I put the concept of some characters already been killed off in the beginning to add a sense of urgency and to raise questions. Plus, you haven't had time to experience how much time I'm going to be putting into developing my secondary cast, and you don't know exactly what my prologue is speaking about. I haven't laid out the outcome so cut and dry. There's a lot of details and things to come that I haven't exposed yet. By going back into the story, you get to see the lives and actions of these characters, even when there's ultimately death in front of some of them. Plus, my main character has a lot to learn and grow from over the course of the story. She wasn't talking like, "yeah, I killed them all and now I'm super awesome". She had regrets, and as the main villain is saying, she can't use their powers right now. There's a lot at stake, and there's no obvious cue as to what the outcome is going to be. I've thought of things very far ahead of time, and I want to develop my characters, as ridiculous as some of them may seem. Plus, while the heroes she's battling is initially a means to an end, there are a lot of grey areas in between. A lot of opportunities for her to learn about what she's doing, and wiggle room for her to make different choices than just to kill all the heroes and then the final villain, and then live happily ever after. Yes, I've labeled her as killing the heroes and absorbing their powers, but there's a lot of content that comes before, during and after those events before the final confrontation. I've only made things seemed obvious, but I haven't blown all of my information right in the prologue. I'm holding a lot back. Unfortunately, I can't tell you what that is, or I'll spoil my story.
Also, I only have 4 pages of content so far. That's not enough time to learn anything about my characters yet. Also, I had my whole story planned ahead before the prologue. I added the prologue afterwards, because I wanted readers to have a glimpse of what the stakes are at. Obviously, it's not going to appeal to everyone, but I like the direction, and plenty of others have too.
This isn't a negative comment about your story, but I don't know much about your characters either, but you're way ahead of me in terms of progression. Yet, I'm sure you have something planned, as you're taking time and care to tell your story. I can tell by how passionate you are about Grassblades, that you take so much care and pride in your work. Honestly, I feel that a wandering warrior with a curse is a seemingly generic premise, but you do it well, which kept me hooked to your story. Will there be some truly amazing and original plot twists and character revelations? I can't say. But even if there's not, there's a lot of personality in your cast already. If there isn't major payoff in the end, does that make the journey getting there not important? And I'm saying that, since your comic has been all about the journey so far.
Am I saying to invest time into my story? Well, no. If it's not your thing, then I can't make you be interested. But please don't assume from only 5 pages of content (including a cover), that my story will be hollow, and that my secondary cast will be truly expendable. Even if you know the outcome of some characters ahead of time, it doesn't take away from the stories those characters tell, and the personalities they show up until that point. Just because I have a concept that isn't popular, doesn't mean that I can't take it in my own unique direction. And even in the end, if you don't like it, that's perfectly okay. Because I know that it appeals to some people, and I've done the absolute best I can, considering that I'm not a writer at heart, and that this is my first story.
Keep in mind, I'm saying this all with the utmost respect, Anna. I've been and still am a huge fan of Grassblades, and I love what you've done. I'm not expecting the same in return, but in terms of this being a thread about what we think makes a character interesting, I was just giving my opinion on the subject. And I know you're talking in generalities, but since my prologue seems to line up perfectly with what you're expressing about not liking, I'm assuming that it's being talked about as well. Lastly, it's perfectly fine for you to not like the revenge trope. But I hope you can give me the benefit of the doubt that I'm not going to make a bland monster-of-the-week revenge story, and will take every opportunity that I can to give my cast some much needed character.
P.S. - My comic's premise and format (it's part action/comedy) isn't meant to have a super-deep and provoking tale, But I do aim to give my cast as much personality and room for flexibility as I possibly can.