15 / 43
Nov 2021

100% this. Great post

That depends. I've been saying to myself I'm the best, and I'm the worst at the same time.

The thing is, you can't be the best if you have millions of other creators aiming for the same spot. Even if you're the number 1, that fame can drop faster than you can turn right.
If you create only for being popular and being the next big thing, you only look at the side of the positive things too. Most creators forget that if you're famous, every controversial thing you've said or done will be held accountable to you. And besides that, stop comparing yourself to others. It just poisons your mind with those thoughts. Yes, everyone is indeed inspired by others in one way or another. But they'll try to do it in their own way one way or another. Like, if I told 100 cooks they should make one soup for me, I would still get 100 different results.

I don't know for how long you will be stuck in this mindset, but I will just say this:

Just be yourself. I want to see the Aqua who is himself and not an Aqua who pretends to be someone else. Enjoy the ride for what it is and have fun. Time is a cruel mistress. Everyone will be forgotten sooner or later in time, no matter how famous they were.

Heads up, gonna relate this to my journey with writing music.

Earlier on while working with music and stuff, I often felt the same way about my own projects. Nothing ever felt like it would live up to what I considered the greats, even if I felt like it was my personal best. A big part of that acceptance came in the way of knowing I have a vision, but that vision's not being met with the appropriate skill set and equipment I had at the moment.

And again, nothing I did lived up to what the people I looked up to were putting out into the world. Somewhere along the way I realized I was basically competing with people who had far more experience and resources, and they weren't even making music to be better than others in the first place! And for what? Let's be real, even if I did somehow manage to make something better than them, I doubt I'd even know what to do with myself after that.

That perspective had to go. I just had to focus on whether or not I liked making music, and the answer was yes. The new goal became to just make something I could be proud of with the few skills I have. That's it. Everything else comes after. Audience, income, production quality- that's for later. I just gotta like what I make.

Looking back, I feel like that was the most mature decision I could've made. It's so easy to be in that situation and just give up bc your finished products don't match what you were initially envisioning. Not just that, but to unintentionally put yourself at a massive disadvantage by not knowing what goes into your idols' work and competing with them. That mindset has sorta stuck with me.

TL;DR

Just focus on being happy with what you can make. Easier said than than done, I know. But I've also kinda seen it in this other way, though it sounds a bit grim. The last thing you'd want from this entire experience is to only be able to remember that you were never good enough.

You'l think I am mad, but you know what. Don't accept it :information_desk_person:
Make yourself the best. Work hard for it. You may never become the best of the best, but why not try at least.
First try to become the best version of yourself. Then try to surpass those that are better than you.

It's like INCREDIBLY DAMN HARD to get over "I am not the best". You either take it in the face every day or you take it AND try to overcome your limits.

I am not the best. There are always going to be people better than I am but the thing is, there is people better than they are. They are not me. The did not have the same experiences I did, they grew up differently, have different friends, family, read different books, live in a different place. They are not me, and I am not them. It is unfair to yourself to compare yourself to other people.
The only one I want to compare myself to, is myself.
No one can be the "best" for anything more than a moment. That moment is fleeting, and ultimately meaningless. What does matter though, is your effort. your own growth. Every creature on this planet is in a state of growth and change. I am a strong believer in effort, hard work and growth. Even if you can never be the "best" you can be better than you were yesterday.
I used to care, I used to compare my artwork to other people. I used to have it compared by other people. I felt inadequate as people half my age were winning awards for the field I wanted so desperately to be part of. Then one day I woke up and I realized all this. That those people have growing to do too. And I just stopped caring about their path. I focused on what made me happy. On my effort, my growth, my path. Not for anyone but myself. I know I have flaws. I know that i am not perfect. I know I still have lots of growing to do, but I also am proud of how far I've already come.

This. This is the best answer out of them all. It's the hardest to attain, but it's also true. You can be the best, but it'll take more work than you've put in so far.
And honestly, this is something I used to want for myself, but along the way I let things slip. I lost my discipline and my drive. But uh...I don't want to stay that way. We are the masters of our own development...never let your lows steal your heights.

@Kelheor thank you for that answer. I'm not the OP, but you helped me see something I lost sight of.

How do I accept I'm not the best? Pff, who says I'm not!? :smug_01:

Joking aside, the more time I spend in the industry, the more I discover that everything professional creators can do can be learned and/or copied. I can crack open "Drawn to Life" by Walt Stanchfield and read it and try to copy the techniques and learn to draw like a Disney artist. I can watch The Incredibles with the director commentary and learn how Brad Bird directs his scenes and viewer attention and tone so perfectly. I can read "Save the Cat!" and learn how to structure a story like a professional screenwriter. These abilities aren't magical gifts granted by spiritual beings, they're just skills people can learn. "angle your characters at a diagonal so they look more dynamic", "Write your story first, then go back and edit to make it all feel like it fits together".

A lot of the time, the thing that separates people who hit it big early in their career and people who take longer or who give up is really just privilege and luck. People are generally not born with incredible writing or drawing talent. They usually have some sort of mentor who taught them that, OR they copied it from somebody else who learned it. They usually also had some kind of support, like a mentor or advisor, a great editor or an amazing team.

Like, let's look at Star Wars for a minute. People always frame it like Star Wars just jumped from the mind of Lucas, super-genius man, wow! How can a person just make Star Wars!? ....Well... by learning, copying and.... having a great team. It makes sense, right? If he was a super genius man, how could the same guy who made the perfect movie that is the original Star Wars (A New Hope) also make... The Phantom Menace, which even though I personally can enjoy it, it's not....good.
An awful lot of the structure of Star Wars is heavily influenced by or straight up copied from Akira Kurosawa's The Hidden Fortress. The choice to set it from the droids' point of view (like the two bickering peasants from Hidden Fortress), the decision to make it start in media res, the decision to have tense sword fights... It was this mixed with a basic "Hero's Journey" narrative structure (which Lucas learned from a book) and the aesthetic of pulp 1950s sci fi as imagined by a great team of concept artists and prop and set makers. The space battles are copied from WW2 dogfight movies, to the point that originally they used clips from these to stand in for these scenes during production. Then of course, the whole movie when it was first made was SO BAD that Spielberg said it was awful (in much cruder language) and it was only made into something narratively coherent and watchable by Lucas' then wife editing it to within an inch of its life, and let's not forget Carrie Fisher's always underappreciated work as a script doctor making the dialogue better! (Rest in Peace, absolute heroine).

What I'm saying is, most of the time, genius isn't an island. Anyone can learn to be a great creator if they put in the effort and go through a learning process, or if they have an amazing team behind them.

Whenever I'm feeling down, I like to watch Hbomberguy's video about how RWBY fails to live up to its premise1. RWBY was massively popular, but it's completely inept! It fails on so many of the rules of basic writing. Most of what's good about it either comes from Monty Oum (rest in peace) or is cribbed from other series (mostly Cowboy Beebop, Avatar and Korra). I watch that video and I think ".....I could do better than that!" I think that anyone who has put some effort into reading books and watching videos about narrative structure could write a better version of RWBY. Do I think I could write a better version of Avatar the Last Airbender? Hmm... maybe not? Or not yet? (I could probably write better than that episode where they're all in the canyon though. That one is mehhh) But I think I could write a better RWBY and that's a start, right?
The longer you keep studying and making things, the more things you'll see and think "okay, I think I know how this could be improved", and the more high quality those things will be. You have to start somewhere though. You have to take that step and make those mistakes that you'll learn from. So go and make them! Get your mistakes out the way now so that if you do get the opportunity of an audience and budget, you'll be a stronger creator who has learned from mistakes when that happens!

I feel like in the comic/writing world, you don't really need to be the best or "top of the class". I feel like there's a threshold that you need to meet where people are not too distracted by the quality of art/writing and are just there for the story. I feel like my recommendation is to just read a large variety of work. If you are only hyper focusing on the stuff made by a veteran or a team of 10 people, of course it is going to look intimidating. But sometime finding other people who are at your same level who were able to be successful may give you some insight into a what goal you need to reach.

Two things: to be the best, you have to actually make things that aren't the best. Ever read the first book/creative project by someone who's considered to be "the best"? It's usually not amazing. They got to be the best because they allowed themselves to NOT be the best, and in doing so, failed. And learned from their failures. Being "the best" is built upon multiple failures. If you never fail, you will never be the best.

Second of all, popularity has nothing to do with quality, lol. In fact I'm convinced that you HAVE to be at least some flavor of mediocre to be a sensation, because... I feel like flaws, ironically, make people connect with and take ownership of a work more so than something that's a masterpiece. Like... take Harry Potter. I'm not gonna say it's bad or anything, but is it seriously the best? Absolutely not. Rowling did an absolutely terrible job at exploring the world she built and wasted a ton of potential... but the fans took that wasted potential and ran with it, and made that world their own.

You might not ever be the best among other people (whatever your definition of "best" may be)
But you can damn well be the best YOU you can be!
Be proud of your own work is all I got to say. YOU made it, no one else did. No one else came up with the characters or the story or anything else.

I've resigned myself to mediocrity among my peers, however I still enjoy creating the things I create. I like the things I create, and I'm not going to stop any time soon so long as my body is able.

Oh yeah, this a great question! When I was younger I actually struggled with this a lot, particularly when I was a teenager and discovered comics and started wanting to do that type of art. I would look at manga like Death Note and think how I really liked that style, but I almost didn’t even want to bother trying unless I could make art that looked like that with that level of detail, which of course I knew I couldn’t. As a result I really only did a handful of comic pages, and a couple of projects, and nothing that went very far. (And what’s more, I never intended to go very far with anything because I’d given up before I even tried.)

Over time however, my way of thinking changed—I learned to value my personal growth and journey of making a project over the end result, and also develop tricks to make the work itself more relaxing and enjoyable for itself. As a result, the time feels meaningful and well spent to me whatever the results might be, whether it’s not as good as I want or nobody reads it. Every creative project I do is experience that slots into my overarching goal of just learning new things and improving.

Another thing that changed in my way of thinking that really helped me was, strangely, learning to enjoy amateur work. As a kid I had zero interest in creative content that wasn’t super slick/hyper professional looking, and it was in discovering fanfiction I eased up on this a bit, and later that I came to appreciate a lot of works I wouldn’t have even looked at before, in spite of not being as polished. But even with professional work—I know a lot of people might disagree with this, but part of my creative journey was coming to realize that being hyper critical of creative works or wholesale denouncing them as bad or poor (and thinking to myself that they would have been so much better if they had done this or that) was actually resulting in the crippling paralysis of not being able to produce my own work. Because in actually getting into the work I’d always discover it wasn’t as easy as I thought, and being that harsh critic of other works ramped up my own inner critic against myself.

So now instead of looking at other works as ‘bad’ or ‘good,’ I look at individual elements of something and look for what I personally like or dislike, and try to learn from those things when making my own work. And so now I’m striving, not to create something that others will objectively call ‘the best,’ but something that is wholly unique to me, that is a combination of all the things I personally like and would not exist if I didn’t make it. I still want to improve (there are so many levels better I could be), but thinking that way helps keep me feeling satisfied enough with the work I've done and am doing to keep going, however imperfect it is.

It's kinda strange. I actually do admittatly have a bit of an ego, and narcissistic personality, as in I genuinly enjoy just looking at myself in the mirror. Yet, I also really enjoy laughing at myself, which I guess is how I remind myself I'm not a perfect person.

I was (and still to some level) affected by people I had to interact with on University. As everyone started to go ballistic on career jokes, grade comparison, sassy comments from listeners when I expressed something I genuinely wanted to take off my chest, just to be used for a silly joke or mock to my stupidity, or just be looked for when I was of use, then to be replaced by others who were more useful for certain tasks...

It took me 4 years to realize it.

It stopped me from being genuine and do what I wanted to do in fear that it wasn't what others expected of me.

Maybe something similar happens to you and something or someone is feeding that idea of yours. If you can talk about it with someone (in person or with a professional) it really helps to start to come to terms that you won't please everyone or be number 1 on everything, while boosting up your morale to do what you want because you want to and is good for your realization as an individual.

I don't know, I don't compare myself to others.
I'm the best at what I do and definitely better than what I did.

Well, I had a bit similar situation but not the same, I had doubts about my comic too back then and may leave it completely unfinished. But turned out I just got fatigued and overworked. So far my comic only has a cult following, but I'm grateful for it.

I didn't, because I am. I'm better than all of you, idk why I'm even here.

Kidding, it's hard. I have a ton of artists I look up to, but I try not to compare myself to them. Instead, I compare myself to myself from yesterday, or a week ago, or last month, whenever. I'm constantly looking at my old art and thinking of how far I've come since then. I don't have to be the best, I just have to be better than yesterday. It's good to acknowledge your mistakes, but it also helps to find things you like about your art so you feel more comfortable about those mistakes. I also tried being critical of other artists' works (mostly in my own head, but it can be good to have someone to talk about it with), it's a healthy reminder that I'm not the only one who isn't the best. And another thing I do when I look at art from people I think are better than me, I try to look at some of their older stuff to see where they came from, so I see I'm not the only one who had a hard time.

At the end of the day, none of us will ever be the best, there will always be someone better, and then the rules will change. The best we can do is just be better than yesterday and be happy with that.

At my best (and this is not everyday), I'm able to see young artists flourish, older artists hone their amazing skills, and have my butt kicked by a great writer- and love it all. But that's my best day. When the emptiness in my head isn't a self-doubting, needy blackhole of indecision and self-doubt (did I say "self-doubt" twice? Oh well, it's not elegant, but it tracks).

But if I can push past that, get on a work schedule, and spend time doing the writing/art (and being grateful that I'm able to do that work), it gets better. And honestly, having opportunities to vent and make connections in a community of artists helps a lot too. It's nice to feel like I'm not alone.

I know that I'm never going to be the best version of the artists I most admire. I can only be the best me. And for every 100 comic panels I draw that I cringe at (always after the fact), there are a few that I'm genuinely excited that I drew.

I remember John Romita Jr. talking about his "deadline" style. He had to kick so many books out the door and sometimes his art suffered (with character inconsistencies/weird proportions/etc). But him sitting and doing the work has created a large body of work that is incredibly impressive.

One of the best things I did was print a copy of my comic (as a book) because it gives weight and tangibility to your work. It feels like it matters more. And when I see the panels on the page, yeah, some of them are deadline style, but they might sit next to a panel that I love and it feels pretty damn good overall.

To @Kelheor's point, when you can find the time and space to sit and hone your craft, it really pays dividends. I'm both blown away and inspired by the progress of so many people here. To see so many comics start off with good art but then find them cranking out masterpieces 40 episodes in, it's exciting. You can see it when people really apply themselves. I love seeing people becoming their best selves (and excited to see where it all goes).

I remember a moment in college when I didn't know what the heck I'd do (writing, film, comics, etc), dabbling with everything. I loved comics, but the second I saw a dedicated artist show off their amazing Daredevil page, I packed it up and leaned into film and animation hard. I felt I would never be that good and I dropped comics for 16 years (and that was such a mistake). I'm happy for where my non-linear journey brought me (it's damn amazing to work in an art field, I'm not complaining), but I kick myself for letting my love of making comics go. So yeah, I have a lot of catching up to do to be my best self, but I am grateful for the other skills that I acquired that I can put into my craft.

But all in all, thanks for expressing your doubts @aqua03. I feel that, even in doing that, it gives so many of us a chance to feel like we're not alone on our journey.

Thank you all so much for the great feedback and advice, guys. It really means a lot to me to hear your own stories and encouragement.

I guess one of the big problems I feel I have in my desire to "Be the best" is because for some reason I don't find myself "Worthy" for my own ideas. Like my ideas are so good and have such potential that I feel that I can never properly do my ideas "Justice" unless I hit some unreasonable peak of skill and popularity before I can "properly" start working on them if that makes sense.

I have no idea where this mindset came from, but I think that's how I've been feeling in all honesty.

I can only say how it's a mindset of a whole bunch of people here, that's why most of us don't ever start doing comics, we never feel we are good enough :sweat_smile:

Well...I know I´m an amateur I´m just getting started into the comic world and I know there are a bunch of many comics out there that seem better into our eyes and sometimes we feel that we aren´t good enough but the thing here is that we can learn from our mistakes so we get better and are able to see our own progress because comparing to others is really bad, still none of us are perfect :/.

That makes sense when you put it like that. Another big thing I've been struggling with a lot is that it somehow got into my mind that I need to be "Perfect" because for some reason it's gotten in my head that "Only bad people make mistakes" and people who make mistakes must pay for those mistakes in that regard if that makes sense. I don't know where it came from, but I've been trying to cut it out of my mind for quite a while now now that I know that that's a problem in my mind.

It feels weird that I consider my ideas a such a separate entity that I need to work my way up to to be good enough to be a part of like it's a special event like the olympics considering I made my own ideas.

@Kelheor