13 / 21
Sep 2014

First of all, what program are you using to edit your artwork? Also, are you doing everything traditionally and scanning it onto your computer or are you doing it digitally?

I scan my comic in as a huge jpg and then use GIMP to scale down its width to the 940 pixels limit and have the width automatically scale to keep up.
Also it would say image file size too large if that was the problem.

Okay, thank you. I'm scanning it in. Now that I'm viewing the picture, because it let me post it, it does look pretty large. Are there any other programs I can use to change the size? Or should I just draw smaller?

If you have Photoshop or even SAI, you can change the size of your page. And nah, even if you try to draw smaller, I'd imagine scanning it would still result in a very large page, so you'd have to resize for web anyway.

Ugh, that's frustrating. So I have to download a program no matter what? There aren't any programs that can deal with this that were put on my computer in the first place?

I'm not familiar with other programs that can resize other than the ones already mentioned. GIMP2 is a free program you can try out.

My strip is called Charmy's Army.... http://tapastic.com/series/CharmysArmy3

It takes several steps to create one of my strips...

Step 1: Writing
I use my lunch hour at work to write my stories. I am about six months ahead with my stories... which is awesome. My writing process is hard to explain because it just happens, Basically I daydream about my awesome cast of characters and write down everything that happens. Writing is easy for me... but impossible to explain.

Step 2: Lettering and Layout
These two tasks go hand in hand. I use Photoshop to layout the text and frames. Once a strip is lettered, I print out the panels full size (17 inches wide by however tall) and move to the next step.... Sketches.

Step 3: Sketching
Each panel is loosely sketched out. Once the characters are sketched in, I tighten up the pencil work until I am happy with the casts' expressions and body actions.

Step 4: Inking
I take the sketched strips to my light table and use a smooth bristol paper, placed on top of the sketches, for my inking. I use a variety of pens and brushes for my line work.

Step 5: Scan and Color
I now finish up by scanning in the art into Photoshop and I color the art using the software. This step alone can take up to two hours!!!!!

All in all, each strip takes me 4-6 hours to produce. I love every second of it.

Please subscribe to Charmy's Army here on Tapastic!!!!!
http://tapastic.com/series/CharmysArmy3

Pixlr8 is a REALLY GOOD online image editor - basically a lightweight Photoshop of sorts, no install required! I don't know if they have limits for the images you open there, but you could try using it (:

Okay, that's helpful. Thanks everyone! And DavyJones, it's good to hear how much you like your work. Keep at it!

Sizing images in MS paint isn't the answer (Always pixelates images.) GIMP is the best and like everyone has said its free.

Even professionals in Photoshop I know use GIMP to resize images.

That makes sense. So, just another quick question: is there a possibility that GIMP could bring a virus to my computer?

Technically just connecting to the Internet can give you a virus, but as long as you go from the official website, gimp.org, you should be safe as it is an upstanding member of the web.

Thanks! You're right about the virus thing. I think I get too paranoid about these kinds of things.

24 days later

So codesurfer23 I wanna create a comic using magna studio 5. So do I just create a new page then set the width to 940? If so what about the height? Or that's not important? Its just the width alone makes the page look so huge lol

@Mozu
You could do that or draw using vector layers, and when you're done with the comic you can export it at a custom size. The export menu with give you options to resize the exporting image, and as long as you keep the scale uniform it won't deform, and vector layers with keep it from pixelating whether you scale your image up or down. (that way I always draw in vector. Vector love)


I have the size highlighted in the screenshot. You can tell it to export a jpg image at 940 px wide. The original image size (you can see in the title bar at the very top next to "Halloween 2014") is 7 in wide x 10.5 wide (standard comic size for print) 600 dpi (300 dpi is really all you need for print and 72 dpi is the best for web/computer use, 600 is a bit overkill). And drawn completely in vector.

Oh cool another manga studio artist haha. Great stuff, just one more question what should i do about the bleed guides (im still new to manga studio) But if anything would it still be needed for a webcomic? If so what stats would you recommend i use for them : )

@Mozu
Even with web, I think it's still good to use bleed/trim guides just so then you know where the edges of your canvas are. That way, you can keep word bubbles and important elements safely away from the edges, and inside the shot.

Now what I do (there are several other ways to do it and really anything goes), I size my canvas 7 in. wide x 10.5 in. height, because I print my comic issues, and that's the size the print shops need so they can trim the book. Trim is usually about .25 of an inch in wards, making the trim size (or the "Basic Frame(inner)" as Manga Studio calls it) is 6.75 in. x 10.25 in. And then, I like to set an additional guide another .25 inches in, so I don't accidentally put my word bubble or faces too close to edges that will get trimmed after print. So the additional guide is set at 6.5 x 10 inches.

Important things to keep in mind is placement of important page elements (text and faces) and keeping some space between the edge of the page and these important things the reader needs to see. smile

Even though these webinar videos are on Manga Studio 4, these have helped me a lot. Especially, Doug Tennapel's video:
http://my.smithmicro.com/webinars/manga-studio/4

Also this might be a good read on Manga Studio and Trim/Bleed guides:
http://www.clip-studio.com/site/gd_en/csp/manual_V131/CSP_C131_Global_En_UserGuide_1402/500_menu/500_menu_file_new.htm2

Hope this helps more than confuses

Hi, I draw/write this2 comic, and my process is a bit simpler then most as I do the entire thing digitally.

I'm going to try and leave tips for those of you looking to make a comic as well, bare in mind I'm pretty new to this myself and have only been at this for about 4 months.

Remember that there is no right way to creating a comic and that this is just the method I use to make mine. Experiment and find your own style and way of doing things, in the end, the end result is really what matters, right?

I'll also ask for some tips from some of you who are more experienced at this then I, so please feel free to expand on this.

Concept / Writing the Story

I've got the story pretty well done, as most of the important characters, locations, and plot points are fleshed out, but I like to leave some things undecided for a bit of wiggle room.

Good characters tend to write themselves, so most of the time I just figure out what is happening and then let them react to things. I personally try to keep things natural though, which seems to be a good idea, as it leads to some funny dialogue with good flow.

Sketch/Draw

After what's happening is decided and the plot behind the part is set, I begin making the comics.
I like to get into making the actual comic as soon as I can, so a lot of the time, I write the comics out as a sketch first. This doesn't have to look good at the moment, just get down where my characters are, whats being said and the word-balloon placement. It helps me see the flow and composition of things first.

After the sketch is complete, I use the same sketch to help me draw the actual comic. This is the part where actual art skill comes into play and I just kind of make it look pretty.

That's actually it. It's not hard to make comics, making good comics is the hard part.

Don't be afraid of a little hard work, and don't plan for too long or you'll never get to the actual comic.
Enjoy whatever it is you do and remember that fun is important!

Some general things I kinda want to know from some more experienced creators is mostly just advertising stuff, How do you get your comic out there? How do you interact with fans? All that good stuff.