@elixiadragmire
Looks like your comic has a good following! Easy to see why. Consistent characters, nice colors, lots of updates, a neat style that carries resourcefully through the comic. : )
Since you mentioned you'd addressed some art critiques in the first chapter, I hopped into later chapters and checked things out. I like what I see! You're leaping into the fray with environments and weird angles, all without losing track of the story or where the reader should look.
I have a couple of suggestions you might want to try out, or not, depending on if you want to keep your comic as stylized as it is.
Perspective and Contrast
The angles and shapes on a lot of your buildings seem a little organic which may be stylistically what you're looking for (?). I think a little more care and study into how angles and shapes line up in perspective would help to differentiate your architectural backgrounds from organic stuff like characters and foliage. Ruler tools are great for cheating as long as you mix in your sense of lively artwork and story direction.
Horse Anatomy
Your horses are kind of Disneyish, which could be a good thing or a bad thing (dunno if you like Disney!). I like their overall shape, especially how you've constructed their faces, but the upper leg musculature is a little different from the way they're drawn in the comic.
(Image credit to
Laura Bevon)
Unfortunately I don't know that much horse vocabulary or else I'd be able to give you a more specific critique, but one of the things I noticed were that horses have giant shoulder muscles that reach to their backs. In the comic they are drawn with their legs kinda popping out of fleshy bits on their chests. The horses get cut off in panels a lot, at odd places like joints. I rarely see an entire horse when there's one involved in the story.
Sometimes the characters seem huge in proportion to the horses. I think this is because of some of the shots where they're cropped. I don't think an underdrawing has been done past the panel's comp on some of those to figure out where the rider is really sitting, and where the horse is really walking.
Horses are freakin' weird though, so mad props for including so many in your comic! I get them wrong all the time, and I wish I knew more about rendering them.
Textures
There are times when character faces are covered with gritty brush strokes, leaving me to believe they are dirty. The markmaking of brush strokes, particularly in panels with abstract backgrounds, could have a little more thought to their direction and fidelity. They point all over the place and can be a little distracting, especially when they have a texture that competes with my expectations (grittiness on human skin, for example). Maybe have some of those scrubby strokes angle towards focal points if you want to keep that nice liveliness going on, or uniformly line up in only one direction? Either that or keep the gritty texture uniform across the entire comic so that it looks like it was rendered in pastel on sandpaper, which is a nice look.
Thank you for submitting your comic! It's a fun read and I think you're making a lot of people happy by making it. Keep it up. : D