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Nov 2017

Do you find making bricks, floor tiles, gravel, sand etc. To feel tedious?

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    Nov '17
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    Nov '17
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Lol textures are pretty much nonexistent in my comic... The floor is made of the same material as the main character's face

XDDDDD? Really could you imagine if he laid on the ground :stuck_out_tongue: he would just be shadows!

Not really, if its something that can be a repeated pattern you can make it seamless/make it into a tile and just copy it over and over until its big enough to cover the spot you want.

Stuff like sand, gravel, etc you really just need enough to indicate that it's that texture. if you're drawing hair you dont need to draw every strand of hair for someone to know its hair, right?

even stuff with bricks/stone/etc, they're not really precise patterns so you can just go hog wild like so:

being messy makes it read better than if you were trying to make calculated patterns with them.

yeah like most people here, I don't make textures. Thought of it in the past, but having textures don't really work. It can overcrowd the reader, too much visual information is bad.

It is - that's why most people don't do textures in a lot of detail.
When doing a brick pattern, just line the bricks very loosely and only in some places (similarly to what others have shown above).
I barely use any textures unless really necessary... So I avoid putting brick walls, trees etc. in shot when possible. Luckily for me my current comic is set in a city in the middle of a desert so I don't really have to do much.
As far as texturing sand goes, I just use a textured brush in a large size because I'm lazy - it still looks good, though.

if i need it over and over again i make it a brush in photoshop and manipulate the layer.

I have to agree with @dawgofdawgness a bit on this one

While I don't mind textures and tiles I'd really rather use gradients or more subtle stuff. Sometimes having a lot of small details can work well but it can't be overbearing otherwise it really does become distracting