notes of anything important about the format, themes, art style, colour palette etc. So if I wanted to try to succeed on say Webtoon, I might go "Okay, it seems like action comics here that succeed are long scroll, drawn in that generic webtoons manga-esque style and they have this distinctive kinda anime colour palette, and a lot of them are things like isekai genre..."

  • Then I start listing cool things that I like that also overlap with what my audience likes. For example, if I was making something aimed at a mostly queer female audience and planning to make a romantic GL Fantasy story, I might write "Witches" "Lady Knights" "JRPG esque Fantasy setting".
    I turn this into a spider diagram and start branching off things I might associate with these, finding links if I can, like say "crystals" could link to both witches and JRPGs, or "quests" connects to both knights and JRPGs. I might go "Knight- chess piece - knight piece moves in a strange way - a knight who always does the unexpected".

  • I also make myself a Pinterest board and I start collecting images and references that nail the look, atmosphere and colour palette I want. For example, Errant's had a lot of old X-men covers because I wanted that bold inking and lurid colour. I've had another project where I was collecting loads of examples of classic abstract art, and another where I was looking at moody fantasy digital paintings from stuff like D&D. Every comic I make I try for a different tone to the art to suit the story.

  • I start to make notes on things I think I'd like. I keep an open mind to change. Like my current project I started with three characters, then was like "this setup with three characters is boring!" and wrote ideas for five characters, before realising some of the characters I'd come up with could be merged, so now I have three again, but two of them folded in characteristics for other scrapped characters, so they're more fleshed out. The plot also changed significantly as I started making notes about the story and joining the dots. The theme that emerged wasn't what I expected it to be! It's taken weeks, but now I have a good grasp of what the story is to the point I've been able to actually give it a name. (It's rare for me to know what the name for a project is until well into development. I tend to just give them vague working titles).

  • I start doing style tests in the aesthetic and doing doodles of the characters. Test panels, character designs etc.
    So like, Errant is bold and lurid because it's Fantasy Action with over the top characters, and I knew it'd have influences from older comics colour palettes for a "pulpy" look, but it still took some refining, like the early designs were too scruffy and complex:

And the early style test with a much more gloomy, lurid look closer to western comics, was too time consuming and too dark for the tone of the comic.


So there was a fair bit of iteration before I hit the look of the comic! It took months! The logo design alone took a couple of weeks, and I agonised over the name!

In other comics, I always experiment with the style to make sure it's a fit with the tone, so when I was making something in a more real world setting, I used a more muted colour palette and hand-drawn speech bubbles and slightly wonky backgrounds for a more naive feeling:


Or when I made a sci-fi short with a simple message, I went for this very stark look with super chunky inks and minimal shadow, almost like a wood block print.:

You might notice even the fonts used are different between each of these and Errant. This exemplifies my approach: Every comic is different, so every time I plan and make a comic, it's all about "what is special about THIS comic? Why is THIS comic awesome in a unique way."
It's very important not to think of the project being not Drachenseele as this bad thing. You need to look for the opportunities this gives you. What exciting story can you tell here that you just couldn't there? What cool aesthetics could you use? What pulse-pounding scenarios could happen?

And most importantly, don't expect a perfect idea overnight. You have to keep chipping away at it until the shape of the story emerges.

Keep an idea file/book/notepad. Write down all the ideas you like (even the ones that do not work for your story).

Occasionally create something out your main story with those ideas. It stimulates creativity.

I'd argue that luck is a factor but lessons learned and skills honed from the first "failure(s)" are also a factor.

If your definition of success is astronomical but you're only willing to attempt one all-or-nothing try, you almost certainly will fail, or put too much pressure on yourself to start. The do it again part ups the odds more I think than anything else.


That said, Aqua, it seems like you're struggling more with yourself than with comics and it doesn't look like worrying about the details of your next comic is helping you. You may have tried this already, but when I'm putting unreasonable pressure on myself I look at people I care about and think if I would consider them "worthless" if they had the same struggles or issues I'm beating myself up about. Of course not. People you know that never create art/writing or don't meet a definition of success that you're thinking about for yourself are still awesome. You are worthwhile when you're not working - when you're sitting around playing video games (or "non-productive" other hobby) or literally doing nothing you are still awesome! It sounds like you are still hunting for something productive as a hobby to fill the void... but I bet you'd be happier if you can internalize that there's nothing wrong with doing some unproductive things.

I hope you get through this and at the end of the day, whatever you contribute will be cool because of you, not the other way around. :+1:

Big agree on this point! Luck is always a factor but it should, ideally, never be the factor as it's not actionable. There are a lot of other aspects that creators can and should be trying to "course correct" towards a higher success probability, for lack of a better word, between projects to give the next one even better odds :slight_smile:

Thanks for sharing your process with me. You're right, I just need to be patient and iterate and also rest a bit. I'm just so tired i need a break i think.

@migxmeg

Yeah, I think the struggle is more with me fully internalizing that i need to rest and do stuff for myself. because I've realized that also that often times I feel deep down that with my "big" projects it's merely not enough to just do it, I need to be the bestest and most stand out thing in the genre. Because if it's not the thing everyone needs, then why do it because there will be better stuff people choose over you even if you are really good, there will always be someone better than you that people will choose over you. At least, that's how it's always felt to me deep down it seems. It's one of the reasons why I always got all nervous when something even remotely similar to what i wanted to do with Drachenseele would come up like kamen Rider Saber, Raya and the Last Dragon, or heck, even something as simple as another webcomic here that has some surface similarities to what I wanted to do if that makes sense.

I hope I can get over it soon as well. because this seems to be a big brick wall I keep running into and i'm just tired of hitting brick walls with my stuff all the time.

People have room in their hearts for more than one story (and often seek out more stories with similarities to their favorites) - it's not one project vs. others :slight_smile:. Good luck!!

This :heart: The people on this site are our peers, not our competition

@WillowTree

thanks guys. that's something i need to work better on internalizing deep down. because i know that's the real case, it's just that there's somethign deep inside me that can;t accept that for some reason in the same way there was something deep inside me that couldn't let me work on Drachenseele even though I knew what i had was good. i hope i can get to the bottom of those issues soon...

you need to know what you are doing.....it's your story. If you dont know, nobody else will. Instead of just adding things because "it worked for that author" figure WHY it worked under that specific situation. When you understand the reasoning behind storytelling you will be better at telling stories.

Any idea is a combination of sources of inspirations. Not all said combinations have been done, so mathematicaly speaking there is an endless world of posibilities.

And about sources.....ANYTHING can be a source.....yes ANYTHING.

i once got an idea for a monster for my game by watching some grapes and imagining them as eyes.

I agree. I apologize if this wasn't clear about including that, I didn't know you would quote that line from my response.

I know the context isn't included in that sentence, but the whole reply to him was centered around being willing to commit to something because you think it's worth doing. Learning to trust yourself, so you can be comfortable with making mistakes and treating failure as information and sometimes just bad timing and not giving up.

Regardless we are in total agreement probably.

Oh yeah! I totally agree with your entire response. I pulled that line because I think the phrase "I can do it again" is sooooo important! I agreed with that part extra and wanted to expand on it because it's so key.

Edit: Honestly my life changed the second I realized I was going to go for it with all I've got on something I know isn't going to be a whopping success. But getting to that took years of being unsatisfied and fumbling around with trying safe things. I think the thing that makes it worthwhile and exciting for me is what you said about it making an impact for someone.