1 / 14
Dec 2024

Imagine that you're doodling and you come out with an interesting character, but you drew it in profile or 3/4 and you find it impossible to replicate it again in other angles?
That happens to me a lot, and it's frustrating. Is this a common issue among artists or is just me that suck at drawing people?

  • created

    Dec '24
  • last reply

    Dec '24
  • 13

    replies

  • 279

    views

  • 1

    user

  • 12

    likes

This is why artist do "turn arounds" and emotion boards, to make sure the character works. This is a huge part of design. If it doesn't work sometimes artist just don't draw them at that angle.

I'm not good at drawing people, let alone rotate them, sometimes I draw them for fun, end up with something I cant rotate at all without looking a totally different person :stuck_out_tongue:

A good way to get better at this is to learn to construct the facial features with 3d shapes.
It takes a while to learn that

I think it's pretty common. you just have to work it out in the character design sheets and such. Practice makes perfect

Here's an example (original doodle on the left):
Totally different people :stuck_out_tongue:

I would first draw something like this with the same blank facial expressions and with guidelines to
know how big the head, chin etc is. You used 2 different facial expressions and also changed the
clothes and the style how you drew the eyebrows for example. I would still see the character
as the same character btw

Problem is I have an analytic brain and the things a person with an artistic brain finds easy to draw, for me it's very difficult.
How much do you want for that sheet? :stuck_out_tongue:

I´m very analytical too :smiley:
I wouldn´t worry about not having an artistic brain, your characters really look fine to me

This is why it is important to study real life models as well as study other artists.

You will soon learn that some people take short cuts or cheat. You can get away with it because it's a 2D drawing.

Like for Mickey Mouse

Or Goku

Not to mention we, as humans, are incredibly good at distinguishing minor differences in faces. Just learning how to draw them in the first place was tough for me. So try not to get caught up in making it perfect and keep up the good work.

That being said, there are some tricks I use to help keep things looking solid, like irresponsiblepics said a 3D representation can be invaluable, lately I have been making concept art for the alien characters in my comic and I would often make a side profile that is really cool but struggle to draw it in a different perspective, especially head on. So I took the best pieces of art and put them in to blender (a free 3D modeling and CGI software) and made a crude 3D model of them. (plenty of tutorials on Youtube on how to this). This has three big benefits, one is that, if there is discrepancy between two or more views, you are forced to reconcile them, second, you now have reference for any angle or perspective, and lastly, FREE LIGHTING REFERENCE!
One of the original profiles.


Modeling.


lighting example.



3D print of the final result and the head on profile I couldn't draw

I usually keep working at a character until I can get them at any angle. I also often use 3D models as reference for my art, though I've already designed the character from multiple angles before I move to 3D.