Alright I just finished your whole story so far!! and can I just say your art has improved MAJORLY in however many years you've been working on it. While the art is a bit jarring in the beginning episodes it's super cool to see the progression of your style over time.
Now for the more feedback-ey stuff:
This is just a small thing, but you have a lot of little side art pieces scattered throughout the story that are often either paintings of characters or irrelevant works. While these are cool to see, it would help with flow a bit more if you strictly posted these pieces on their own comic instead of intermingled with the main comic unless they're cover art or something like that.
Another small thing to consider is the transition in storytelling since the very beginning. In the first few pages you used that super interesting choose-your-own-story method to let the reader pick what they were doing. While I agree with a comment that suggested you create separate pages for the different paths, I think this component overall really set your story apart from the common fantasy story. I understand you might not want to mix that into the story anymore but you might consider trying to bring it back or even just doing a short side story with that style of storytelling.
Onto the big thing: Diolouge
You do a really good job of using dialogue to move the story forward. However, the words themselves often feel kind of chunky to read. There is the matter of grammar, which you have drastically improved in but have a little bit more to go- you might want to work on learning when and where to use a comma. On the subject of grammar, one piece of dialogue is consistently confusing. The number 100% is spoken by the characters constantly. While saying "100%" is frequent in anime I suppose when a character loudly exclaims they're going to give it their 100% effort, people generally rarely use this phrase. When they do use it, they phrase it as such- they're giving something 100% effort, they're 100% ready to do something. It's rarely used with a negative- you don't really say anything along the lines of giving it not 100%. And if you do want to use this number, if it's just something that character really likes saying, I would recommend writing out the words "one hundred percent" instead of "100%" because the reader is expecting consistence with the text they're looking at and different symbols can appear quite jarring.
And to transition from the text looking jarring, I do want to say that I appreciate the current font you're using. The font in the beginning was artsy but uncomfortable to look at and the font right now is much easier to digest. However, make sure you're laying out your text in a way that is also comfortable for the readers eyes to follow. You have some bubbles where text is off center, there are multiple lines, or it hangs over. If I had to guess, I would assume you were individually picking the line length of every line you write and then just hitting the enter key and centering a new line under it. This strategy works, but make sure you pick line lengths that are generally similar in length. If you can't get them similar in length, try to push the longer lines to the middle. And keep every line in the bubble centered together, kind of like this:
______Blah Blah Blah_____
____Blah Blah Blah Blah____
______Blah Blah Blah____
And I know I've been referring to the bubble this whole time, but just in case you haven't picked up on this trick: you actually shouldn't have the bubble drawn until after you've got your text. Simply line out the text based on where your text says the bubble will be, and then draw in the bubble around the text. That way you won't have to size your text weirdly.
And if you want to include two different statements in one bubble, as in the character is saying two consecutive things, try not to. This again makes the speech look clunky and shoved together. Create a separate bubble for every statement a character makes, even if they're in the same panel. You can have one layered under another or connect them in order to show they're from the same character.
Lastly, be sure to think about how the reader is going to look at your bubbles. Specifically, the order. There are a few times in the story where you want the reader to read the bubble on the right before the bubble on the left, but there is no queue that they need to do so other than the fact that the character is on the right. Even if you have a character on the right, you should put their speech bubble above or farther left of the other characters if they're speaking first. Your reader can't keep track of which bubble to read first if it's based on which side of their screen they need to be looking at.
And to end on a positive note, I really like your use of the Japanese characters as sound effects, they're present without being too intrusive and the font is clean and not distracting. I also really like the backgrounds in the gutters of your panels and your use of negative space in nighttime scenes when there is super strong contrast between the dark scenes and the white stars or plants.
I think that's all I've got. Hopefully it makes sense and I wasn't too harsh. I really like your story overall so far and I've added it to my library so I'll be keeping up to speed with it