So I've been thinking about world building lately. I've read books written by war vets capable of telling detailed combat scenes. And I've read books by people who write about dragons and magic.
I find both to be compelling, but it interests me how one person's story is great because of how close to real it can get while the other is great because of how far from reality it manages to be.
I think I'd break the two down into two different world building camps.
1.
Creates a world unique and unlike our own but will use elements from our world to make it feel possible.
Or
2.
Creates a world as close to our own and may or may not introduce something unique to it.
I'm probably diluting these ideas quite a bit. But what kind of world building do you prefer to do. The kind where you make something odd or crazy then worry about making it believable or ground later. Or the kind that tries to make something that could fit into our world right from the jump.
I personally take the first approach. Often I'll have concepts and ideas that are way out there, and I use details from real life to make them seem less far fetched. A lot of times it almost feels like a mind puzzle. I have the solution, but I have to work backwards a bit to make things add enough to believe.