13395 / 19132
Oct 2022

That's a good shot.

(Posts must be atleast 20 characters. -_-)

That's actually pretty darn good! One thing I would suggest is to get some rulers. I have a few different kinds for drawing and they're super useful when working on anything with perspective, especially backgrounds.

I see. Yeah, that woulda been helpful. I kinda just drew a bunch of lines and guessed where things go :sweat_02: Thanks for the suggestion!

That table in the front is really off now that I look at it. I've still got a ways to go.

ha ha, feedback time.... Got some from my collab partner and they're like, this is what it should look like. They essentially said the same things you did :rofl:

You didn´t apply any perspective but that´s normal when you sketch. A lot of comic artist first sketch rooms without
thinking about perspective at all. An experienced artist recommended this to me. First sketch without and second
sketch with perspective.

The problem of your collab partner´s version are the multiple horizon lines. There can be multiple vanishing points but never
multiple horizon lines. First establish one horzion line (eye level) and then place the vanishing points.
The floor and carpet have a different eye level than the furniture. Floor/carpet are bird´s eye view while the
furniture doesn´t have bird´s eye view. The other objects like the doors also have a different horizon line, that´s
what makes it look wrong


You are welcome. Perspective is one of the hardest things for me.
I understand it when I read the theory, I can explain it but imagining it
while drawing is really hard

he he :sweat_02: I'm still on the stage of making my art look consistent, so I think it'll take me a while to get that theory.

Figured I'd post up the rendered version of the sketch from last night.