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Feb 2021

The most evolution I've had so far are probably in the areas that are my biggest weak points. I'm faceblind, so I've had a lot of trouble with managing to make my faces look consistent and not have weird proportions, and I find figuring out shading and where shadows fall similarly challenging. When I first started I was doing a lot of rushed, vague, airbrushy shading, just kind of applying messy shadow areas trying to make the art not look completely flat.

After my first story arc, I was getting frustrated with how that looked, so I started trying a bit harder to make my shading more precise. I also started playing around with how I stylized my faces, trying to find a look I liked.

Most recently, I've been on a hiatus preparing my next story arc. I've been taking some time as well to do studies and more deliberately develop my style, especially in terms of how I draw hair. I'm pretty happy with how it's going so far!


I wouldn't say my art style has changed, more that my general skill level has increased.
Here's a panel from my first page (drawn summer of 2019):


And here's one from this week's page:


Well I guess I'll start with the original version of Uber Upgrades.

This one is not the same one that got published on Tapas but this is a prototype of it.

Here's a redrawn panel from this page.

Now as for the version that got released on Tapas.

This is the first page of chapter 1.

Here's a drawing I did (this isn't from the series but it probably counts)

Hmm, here's a comparison from an earlyish page of my first comic, vs. a snippet of the first episode of my upcoming new project:

I don't think my style (especially the way I draw human characters) has changed too too much, but the change to digital line art rather than traditional and my increasing experience using digital art effects definitely shine through.

Admittedly the top old comic example isn't as representative as it could be, because I didn't skimp on backgrounds as much as it might suggest, but I've also been trying to flesh out my backgrounds more as well. When applicable, a little texture goes a long way. Or even on simple backgrounds, a little gradient or accent color goes a long way vs, flat color areas like in the top example lol.

I've also been trying to simplify the way I shade lately. In my first comic I remember I would intricately shade every little piece of every panel, even in mid or far shots. I still spend the time to shade everything in close ups, but try to leave things a little simpler otherwise. The time savings from that I like to reinvest into lighting layers~

I love how absolutely dumb Shilo looks in the old versions. Also he looks so big like, c'mon, lil man's only 2'9" :joy:

He went to acting school in between the old and new versions.

(Can;t wait to see how gloriously fluffy Shade looks in this new style as well.)

2019 (before uploading comic)

2020 (starting comic):

2021 (reuploading comic):

I really started to do digital on a regular basis on 2018. I think I'm still ignorant of paint tool sai2 but I dig how the style has evolved to look more of an hybrid between anime and cartoon, as well as the color choices and how much detail I want for the characters to make them simple but interesting as well.