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Apr 2019

After the ramble that I did regarding "illegal tracing" we go to something much more deep that goes the opposite: doing things legally on your comics.

Don't worry I am chill now pSH

We all know readers take a few minutes to read a single page/episode vs the author/artist themself spending days and hours to create just one single page or episode.
It's really a pain. yep.Creating a comic series has a lot of legal excuses to do than doing artworks alone.

Here are dank tricks that I learned from a friend/internet that are legal to do when creating comics faster or easier.

Backgrounds and perspectives
We all know it takes a lot of time to draw or paint a background from scratch. But to make things easier:
-Use 3D Modelling Programs such as Google Sketchup, Sims and loads more to render existing buildings, landscapes and models.
I literally found a lot of Webtoons (even the featured ones) using rendered backgrounds and then tweaking them a bit with filter and stuff and they used it in their comics.
Therefore I think this is a legal thing to do. Just make sure the things you used are not copyrighted and if says "free" to download then it's free to use.
These programs help a lot in perspectives too especially obtaining angles that you prefer. Another advantage is that there are lots of 3D models and objects to reference from.

Anatomy and poses.
Takes quite a lot of time too when you do these from scratch on your comics, though the best legal way is to use 3D model program thingys (cant' remember the names sorry LOL you could search for the free apps/programs in Google) which features 3D modelled humans that can do various poses or you can customized them if you want. Which you can use as a reference in drawing your poses and positions of your characters.
It really helps getting through a lot of references in order to make your comic more awesome showing more dynamic and life.

Photoshop
This is kind of optional but you can use this in order to add effects, use free photoshop brushes to make your comic livelier. Depends on your choice though.
And yep, there are a lot of free photoshop brushes like for leaves, light, smoke, clouds and trees that you can use if you're not that confident at drawing them or if you want to do things faster.

Free Textures or patterns
Again, saw a lot of Webtoons doing these, instead of drawing the texture or patterns from scratch, download free textures/patterns and incorporate them in your comic then add your preferred shading. Same cases like clothes, wood, etc. Just make sure they syncrhonize (using some filters) with your art style.

I think those are generally all of what I learned and heard of, if you do have more legal tricks on creating your comics up your sleeves, share them in the comments here. it would benefit comic creators on saving time

However if you are learning to do purely art as a major thing please don't use most of these "tricks" to cheat. If you are obliged or told to learn anatomy or drawing landscapes from scratch. Do it so.
I do not force anyone to do any of these tricks, do what you prefer to do whatever what makes you comfortable as long as it's legal and it doesn't use someone else's art/ copyrighted things and claiming as your own.

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There are nice! Some little advice I can give ;v;
Do model/character ref sheets of your characters with their color palettes on so it would be less hassle to redraw them everytime on the comic, having color palettes and character refs are a god send. Especially if you have a big cast going on and you can't fairly memorize what their colors are or what they look like.

Another basic thing;
Before starting your comic, you should already have things planned out on what to draw or tell in your story. Have a basic script ready written or in mind. I saw a Webtoon author that has been interviewed and she said she had the plot down ready from start to end before she started the comic. And this is what makes her bit faster to create the comic itself.

Only problem I am struggling with in regards to this, is the lack of time I have due to college, work and thesis. I am in my last year so it's getting a lot of hectic : ( which majorly prevents me from even trying to start my comic. aughhh

i highly recommend this! i had a lot of small color inconsistencies in my old art and the moment i made a ref everything was easier. same for designs

this one also! for most of my story ideas i already has basic story beats in mind and when i had time or was able to focus on it worked on fleshing things out over time. i don't know if people will always know the specifics of what they have in mind for how a scene plays out but having general ideas to work from always makes it a bit easier in the long run

honestly i'm all for shortcuts and i don't think it devalues art work or makes it any less legit in terms of quality or what have you.

one of my personal favorites was something to do with expressions and poses where if you can't quite find a model or reference, taking a selfie or using a mirror to get that facial expression or pose down. Sometimes the internet and software ca be useful but it doesn't hurt to make a ref of yourself (or a willing friend)

another one for more organic environments or backgrounds, if winging it is tough either using photos as reference or just places around you (if you've got parks, forests etc) just to look at and get an idea of how environments and nature move and flow is helpful. the folks at disney and game dev companies do it so you can too.

I def agree with yours as well! Having real life references/ photographs are much better references obviously lol, especially if you're going for more realism in your art ^^

And aaa definitely the expressions as well. This is where I mostly have a hard time doing since I ended up having stiff ones and repetitive expressions which succs : (

expressions are definitely a toughie! one of my hacks apart from looking at photo reference is to look up cartoons that have really expressive art/characters and using those as reference or inspiration.

Sometimes I think cartoon-y stuff might be passed of for being unrealistic or simple (or whatever) but knowing what and how certain features are exaggerated can be a big help.

Some time saving tips I learned from animators that I’ve been trying to incorporate into comics:

-If you draw or color digitally, make your own textures and kits for things that appear often in your comic- maybe a wood grain or metal texture, or a bunch of generic walls or floors then reuse, transform or modify as needed to save time when drawing new backgrounds or props. This also works for things like piles of books in a background - draw a few then clone them and try to vary them just enough so they don’t look the same.

-reuse drawings when you can - again if you work digitally, if you return to a location or just have a long scene in it, use the same background. If you draw a big establishing shot in high quality you can use certain parts of it for close ups

-before you draw a scene, thumbnail it out then do a pass to eliminate any panels or dialogue not needed to understand the scene. If you reuse backgrounds, see if you can design the scene in a way that doesn’t have you drawing a new background at a different angle every panel. this can help you have less to draw overall, and may also help with the pacing of your comic if you’re prone to adding fillers

-in addition to already mentioned character sheets, if you really like a certain angle or pose you drew, archive it and build a library or add it to your character sheet so you can reference if you have to draw a character or location at that angle again

-the more you understand anatomy and perspective the easier it is to develop personal shortcuts, so studying it before diving in can help save time in the long run

-picking a color pallete for a character or scene before starting can help save time thinking about colors, and unify your colors in the long run

-edited because I just remembered - if you’re having trouble with a scene, physically acting it out or saying the dialogue can help you decide on a pose or how a character should move or react

This feels and looks more convoluted and took more time if anything

Maybe what would also help but barely take any extra time, is to always look around you for backgrounds or things to use in real life, then take pictures of literally anything you think you have any use for. If it's pictures you made yourself and there's no copyright protected buildings/items in view, I believe it's even okay to trace over these pictures you made yourself.

Also, before you start drawing everyday, maybe do a few 1-3 min sketches by reference (anatomy/backgrounds, whatever you feel like). If you do these regularly, it will really improve your drawing speed and skill overall. Eventually you might even get to a point where using 3D models takes more time than just sketching it out by hand (you, of course, have to pose the model-- I'm so horrible at this that it's already not much of a short cut and I've decided to just not use them anymore--, you have to make a screenshot, import it to your drawing program, trace over it. If you have a lot of practice in drawing anatomy/backgrounds, a sketch will take much less time. Because learning to pose 3D models seems like a skill on itself and I don't think I'll be learning it any time soon hahaha

i have many problems with the 3d backgrounds part

Sketchup is not a free program and if you use their program to make your comic, which you'll be making money off of, well thats a legal issue (unless you pay the $700 for the license for it)

The Sims. i dont think thats legal either

Just because a model is free to download, doesnt mean its free to use Commercially (and your comic, weather your getting Ko-fis, Patreons, whatever) is Commercial. check to see if the model has a creative commons license before you nick it.

the models used in a lot of Webtoons are from Clip Studio Paint Assets, which is in fact under Creative Commons. (you do have to purchase some of them)

and if they are using The Sims as background models, just because they are doing it, doesnt mean it's legal, they just have not been caught yet

Haley did used a sims background here and sort of traced over it (?) >_>
And in the YouTube Comments:

And Sketchup is used for creating buildings mostly from scratch, I think your point is good when using someone else's coprighted works in the sketchup and use it without their knowledge making money out of it, but creating the buildings and backgrounds there from scratch and then using them as your backgrounds are kind of legal to do?

Also I had a conversation in a pretty large webcomic hub server:

And coming from an engineering/architecture school, my teachers (who are pro architects) use Sketchup for their building projects and they make money out of it. ;o;

:thinking:

Lol idk now

I wish we could have more information regarding using Sketchup in comics.
But anyways, I don't even plan to make money out of mine lol, my comic isn't ready for that.

lol I agree with practicing over and over using rl references than using 3D modelling to trace over it. I do use Easy Poser at times to reference the pose I am looking for, but now I realized it takes a lot of time when you can do it yourself and take pictures.

ok im just a big idiot, dont know what im talking about even tho i researched this shit and no, Sketchup's Free program said FOR PERSONAL USE ONLY. but dont listen to me, im just the forum idiot

Nah ur fine lol, I also sometimes ended up being noob and idiot or doubtful.

I think it's best to ask people who had a lot of multiple experiences and encounters with it for a looong time if they did any good with what they do or not.

I study at this school of mine, and the teachers and I have been using Sketchup for quite a long time on doing buildings and structures. The architects here use it mostly to build their structures in their big projects being paid. ahah

on a student license tho, thats the thing but i give up, i know where my legal grounds are. cant help if no one else does

@BobbyjoeXforgotensb
@MangoTango

https://forums.tapas.io/t/use-3d-models-sketchup-for-backgrounds-in-a-webcomic/13814/96

There were so many forum posts regarding about this and you could probably find your information in these.

So ye in general I think this is a legal thing to do in some particular ways.

Best of luck to your comics. Feel free to find/do time saving but legal ways to accomplish your comics.

I really don't see how the Sketchup thing can be legal unless there is a (unlikely) specific clause that the program can be used freely for such type of commercial use.

Maybe people mix up what's legal and what's unlikely to be sued over.

In CSP, you can create an individual saved palette for each character or location. Super convenient for speed coloring.

I just don't do real backgrounds 85% of the time >> Problem solved XD

(seriously tho, some of my eps that get the most art compliments are the ones with zero backgrounds...:sweat_smile: )

Good to know~ Though I don't use CSP and kinda more used to Photoshop and Sai alone xdd But I will try it c: Thanks