Magic in SARGENTUM is roughly classed into levels!
My comic takes place in a pseudo-historical fantasy Britain, and I've drawn in real world folklore and folk magic.
Most magic is seen as kinda picking apart and 'reweaving' the strings of reality, and it can be done in several ways!
1) The Goodwife, or Common Practioner, performs basic domestic folk magic - it's pretty common and achived in the same kind of way as spells in historical sources. It's about sort of 'hacking' the weave of reality by taking a certain action in a certain way at a certain time - like wearing green on a Thursday to make it rain, or brewing a special kind of tea to cure a disease. Power is given to objects - like charms and sigils. Like affects like! A goodwife can be anyone, with no need for their own power. It's all about what you use.
2) The Alchemist, or Physic, follows the same logic as the common practicioner, but applies a more scientific study to magic, and perfoms more complex spells. Again, they're just normal people without inherent power.
3) Magical creatures! Creatures from folklore and myth seep their own inherent, chaotic magic and they're pretty tied to the people and the land that birthed them.
4) Witches! In my comic, witches are pretty different from normal people who perform folk magic. They're born with their own inherent, volatile power to reweave reality at will and they're really second only to gods - the one thing they can't do is extend their mortal lifespan. They're born, not made - more often than not a seventh daughter of a seventh daughter. In some places, they're treated as all powerful tyrants, in others, they're so feared that they're left to die at birth.
5) Lastly, gods! Different sets of gods exist in the world of Sargentum - the ones that appear come from the Brittonic (Celtic), Old English, and Roman pantheons - as they're all cultures that left their mark on England at some point, and their gods stayed with their people. Different cultures' gods can coexist (the Roman Empire was known for subsuming a lot of local Celtic and Germanic gods into their own pantheon!) and they're tied to their land/people the same as magical creatures and spirits. Also, their power is kind of...dependent on if you believe in them or not?
So yeah that's mine!