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Aug 2024

My webcomics, Little Ball of hate, has just wrapped up. Took about 2 years as a weekly comic to put out 120 episodes. This being my first webcomics, some musings on the subject.
1: Know what you can and can't do before starting. Not in ability, but in time. Don't say your going to do a weekly comics if that is going to kill you. Plan the comics around what you can put out. I selected about 30 panels per week and that is what I could do comfortably. But if bi-weekly is better for you, do that. Just let the reader know so they aren't in the dark.
2: Get a system to make your comics. I know this sounds boring and not very "artsy", but treat your project like an assembly line. Rough the entire comics (working from a script of course), then do all the inks, then all the colors at once. Save your color pallet and then do all of that one color at once. If you wanna do fine art, go do it. But we are making comics.
3: The enemy of perfect is not good enough. Some panels might not be fantastic. Finish it and move on. You'll do better next time. And don't start redoing finished work unless there is no other choice. You will never finish anything doing that.
4: The rating system for both Tapas and webtoons is all over the place. My comics is not sexual and has cartoon gore. One episode will be fine, the next I get an email that is too over the top. My first episode on Webtoons got flagged for nudity 2 weeks ago. It's been posted for 2 years and was a picture of a woman's bare back. So you move some dialogue balloons around and they let you release it again. They both talk about apple and googleplays stance on nudity but those apps don't want porn. They both have life drawing apps on them, which is nude. But I guess you just play their game as they make their rules.
5: Readers and subs are two different things. I have lots of readers, my tapas subs are under 100. I can't explain this, but it is what it is. I get far more comments/interactions on webtoons than tapas. But at least I can be notified when I get them on Tapas...

Finally, just do it. Don't plan your comics for 3 years, don't create a super detailed world... just sit down and draw. You literally don't know what you don't know. All the planning and stuff will never prepare you for actually doing it. You won't be perfect the first time, or even the 100th time. But just drawing week in and week out, you will become better. I had a lot of fun drawing this series and have started working on my next. What I learned will help me produce a better story and art. Just start doing it.

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    Aug '24
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    Aug '24
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I agree!
I started planning stories and worldbuilding when I was about 15. Now I'm 37 and I am finally just writing and drawing!
I needed to change a lot in my life, but if you love drawing and writing, the biggest barrier is being interrupted. Just keep going! I get super discouraged when my partner critiques my skill. I waited so long to publish because I wasn't good enough. Well I'm still not great, but the only way to get better is to keep practicing. I say it's okay to practice while also publishing! The other points in the first post are good too.

P.S. If you struggle with your schedule, it's okay. Just keep going! I have ADHD so its easy to get thrown off my planned schedule.

I dig this thought even though I don´t always work from a script, I probably would if I had a long running web comic with regular / fixed update schedules.

But I very much agree on what you wrote about the assemby line aspect. I like to have a very organized work flow and I think it can make all the difference
and solve a lot of problems that creators are facing