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Jul 2018

Thank you so much for all the advice and help guys! It really means a lot to me. :slight_smile:

Also, one other problem I realized I have when it comes to starting is the fact I love coming up with ideas and fleshing them out, but when it comes to putting those ideas into an actually story, I get cold feet and can't flesh them out in an interesting manner for a full story. Do any of you guys struggle with that?

I like to handwrite my drafts.
I'll have several handwritten pages of edits with scribbles/doodles, notes on the sides, etc that I'll go through before deciding to type up a story.
That's sort of my process.
And each draft looks different. I can copy something from a previous draft, but stop middway because I thought of something better and follow through on that. It's stuff like that which makes me prefer handwriting to typing. It's a bit sloppy, yes, but seems to work for me.

I started by creating a one-shot3/focusing on shorter stories - when you do this, you have a better sense of what you're trying to aim for, and you'll find it easier to gauge what people find interesting in your work - it was only then that I really tackled the bigger project.2

If you want confidence in your story before starting, one thing you should establish is the ending of your story - this way, you'll never get lost, as you'll always have some sort of destination for your story to go towards.

I think a lot of people have already hit the nail pretty much dead on the head but I don't think it's healthy to build confidence to release your stories. In fact, I believe you must reach such a point that you stop caring about what you write.

Like, no matter what you do, someone will find your writing/drawing and want to eviscerate it. Of course, you don't want that to happen while you're creating it but, once you finish it, you have to be okay tossing that baby to the wolves and just keep running.

Our comics are dual-written by myself and my partner. We talk a lot about the characters and their stories, and sort of "banter" back and forth to feel out their dialogue.
It's difficult to resist starting a story when you really get that pumped for it and you're having that much fun with it. I find that, after awhile, it's something that I end up doing because I'm so excited to show everyone else what I've been thinking of, ahha. Of course, that doesn't mean it's ready, or even great, but it makes me happy so I assume that others will feel the same.

I never did, lol!

The comic I'm currently drawing was my third attempt since the other two stories were poorly planned. I only made one storyboard of each previous story and in that moment I realized the characters were weak. For some reason I didn't feel that with the characters of the comic I'm working on now.

I didn't have much confidence at all when I started my series, to be honest! I think it was a combination of unexpected free time between college programs, and the fact that I'd been saying "I'm gonna post a comic one day" for years. With those two things combined, I told myself to just go for it. Something I saw going around recently on twitter was something like this: "the beginning of your first comic is going to be far from perfect, but there is no "perfect" time to start your comic." This is definitely true for me - but it's a (very fun!) learning experience, and I think as long as you're enjoying it and asking for feedback when necessary, you should be fine! :smile:

It's all about love. :heart:

The stories I work on are stories I want to see finished to the end. Of course, I do want other people to see them because story-telling is just in my blood.

I'm confident that not everyone will like my work.

But I'm also confident that I will like it, and I guess in the end, that matters more to me.

So what kinda drives me to get working on the script and the pages is my own love for the story. I want to see those stories come to life, and I personally wanna read them once they're finished. For me, as long as I am my biggest fan, I can keep working on my stories and improve them as I go along.

I can definitely see why it can be hard, especially if you go into comics with also the purpose of finding an audience. It's downright scary sometimes because hey -- most of us know not everyone will love our stories as much as we do. Sometimes, people will tear into your stories like sharks.

I guess my way of seeing it is that love has to be your confidence. It's not always about how well you drew the panels or how perfect the writing is. All of that can be improved with time and effort.

Sometimes, it's more or less the case of "do I love this story enough to follow through?"

If the answer is yes -- you got it made :blush:

Even if you are your biggest fan, that's still a fan in my book. And that's what can get a story finished. :blush:

Kinda just went "JUST DO IT!!" and then fail, learn, try again, and repeat. Don't really know if I'm confidant, it's more just sheer desperation and hoping for the best.

What really got me in trying to do webcomics was Questionable Content, for me is not a matter of confidence but a matter of guts. I feel if you enjoy what you do and continue trying to improve and don't give up you will get to a point when you will think, wow! did I really made that? did I really improve so much? or did I really made a complete webcomic by myself? (I am better giving advice than following them XD).

Again, thank you all for the wonderful encouragement and advice! I am thinking of maybe making an unrelated one-shot as practice, but I'll keep working on both and see how I feel and what happens. :slight_smile:

I run into this idea of having ideas and not knowing what to do with them often. What works for me is knowing what I can't afford to leave out. It's fine to have world-building lore or details, but I personally feel like.. I should only include it if it's gonna come up in the story later on. If anything, I'd have it be like a bonus page of information or something. Like fun facts, I guess.

If it's ideas for the plot that you're struggling to put into the story.. again, see if you reaaally need it. If so, think about what way makes sense for the idea to be introduced. How do you get there? Is it even possible to get there? Break it down into steps of how to make it work, these individual steps should be easier to incorporate your idea into the story. It'd be like a checklist or a recipe of events.

Here's an example. Say you want a boss fight in a game, how do you come to that point? Have the level dedicated to them. Ok, but is it out in the open? Probably not, hide the level somewhere. But how does the player find it? Hint at it throughout the game, or have a map vaguely telling you where it is. Would be easy to get in once the player finds it? I doubt the boss wants anyone to just walk in, so have the place leading up to it be dangerous or put a locked door where the player needs to find a key. Is this hypothetical key easy to find.. etc.

Do you see where I'm going with this?

Overthinking an idea can benefit you at times when you're in a creative space. Try your absolute hardest to see it from the perspective of everyone reading your story, it's not easy because you, yourself, are the writer, and you know the ins and outs of the story, but yeah. Take small steps instead of jumping over the whole staircase. Hope this helps!

2 months later

I actually didn't have a lot of confidence in entering in contests but Tapas as helped me gain the confidence to publish my stories for others to read. I have been looking for a place where I can share my ideas through stories in a format that will work for me. Visiting this site I found it to be great to help myself. I've always wanted to write out stories with my ideas for others to see. So I guess I gained the confidence as I continued to work on my own pieces and talked to others who shared my passion.

If I allowed myself to doubt and try to have the most perfect idea, I would never had started any of my comics. I don't think anyone is really ready to bare their soul with a story, entirely. There is always a gamble, whether there's feelings of inadequacy about skill or not knowing where the story will lead. Planning will help greatly but there needs to be a point where you stop waiting to be good enough and just draw it out.

I was working on a story idea for years, constantly changing the themes and character motives. I was so bogged down with making it perfect that I fell out of love with the idea all together. More than anything I just wanted to make a comic and be proud of it. So I started fresh with a new concept that was very simple, but I liked it and ran with it.This way of making comics doesn't work for everyone, but if you are like me and have doubts, but compelled to create, you sometimes have to throw yourself into a project.

Confidence is built over time, with a lot of mistakes in the process, but you adapt eventually. Start with finding something your passionate about, and don't weigh yourself down with every detail. When you figure out a story, draw it out, and be consistent. Lastly, don't measure success by readership, subs, or relevancy to an audiences. Measure by every page you get done, and pushed through the doubt.

Really I had originally written it with pencil and paper and showed it to my friends. They enjoyed, but I was so worried I end up re writing the first 3 chapters 2 times and the first chapter 3 times. I think I gain confidence to publish when I showed one of them the first chapter that I have rewritten the 4 time., and besides spelling errors, they said it was really good and they enjoyed it.

Thou they may have been saying those words just to be nice, those words matter to me a lot. So buckled down and pressed submit.

Actually I think that I started my comic “prematurely”.

I didn’t have any sort of idea what I wanted my comic to be - I didn’t have any storytelling skills or any messages I wanted to convey. Looking back at my notes from a year ago, All I had written were one-shot jokes where the dialogue could apply to anyone. It was written out like a daily gag sort of comic, but that wasn’t at all what I was going for. I wanted to create a narrative with a beginnig and end, with themes and heart and all that, but I didn’t know how. As a result, the beginning is pretty terrible and it’s one of the things I absolutely hate about my comic.
The opening of a story supposedly tells the audience everythjng they should expect from it - the premise, theme, tone, etc.
but my opening is so bland - a character wakes up, is late to somethjng, and has a shallow conversation with her roommate. Looking back on it, it doesn’t connect with what I have planned for the future at all. My readers don’t seem to notice at all but it bothers me sooooo much, every time I go to write a plot point I can’t connect it to the beginning because the beginning is meaningless. :confused:

One of the most popular tips for starting a webcomic is to “just start it” and to extent, yes, that’s what you should do. But in my experience, you REALLY should have a couple of things SOLID in your head before you start:

  • THEME
  • beginning middle and end
  • tone
  • what format? (Webtoon or graphic novel, etc)

Hope this helps!!!

Confident?

Who told you I was CONFIDENT??

I think it's important to remember that there will always be room for improvement. You're always going to have a better idea, you're always going to look back and have some sort of regret on what you could've done to make your story "better".

Problem is... if you're aiming to create the perfect, most flawless beginning... you're never going to start, and if you never start, you'll never improve! If anything, you'll be constantly stressed about NOT starting. Like I was.

I'm a firm believer that the "just start" ideology for comic making is flawed... does a scuba diver just jump into the ocean without their gear? NO!!! Comics require the same kind of preparation. However, if you find that you're dwelling on creating the Best Idea Ever, it's probably time to stop procrastinating (and yes, going back to perfect what's barely been started is a form of procrastination, believe me) and push yourself to begin.

With my comic, I've had the story brewing in my head for at least 2+ years, and in that time I've been designing characters, writing scripts, rewriting scripts, redesign characters, drawing full-color pages, scrapping them... I've been through so many beginnings that there are certain characters and scenarios permanently seared into my memory. I knew what I wanted, I just wasn't sure how to get what I wanted. Like you, the beginning was the hardest part; I wasn't sure how to introduce the world without taking away from the story, and I constantly found something wrong with the composition of the pages and/or the story itself. I finally broke down and posted a cover page this month (as well as scheduled my first update) and you know what? It actually broke the cycle. And I feel pretty good about it.

Often we are our worst critics, and sometimes you have take a chance, despite your fears or desire to "put your best foot forward" and just write, draw, and post. And repeat. And repeat. You'll find your work was good enough as it was.

The important thing is to know your story, and have a basic idea of how you want to tell it as a whole. DON'T GET CAUGHT UP IN THE DETAILS BEFORE YOU EVEN BEGIN

my advice would be to take the best parts from all your scripts (hopefully you saved all of them) and compile them into a final script, and start. or better yet, just start with what you already have. save that eagerness to improve for future pages, because that's where you'll improve the most anyway. :slight_smile:

Well, I don't know how you think or work, but I find getting the skeleton for the whole story helps with that confidence issue. I can't draw at all, but by hammering out the key points in the story and their chronology in really high detail, I can feel more comfortable about the first chapter since that key point is planned in detail. Just try and get an idea for general story flow and timing beforehand, it worked for me at least. Hopefully this helps.