"Show, don't tell" comes into play here.
In comics, we have more than just narrative or words to explain our concepts and ideas. (Even in literature we are frowned upon for using a ton of exposition)
Characters can show how the rules of the world affect the every-man.
Actions, which can show how everything reacts to those rules.
Setting can show us the effects of the world's rules on the environment.
Antagonists can show the dark side of the concepts and rules of the world.
Art can attempt to illustrate the surreal or unexplainable.
And much more.
I'm often bored when an entire page is filled with explanations of how everything works inside the world. Please, just give us a couple of terms or quick concepts, and fill in the blanks with actions on the page to display the effects.
This helps to avoid those strange instances where a character has to learn things that everyone else in the entire world knows by second nature, especially if they've lived in that world their whole lives. And unless the character is discovering these concepts for the first time, like the reader would, I really don't think anyone in the real world would just sit and take twenty minutes to explain how everything works in their world in such a detailed and natural way.
The only way I think exposition fits into a story is when there's history or a concept to be explained, but can't exactly be explained through the other methods.
Just read this from Wikipedia:
Incluing is a technique of worldbuilding in which the reader is gradually exposed to background information about the world in which a story is set. The idea is to clue the readers into the world the author is building without them being aware of it. Incluing can be done in a number of ways: through dialogues, flashbacks, character's thoughts, background details, in-universe media, or the narrator telling a backstory. The word incluing is attributed to fantasy and science fiction author Jo Walton. She defined it as "the process of scattering information seamlessly through the text, as opposed to stopping the story to impart the information."
"Information dump" is the term given for overt exposition, which writers want to avoid. In an idiot lecture, characters tell each other information they certainly are already aware of. Writers are advised to avoid writing dialogues beginning with "As you know..."