Sure here is mine. You can find more of my work on my website, and socials. My website looks ok on mobile, but looks better on pc, laptop,chromecast, tablet.
https://www.conventure-comics.com/1
Sorry been a bit inactive atm, cuz the weekend is over.
I did notice everyone posts links instead of art, and while I understand it does make it to be frank, very annoying. So I'm gonna impose a new rule: please post your art instead of a link to a comic. That's what I'm more interested in critiquing anyways
Didn't realize you preferred art instead of links, my bad!
Here are some pieces I made recently, the styles kinda flop around but maybe there's one that looks "better" than others? If you're only looking to critique one specific piece instead of general art, feel free to just choose one!
I think my current concern is landing on a rendering style that fits my art best, also colors, I never feel good about the colors ;__;
Out of these three I do really like the first one, the composition looks really good and I like the halftone dots you used it gives it a bit of flair. Not much I can say about that one
I feel in the second pic, while you did attempt to use depth it feels rather flat. To me it looks like she is barely sitting on the edge rather than sitting completely on it (unless that's what you wanted to do with it, I'm not sure).
If you did intend to have her sit on the throne, I think if you draw her thighs more horizontal and use a bit of foreshortening on it, that would sell it more and give it more depth.
For the last one I think having the shading be the same on all the characters makes it harder to differentiate the front two from the rest. If you change up the shading between the front and back characters (e.g. give the front two lighter or darker shading) it would make them pop more
Ok so there's not a lot here to critique besides the character so that is what I will do.
There is a lot you can work on. Your linework is not confident, these are pretty squiggly. A solution could be to use a stabilizer option or maybe use a better program (Medibang Paint Pro is solid and it is free last time I checked).
By far the biggest offender I need to address is how you construct faces. Right now it looks like you draw everything on a single layer and draw the hair before tackling the head shape and face. Which is not a method I recommend using. If you draw a head, you should plan out what you want and how you want to get there. What steps do you take first when drawing a head?
I dug up some examples online. Ideally you should use simple shapes to construct a head first. Then you can use a new layer to determine how you want to draw your face on there. And finally you can determine how you want to draw the hair. Where does it grow from the head? And how does it fall down?
If you have a basis sketched up beforehand, it's all a matter of taking small steps and adding details until you are satisfied. If you do everything at once it becomes difficult to get what you aim for.
I had no idea predictive stroke existed, I just discovered my art program has it. Thanks for that, the streakiness issue has plagued me since day 1 wish I knew about it sooner.
I start with Aluta's Eye and Nose first then draw her hair on top. She has tentacles for her, her character design was initially inspired a lot by river monsters.
Yes I do draw most things on a single layer. I used to use sheets of paper and when I went digital I still have a lot of my original habits.
Hello, I feel my art feels rather stiff, soecifically the comics, should I do more dynamic poses, or is the simplicity fine, any opinions? This is also a shameless promotion
Webtoon:
Not bad, I think if I have things to comment they would be nitpicks.
An advantage of pokemon is that they have very clear proportions that you can follow. Usually that can be done with simple shapes. I think if you stick to official proportions you could have the characters in your comic look very official. I wanna pick one example
Pancham for example has a surprisingly large head compared to its body. Ken Sugimori (one of the designers for Pokémon, does this most likely to make them more cute). Studying things like this could help you out with drawing them
Alright so my biggest gripe is actually your lineart (or lines, since it is mostly sketching). I do think it works for some of your drawings (the portrait like pics) and I think it is really part of your style. However, it falls apart for me once I looked at the more zoomed out pictures.
The reason I say that is because its either hard to see what they are looking at in the distance or the sketching makes it look, for lack of a better word, amateurish. Most notably I think are the mountains that you haphazardly sketched lines on. In my opinion, you could try using shapes to showcase silhouettes of objects in the distance. My advice to you would be this (take it with a grain of salt tho)
Close up --> more detail
Far away --> simpler approach
I think there are two things that could help you out greatly:
- Blanco paper. And, if you can get your hands on it, the heavier the paper weight, the better it works from what I have tried myself.
- A mechanical pencil. They work with refills, meaning your tip is always sharp and you don't have to sharpen it.
Hi, thanks for the feedback!
I think the Moire patterns (the grid-like appearance on the screentoned backgrounds) are less prominent if I zoom in more before copying and pasting the images:
The same images also look more clear when viewing the comic episode on the mobile phone, so it might just be an issue with pasting it here.
You're right, the mountains do look quite scribbly. I'll try out your suggestion to use silhouettes for distant objects. Thanks!
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