6 / 10
May 2021

Hey everyone. I hope y'all having a good day :D.

On my side of things, my comic is halfway done (yay!). And I was reflecting on my process and expectations and wondered if anyone else wanted to just chat about this or vent.

My process has been:

Step 0/ before the steps started lol: write out all the scenes and key issues of the WHOLE story.

step 1: draft/ storyboard a scene.
step 2: line it and flat colors (maybe start storyboarding next scene)
Step 3: color and text- done.
repeat.

It kept me on track so far. not sure if there is a better way- I am feeling a little burnout but I know if I take a hiatus I will NEVER finish it. that's just the person I am.

I have 50 subs which absolutely blows my mind. This story is a personal story for my friends and I. It started as a D&D rp in middle school and I thought it was such a small niche it would seriously only be me and a select few friends who would enjoy it. And like, mostly for nostalgia reasons.

Anyway, I officially have two different stories written out. planned. Not sure if I will get to them tho. will see how I feel after finishing WhiteNoise.

Anyone, please join me in reflecting. I wanna see what other people are doing/ feeling.

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    May '21
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    May '21
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My process as of now is to have the whole project outlined. The, I'll write scripts out chapter by chapter and thumbnail/storyboard from the script. I work in batches so from the thumbnails I'll sketch about 10 pages, then line, flat colors, shading, text and sfx then I'm finished. I take regular hiatuses so to not take a super long 6 month one again.

I often feel like I'm in constant periods of burnout because I have an inability to focus on project for long periods of time. I'll often work on one thing, get tired of it, switch to another and repeat the cycle. It's a combination of bad habits and a short attention span. Even in the middle of typing tis switched off to other tabs a few times. I just can't sit still sometimes which is why I keep drawing even when I'm burnout or tired. I really restless when I'm not doing something with my hands.

I think when I first got into posting my comic, I hoped for a lot of good things to happen really fast but I also knew that they would never happen because things don't usually work out that way. Now, I don't have that much pressure on myself. I still want my comic to do well but I revel in the small successes and don't get dejected if and when all my expectations aren't met.

Hi there! So excited for you that your comic is doing better than expected.

Seems like we have a similar process for comics. I deal with burnout a lot, so I just make sure to have a buffer of content. That's the way I was able to push through and finish my first big comic, Derailed.3

I'm not one of those people who is addicted to making art every single day, and you don't have to be either. Just pace yourself, and I know you can get past this burnout feeling. :+1:🏻

I've been developing the story I'm writing for close to ten years, some elements are even older. It all started with a side character that I made for a comic I never ended up doing as my collaborating artist couldn't work on it. That side character mutated through the years and became one of the protagonist of the novel I'm currently writing.

My process for any story, as I had to develop one since writing is also my day job (I write mostly for videogames) focuses on finding the emotional and thematic core of the story, what I want the story to convey to the audience. And I work from that core developing the world from Macro to Micro, meaning I find the outer limits of whatever my story will interact with and slowly zoom into the main cast while I build a world around them.

Currently my process has been

1) Scripting. (Probably the longest process, which usually ends up slightly getting changed as time goes on)

2) Thumbnailing/ Rough Sketching: (Pretty much quickly drawing up the panels in a separate sketchbook, helps get the actual basic composition of how each panel will look before I move to Bristol paper.)

3) Actual sketch/ Ink work: ( Now I use the rough sketches as a reference and actually start drawing and inking)

4) Digital clean up and adding text: (The last step, here I add all the needed speech bubbles, greyscaling and clean up that's needed for the pages.)

At first the process was more daunting but as I've continued to make pages its gotten easier with each time I do it.

My process is the same as yours--maybe different tools, but the same. Having a pipeline helps a ton, and having a buffer, too--a godsend.

A part of my burnout issues go back to getting so interested in having a final piece that I don't enjoy the zen of the moment. I just kinda rush through my comic like I'm rushing through life kind of thing. Especially after the pandemic when I knew people who were actually dying I had to sit back and reflect on my professional art years and ask myself--I'm good a this, but did I really enjoy doing this? Considering I have only one life to live and this is what I decided to devote my time to, and that was kind of hard to answer.

And it's like wanting a clean kitchen but it's filled floor to ceiling with dishes to wash, it can be hard if the repetition wears you out. So since there's only one ending to my comic and it's years from now before I get there (if I decide to, it depends on life stuff) I have to find satisfaction in the process. Find the joy again in the linework, slow down a little bit to watch things come together, and celebrate the tiny milestones of finishing each panel instead of trying to reach landmarks before I feel happy about it.

@IndigoShirtProd
oof i feel that. i cant even doodle without at least two other things going on so I can focus (usually eating and tv, sometimes this forum and tv).

@gabriellabalagna

man, where can I buy pacing skills? For me, its either do it ALL right now or never touch it again.

@kuma
Omg that sounds awesome tho. i always told people "I wish i could be like a creative consultant on lore, content, and monsters. I could think of that stuff all day (well i do- so it would be cool to like be paid or have someone who wants me to do it lol).

@Reveal
does burnout get easier or do you not burn out?

@rajillustration

OMG, i have to do dishes- both figurative and literally. i like your insight :slight_smile:

Think everyone is susceptible to burn out, we are all human lol but there are ways we can go about things to avoid having to ever go through it.

Usually for me I take breaks when needed and try not to force my self to have to get a page or drawing done or else my body will decently tell me one way or another and I would never want to because if I mentally don't want to do something as of the moment, it will affect the output, in this case my art and writing.

This is why I recommend everyone to start a solid backlog of pages so they can take these breaks when necessary. Of course its not needed and someone can take a break whenever they may want but if the creator wants to continue a weekly update schedule than that is a solid way to go about it

I have worked both doing games I loved and others projects that made me wanna kill myself.

I forgot to add about burnout. I had issues when I started my career, but right now I know how to manage my time. Because I can't afford to burn out. Is my day job.


This is one of the ones I loved (Came out last year)

I'm surprised I actually HAVE a process, I'm usually a bit of a mess when it comes to large projects. But it basically looks like this so far:

Step 0: Script out a chapter. I have a very loose long-term outline, which is quite flexible regarding what characters feature and the minutiae of what happens, but I try to have each chapter at least 80% scripted before I begin working on it. Any small holes can be patched a few weeks before I reach them.

Week A
Step 1: Storyboard an episode. This usually takes me about a day, depending on how detailed I make the sketches. I often add and tweak dialogue here as well.
Step 2: Polish sketches. Not always necessary, it's often merged with the storyboard stage.
Step 3: Lineart. Usually takes about a day and a half. Sometimes, I can chew through it in a day, but it's a long day. I always aim to have this finished by Wednesday evening, as I teach on Thursday and Friday.
Step 4: Flat colours. Again, usually takes a day, if I already have a palette worked out... Much longer if I don't. It's hard to gauge though, because I often do this over the weekend while chilling with my partner, or watching movies with friends. Sometimes during lunch breaks on teaching days. I pretty much just don't want to be doing it on Monday, because that lines me up for a pretty stressful week.

Week B
Step 5: Polish! This is my 'make it all look amazing' week, and my favourite part of the process. (This week also lines up with episode releases, which wasn't deliberate, but pretty much cements Week B as the BEST week.) Doing the lighting, shadows, and other finishing touches usually takes me three days... I don't just pass over the flats with a multiply layer, I have a style halfway between cell-shading and painting. It's way more time-intensive, but really satisfying, and I love how the end result looks.

(I'd be able to get so much more comic out so much faster if I changed my colouring style, but screw it, I want it to look pretty!)

At the end of every fortnight, I have a whole episode finished! They're usually around 25 panels at this point. (Any larger, and I'll start running into file size problems over on WEBTOON.) I tend to sit on it for a while rather than schedule it immediately, because I do tend to look over it now and then and spot mistakes and small edits which need to be made. I'm working a month in advance right now, and those four weeks give me ample time to spot any issues.

Burnout
I've been at this for five months now, and I don't feel anywhere close to burnout. I'm loving it even more than I was when I started. It's weird for any hyperfixation to last this long with me, especially at this level of intensity, but I think the fact that I have a bigger audience than I was expecting, combined with the fact that I've settled so comfortably into a routine and a pace, have really helped give some longevity to my motivation. I'm treating this as a job, because I want it to be a job eventually, and the fact that I'm still excited to get to work at the beginning of every week really confirms to me that I'm on the right path.