Good point! I think exposure is great but it shouldn't be a bargaining chip for commissioned art.
@Toastbuster You're right. Exposure doesn't pay the bills. My cover art is a side gig for now but if I'm taking time out of my day to hand-drawn a Christmas ornament, for example, to fit the design and color-scheme you want for a cover - I want to be paid for my time!!! If the "big" author is so established, why wouldn't they have already have an artist on hand to do the cover work?
@joannekwan That sounds terrible.
I think that's what I said.
Payment, however, doesn't always have to be cash. E.g., putting my name on movie credits might be worth more to me than cash at some point. Nevertheless, my point was that, in my opinion, if the source has big clout, don't just knee-jerk & say "no". Find out more about what they're offering.
If a firm contacted you to make some type of deal, you need money. Artists have lost the rights to their characters that they've slaved away on because they thought they were going to get more jobs and money.
The only time I'd agree that "exposure" is beneficial would be if the company found my art and reshared it because they thought it looked cool.
I'm sorry to come down on this here, but this thread keeps popping up as like one of the first threads I see in the Tapas forums. And seeing "give a big firm a second look for exposure" is just making me lose my mind. I am sorry if everything I say comes across as harsh, but like I get the feeling that you think you know more about how the animation/art industry works than you do.
A huge studio should absolutely pay their artists in money. Disney makes millions in revenue. Everything you make while working at Disney, Disney technically owns, even if it's something you create in your own time. My teacher used to work for Pixar (which Disney owns) and he said that people would wait until their contracts expired before even thinking about trying to publish or advertise their own projects (that they wanted to sell). On top of that art is a valuable skill. If you are making art as a professional, working for free just isn't an option. It's exploitative. There's a reason why in Canada unpaid internships were made illegal and other countries are looking at making that policy standard. Someone shouldn't spend years or decades, potentially thousands of dollars going to art school only to be "paid" in a movie credit. That doesn't keep your lights on, or let you buy food.
Do you know how much time, effort and knowledge goes into it? Would you ask a doctor who just got out of med school to preform surgery for free?? I don't think so.
Not only that in the US there is the strong animation union which helps protect workers to prevent people from being exploited like this. Art, video games and animation might be a "dream" job for some people but at the end of the day, it's still a job. This view is toxic, unless you are an absolute hobbyist doing things for fun and don't care about making art your livelihood. The only reason I'm not doing animation work right now is because I have made the choice not to because I enjoy teaching kids art, and don't want to have to suffer through crunch.
My friends who I graduated animation school with who are currently working in the industry and have worked on big titles like Rick and Morty and the new Carmen Sandiego reboot work their behinds off. They deserve every cent of what they're being paid, especially considering how in Canada we have only just gotten an animation union to help fight back against exploitation. Until 2019, Canadian animators weren't allowed to be paid over-time because of a loop-hole in the high-tech sector laws.
Our teachers preached at us "never work for free"! It's not worth it! Your time is honestly better spent improving your skills and working on projects that motivate you and inspire you. You're more likely to make portfolio work that way.
Only time exposure is good is in the beginning and there are other good reasons to do it. Example I did some writing for free because one book (that I only had to write a page of) the profits went to a children's hospital and another (that I wrote 2 short stories for less than 5000 words) all profits went to plant a billion trees. When I was starting my comic I offered pay and a cut if I started making money. Then middle of project they upped rates and then ghosted after I paid for new pages, so I had to find a new artist. I offered new artist pay again at their rates and offered to pay their friend who colors. Ended up being more affordable, gave them credit, and pay them every two weeks (upfront before artwork) for two more pages as life allows (didn't this week for the next two pages because car broke down and having baby this coming week, but will resume next check). I have even paid for edits on script. PAY PEOPLE! THEY'RE WORTH IT!