My openings trend along the lines of what a movie might do - establishing shots. Nearly There Nicely is the worse example of this lol But other stories I've written do follow this general rule where the first few paragraphs or chapter involves a few subjects simply because I write 3rd person omnipresent.
They are in, no order:
- Where am I
- Who am I
- Who or what am I interacting with (generally establishes a core for the entire story)
- Is there an immediate failure or triumph
This means that some stories I do have prologues, while others are left obscenely vague until the mystery is revealed to the reader later. And usually that mystery involves a hidden identity or a secret the MC has kept from the reader, unless they're like.. super astute.
By following this uh... methodology kind of by accident, I've started and stopped stories because I hit various .... dead walls. I don't lose sight of the core principals, but I can't pan them out farther to make it satisfying. One of my favorite dead-walled stories is about this prince who's entire family is murdered (think like Romanov's being murdered) and he ends up becoming this literal mystic thing hidden away from society (becoming actually comatose) until a group/single person finds him because they're looking for the true ruler to the throne and not the current tyrant. Then it becomes an issue to 1 find him, 2 wake him, and 3 what happens after that.
It's a story premise that to me sounds interesting and fun, but every time I attempt to work on it, it just reminds me of it as a trope that's just been highly overdone and that you can really only take the idea of "wake up to become a ruler in your rightful throne" BS so far before it's stale.
In a way, I write the way I like a story being told to me. FFX and Tales of Symphonia both are fantastic of checking off those same marks I give myself within, what, twenty minutes, of starting each game.
Tangent:
Summary
I actually was trying to explain to a friend of mine why I liked Symphonia soooo much more than FF 10 and since he had only played the demo and broke the game by putting it on auto-battle pilot, he was max level after going to sleep and before hitting the first ranch... Like. Child. So I put it in terms to him similar to FF 10 and broke his brain.
Take Yuna and have her go on her linear journey. Except that every time she prays at a temple for a summon, she becomes less and less human.
And he's like, okaaaay?
She loses her ability to feel temperature. She doesn't need to sleep because she doesn't get tired. She doesn't get hungry. She eventually can't even talk.
Then I broke his brain as he was trying to put all of that onto Yuna's character.
And I'm like right... Now take a character like Tidus and the other guardians. Do you think they'd let her suffer or not find a way to change her back?
Him: Oh hell no. They'd do anything!
Exactly. That's the entire first third of Symphonia.
And then his brain just shut off from shock
He's not a Symphonia fan yet, but when I explained to him that what FF10 had accomplished in an entire story more or less, Symphonia had accomplished it better, differently, and went beyond it in a single game.