My new creator based game show! Coming never!
When you're designing a character, either new for an ongoing piece or for an entirely new piece, how do you do it?
- Wing it: You have a design in your head and you work them in with maybe a revision or two as you're putting them into the world or slowly over time. Or even you don't have an idea they just need them and have to throw them in, completely making it up as you go.
- Work it: You have idea but take time tor research the right fashion, either for their personality, period or both. You go through pages of rough sketches and pallets until you have it just right.
- Somewhere in the middle: Kinda self explanatory and where I imagine most people are.
Personally, it depends on the piece I'm doing. For a lot of my pieces I've imagined the characters and known them and their world long enough to know them and their sketch sheets are basically me getting the hang of them. I never really went through a design process for Val and very little changed as I sketched him out. It actually looks more like a reference sheet but it's not.
But for certain other projects I go through the long design process. For Boom Brilliant, the upcoming magical girl noir comic, my first design sketched for the main character started like this and carried on working for a lot of sheets. Partly because it's supposed to have a more vintage feeling and partly because I just really want to get it bang on. They're new characters and it's a oneshot so I want it to be as perfect as possible.
So! Do you wing it or work it? Share your characters WIPs if you have them, how have they changed, what're your design process?