I think that's what I said.
Payment, however, doesn't always have to be cash. E.g., putting my name on movie credits might be worth more to me than cash at some point. Nevertheless, my point was that, in my opinion, if the source has big clout, don't just knee-jerk & say "no". Find out more about what they're offering.
If a firm contacted you to make some type of deal, you need money. Artists have lost the rights to their characters that they've slaved away on because they thought they were going to get more jobs and money.
The only time I'd agree that "exposure" is beneficial would be if the company found my art and reshared it because they thought it looked cool.
I'm sorry to come down on this here, but this thread keeps popping up as like one of the first threads I see in the Tapas forums. And seeing "give a big firm a second look for exposure" is just making me lose my mind. I am sorry if everything I say comes across as harsh, but like I get the feeling that you think you know more about how the animation/art industry works than you do.
A huge studio should absolutely pay their artists in money. Disney makes millions in revenue. Everything you make while working at Disney, Disney technically owns, even if it's something you create in your own time. My teacher used to work for Pixar (which Disney owns) and he said that people would wait until their contracts expired before even thinking about trying to publish or advertise their own projects (that they wanted to sell). On top of that art is a valuable skill. If you are making art as a professional, working for free just isn't an option. It's exploitative. There's a reason why in Canada unpaid internships were made illegal and other countries are looking at making that policy standard. Someone shouldn't spend years or decades, potentially thousands of dollars going to art school only to be "paid" in a movie credit. That doesn't keep your lights on, or let you buy food.
Do you know how much time, effort and knowledge goes into it? Would you ask a doctor who just got out of med school to preform surgery for free?? I don't think so.
Not only that in the US there is the strong animation union which helps protect workers to prevent people from being exploited like this. Art, video games and animation might be a "dream" job for some people but at the end of the day, it's still a job. This view is toxic, unless you are an absolute hobbyist doing things for fun and don't care about making art your livelihood. The only reason I'm not doing animation work right now is because I have made the choice not to because I enjoy teaching kids art, and don't want to have to suffer through crunch.
My friends who I graduated animation school with who are currently working in the industry and have worked on big titles like Rick and Morty and the new Carmen Sandiego reboot work their behinds off. They deserve every cent of what they're being paid, especially considering how in Canada we have only just gotten an animation union to help fight back against exploitation. Until 2019, Canadian animators weren't allowed to be paid over-time because of a loop-hole in the high-tech sector laws.
Our teachers preached at us "never work for free"! It's not worth it! Your time is honestly better spent improving your skills and working on projects that motivate you and inspire you. You're more likely to make portfolio work that way.
Only time exposure is good is in the beginning and there are other good reasons to do it. Example I did some writing for free because one book (that I only had to write a page of) the profits went to a children's hospital and another (that I wrote 2 short stories for less than 5000 words) all profits went to plant a billion trees. When I was starting my comic I offered pay and a cut if I started making money. Then middle of project they upped rates and then ghosted after I paid for new pages, so I had to find a new artist. I offered new artist pay again at their rates and offered to pay their friend who colors. Ended up being more affordable, gave them credit, and pay them every two weeks (upfront before artwork) for two more pages as life allows (didn't this week for the next two pages because car broke down and having baby this coming week, but will resume next check). I have even paid for edits on script. PAY PEOPLE! THEY'RE WORTH IT!
I have previously said herein that such businesses ought to pay BUT....
IF a major studio, etc., offered a non-cash opportunity to work with them,....
AND I STIPULATE SUCH IS UNLIKELY TO OCCUR....
it seems unwise to get huffy about what they can afford and how you're insulted, etc., etc., and instead ask them what it is they offer and why it is being done so and whether you can dicker with them. It may be unusual, maybe even unique, whatever it is they're doing.
That's all I have to say on this. It seems to me to be a reasonable position to investigate all opportunities, but instead I seem to have triggered folks... so I'm leaving this particular thread. No hate, no resentment, or anything of the like... I'm just done.
"I've said my piece, now I leave it all up to you" (Moody Blues)
Wanna know my opinion?......artists are profesionals that deserve a salary and payment.
Promising exposure as payment is misleading because a person can't guarantee what their viewers will do.
No matter how big you are, you can't control viewers to make them check out someone. I graduated from advertising, so i know there are no such guarantees.......
You didn't trigger anyone.
We have all been trying to explain why a big studio should pay people with money and not exposure, back rubs, dogs, potato chips, etc, and why doing otherwise is kind of unethical. As I said earlier, they make millions and millions of dollars.
You're also reaching a lot. I never said anyone should respond to let's say "Disney emailed me for speculative work/work for exposure" with being insulted and huffy. I explained why the practice isn't right. You should of course respond with a "Thank you for considering me! However I have to respectfully decline!" Or something along those lines.
Anyway! Have a good one!
i dunno if anybody’s said this already but also working for exposure doesn’t even necessarily always work. Nobody can guarantee how much follow-through another person’s audience might have.
For example, when I worked drawing comics for a relatively large news site (we were also getting paid month to month so it wasn’t purely an exposure gig) every week my stuff went up I would gain a hundred or so followers, a friend of mine who had the same gig would only gain a handful of extra followers a week if even that, and then there was one dude who made thousands of followers every week and is extremely well known now. Having a lot of eyes on your work allows for the potential to grow but is IN NO WAY a guarantee of growth.
Besides, if they have an audience worth being exposed to then they will almost definitely have money to work with you.
You can always reply to exposure messages with “I’m sorry but I do not work for exposure. However, these are my rates! [enter rates here]” And if you’re flexible tell them you’re flexible and are willing to work with them on a price you can both agree on. And if they say no then move on.
hello there! I may be a writer and my comments may have nothing to do directly with the concept of commissions but I'd like to emphasize this:
Deals like this involve long-term collaboration. Did she even draw out a contract for this? Just from the word "future", I'm already certain that working with someone as inconsiderate as her means both the commissioner and the artist won't get along in the foreseeable future unless she's kind enough to release an honest statement of apology which most likely isn't gonna happen. Did she?