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Feb 2023

Disclaimer: This is simply my own opinion and I don't expect everyone to agree with it. We can debate in the replies if you want though.

So, I've lately noticed this general trend around the collaboration category(I'm not talking about all of the posts there, just some). Many people attempting to collaborate don't really know how to correctly form a deal that suits both them and the other person.

Recently, I have taken the time to help out some new creators with being free AI art restriction because I thought that it would be a good idea to use my skills to benefit others and to earn some credit. I'm not mentioning names here, but I offered to help out this one person for free and was disappointed in their attitude.

The idea of collaboration is to work together and not have a hierarchal order. No one's the boss in a collaboration unless clearly defined when the two or more people struck the deal. This person I tried to help out literally accepted my offer after reviewing my portfolio, but kept expressing dissent at my skills. This other person(not mentioning names) might be reading this right now, but I'll happily show my concern to them.

To get a clear idea of what was going on to show everyone who is reading, I'll quote something they said via a screenshot for proof.


As you see, I tried to respond politely as possible because I could understand that most people are very obsessed with having the best they could possibly have(me included), but I was still a bit put off by their attitude.

Honestly, I don't want to put any blame on the other person, but I really hope that we, as a community, can at least try to be more cooperative and less harsh on each other.

However, it's not just this type of attitude that kind of ticks me off, it's also the types of collaborations people tend to prefer to form

An IRL acquaintance of mine(again, no names because they're all entitled to their own privacy) accepted a commission recently and was really pissed off because the other person kept demanding without providing anything themselves.

My friend here was doing the whole thing for free, but the other person(someone totally new to the industry even though they had skills) kept asking for my friend's work.

I can understand this whole concept of "I need verification of your skills since I've already verified mine", but seriously? I got to read their messages, and I have to say, it also pisses me off to see this type of treatment for something unpaid.

Another thing I want to mention in this thread is the divide between writers and artists on the platform and how it affects collaborations. To most readers, a comic is indefinitely more interesting and stunning than a novel. I can totally relate and understand that, but in collaborations, it's upsetting to see that same type of discrimination.

Some people consider writing to be "easier" than drawing, so writers often end up getting paid less(especially on comic collaborations).

If you are doubting my validity, I assure you that I am NOT new to the industry even though this account was created less than two months ago and I have met real people, whether online or in person, who have either gotten underpaid for their comic scriptwriting or they have gotten discriminated against because of their art style.

I know that the world is not a kind place where someone messing around without real actual skills could win a fortune, but I hope this topic brings at least some awareness to this issue.

I sincerely hope that everyone who reads this will at least try to improve on their methods of collaboration, and by that, I mean increased respect for each other and the willingness to treat everyone as equals no matter their profession, art style, etc.

Again, you can take my words as a grain of salt if you'd like and I would respect your opinion(s), but I hope people will respect mine in return.

I'm also sorry if I dampened your mood, I know I sound like a sentimental boomer right now(I'm not, trust me) :smiley:

Also, since I put this into the Questions category, let me know what you think about this topic, do you agree or disagree with me? I know there are people with much more experience than me here on the forums, and I'd like to hear your thoughts :grin:

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A surprisingly fresh take on the topic~. ^^

Personally, I think stuff like this tends to happen when people aren't actually ready to collaborate (i.e. work with another human being to accomplish a subjective, artistic goal) yet. They think just telling someone else what they want is enough, like they're ordering at a restaurant...when really, that's barely scratching the surface of what it takes to successfully collaborate with another artist. There are a lot of soft skills involved, and one of them is realizing that the end result of any collaboration is going to be a compromise.

No matter what your initial vision is, it's not going to turn out exactly like that. Another human mind is contributing to your creation, and part of their artistic vision is gonna be in it too; there's no way around it. And at some point you have to learn to appreciate that, and even to enjoy it, instead of feeling repulsed and trying to retake control. You should know the difference between an idea that you wouldn't use and an idea that you just wouldn't think of using.

I've been through a LOT of terrible collaboration attempts myself, including one where someone offered their services as a writer to help develop a story idea and eventually co-author a novel, and even though I'm a writer myself, I thought that they might be able to help me with a story I'd been struggling with. I mean, even if it didn't work out, I could at least learn something from their insights, I figured.

Instead I ended up staying awake with this person until 4 AM on Discord trying to convince them that civilizations founded on war and conquest are an extremely common concept (see: real life); no, it's not impossible or "twisted" to write a humorous story within such a society (see: REAL LIFE); if you're used to writing more grounded mysteries, I can come up with magic approximations to things like gunpowder markings or fingerprints, but you have to give me ideas of your own to go on; no, the existence of magic itself would not force society to immediately break down, HAVE YOU EVER READ ANY WORK OF FICTION IN YOUR ENTIRE LIFE--

...Needless to say, we didn't make it past that first discussion. ^^;;; The worst part was that I explained outright that my story concept was a fantasy mystery filled with dark humor, and they accepted the offer despite apparently not understanding what any of that means. And then they forced me to spend hours explaining to them how my fictional universe worked before offering any ideas of their own, AND all the while telling me that all my ideas were essentially nonsensical.

Like, if all you're going to do to any potential collaborator is pump them for information, rejecting everything they have to say until they finally come up with something you think YOU can work with (I assume that's what they were trying to do)...why did you ask for a collaborator? Do you really think it's okay to treat another person like that?? Would YOU like to work with someone who had such disdain for your ideas and still acted as if they were there to help you??

If you're willing to fish through a steady stream of 'nonsense' until you find something good, that's what the internet is for. Find a random writing prompt generator to give you what you want, and leave actual people out of it. In the case of those looking for artists, find some royalty free-images (or maybe consider paying for a stockphoto library) watch some Photoshop tutorials, and leave actual people out of it.

A collaboration is a relationship, not a transaction, and if you don't know how to behave in a relationship, PLEASE don't start one.

I usually shut-up and let doodleandie take the wheel on certain situations since I see my artist as a co-writer despite them not exactly writing the script? She add certain details that help elevate the plot. For example; I wanted Tizoc's world to be pure Jojo aesthetic, but Andie decided to do Aztec art instead because 1) it was easy for her and 2) it was a more interesting reveal. ALSO it adds funny implications to why Tizoc's stick figure was posing like a Jojo character and added more storytelling potential as to WHY he does that. I thought that was brilliant.

The stick figure gimmick also allows her to get creative. I also shut-up around character designs. Naota didn't have a design sheet. Neither did Nikado. Red Giantess was all Andie. I just give small little details. The only times where I come in is making the comic less violent and continuity details.

I think I learned to appreciate the artist... especially since they're difficult to come by.

For me, there's a difference between a paid commission and a collaboration. A commission is closer to someone ordering at a restaurant: you give me what you'd like to see and I create it. If you don't like it there might be some wiggle room, but in the end you chose me to create something for you and that's what I did. Too bad, so sad, that's the end of our interaction. I don't owe you more than what I promised to give you.

A collaboration is working together towards a common, shared piece. That means you give something and I give something. Typically I will only give so much before saying "okay, your turn". I've tried collaborating on novels a few times and it hasn't really worked out. I usually end up getting ghosted, which is disappointing because there's always something about the idea that I liked.

If someone's acting this way then what they want is a commission and not a collaboration. They aren't putting in any of the work and instead are manipulating you into doing the bulk of the labor. For a collaboration it's a very bad start.

The other thing to consider is that a good deal of writers out there are probably introverts. No, writing a novel is not easier - it's a hell of a lot of work - but confronting artists/editors/readers who have that mindset is scary for someone who isn't used to a lot of social interaction (or just doesn't like it). Confrontation is not the strong suit, explaining all the work that goes into it is complicated, and there's not as much support for novel writing in Tapas. There were times I'd go to present a paper for class and I'd know I have the material absolutely down pat. That didn't stop me from shaking going up to read. Didn't stop me from forgetting to breathe sometimes (one professor gave me the helpful hint to right little notes to myself in the margins like "breathe here!" and "slow down, it's okay"). Online confrontation is similar. An introvert is more likely to just accept the abuse and discrimination than protest. Not all of us, mind you, but a good portion.

It's an issue, and it's not limited to Tapas. It's not even limited to collaboration. I have a master's degree in English and my mom still thinks I basically wrote my thesis in a day because "I'm good at writing". Apparently that means writing doesn't take any effort at all, and no matter what I tell her she doesn't change her mind.

I agree about many of your points here. Like when you do a collaboration you should know your collaborators well before you start, and have a good idea of what it is you're about to create. Otherwise, you can end up with a situation where one person does a majority of the work

But to clarify the writer vs artist thing. It's really important to remember that on this forum, and just in webcomics in general, most good comic artists are also very good writers. I don't consider myself one or the other, I'm literally both, I have a novel on this website, I have a comic on this website. And yes there's exceptions to that rule, but generally all the artists here working on stories started by writing stories in novel format. We weren't born out of the womb drawing comics, we started with words.

So don't take this the wrong way, but when we say "easier" we don't mean your job is easy. Of course it's hard. I write, I know it's hard. But it is easier, because you aren't also illustrating.

So I wrote my script in several months, yeah. But I've been drawing it for 2 years and will be going for several more. So yes, the writing was so much easier, I'm considering moving a large part of the story to a side novel so I can actually finish the project.

This pops up time and time again in this forum and every time I wonder if you've ever logged the hours. This is typically why the artist is paid more. It's not meant to be a form of discrimination, it's just time. If I had hired a co-writer, they'd also be making less than I would of the cut. If I hired a flatter, they'd make less too. The person putting in the time, gets paid the most.

Really the only time that an author should get paid more is if they were a celebrity status that can really sell the book, and you'd be making so much you wouldn't care.

Well put, I couldn't say it better myself. It took me... about a month to write out my entire script. It will take me years to finish it. I've written a lot of books well before tackling comics and while writing isn't easy, it is exceptionally easier than drawing.

I can describe a scene in a room in maybe five minutes. It will take me five days to draw out the 30+ panels of the same scene.

I completely agree with everything you said here. I often see newbies messing up at collaboration more than pros. The reason? They think you're working for them or that they are simply ordering something on your menu at a restaurant. I tend to shut up about disdain because, well, I admit that my work isn't the best out of everyone, but it really pisses me off when I see people who don't understand the art process insult my sketches.
That being said, most collaborations are really nothing but a compromise, just as you stated. I confess to being hotheaded sometimes, but yeah, I agree with you. A collaboration isn't a transaction for sure.

Yeah, I agree with you around your point. The more time you put in, the more of the cut you'd make, after all. I was simply kind of angry when I wrote my post and oversimplified the whole topic into a matter of sentences(I could write a thesis on this thing if I was really determined :sweat_smile:). I understand that most people have seen this type of post lots of times, but I guess I just had to add to it. Now that I've cooled down a bit, I understand the whole thing better.
@candiedcotton I agree with you too. I know firsthand that drawing is very time-consuming
@powerplantanimations I see a lot of successful collaborations also, it's just lately I've been damned with so many bad collaborations
@lizzyjones Yeah, I agree with your opinion. Writing is not "easy", it just takes a bit less time than drawing. it's great to hear from people more experienced than me on this topic.

This gets really interesting when we look into the idea of the writer paying for the collaboration. I still consider it a collaboration but a paid one instead. So when profits do, hypothetically, get split, it must differ in percentages. Like, I know I am paying for one of my collaborations right now, and I assume we wont make any sort of profit, but its interesting to think what the split might be.

It also brings forth the idea of who holds the burden in the most work. I am not even sure if that can really be measured. I want to say artist, as time wise it is, but it feels like the writer creating a script can take a lot of time too. I learn that as a new artist, art takes a looonnng time. I would say one panel takes me the same time as one chapter of my novel (3-5k words), without references too. It's a neat conversation/ idea.

I’m not sure that it’s always true that the art takes longer. I think that depends heavily on the writer, the artist, and the experience both of them have. A new writer might take 2-3 times as long writing a script when you count in all the time researching, writing, editing, editing again, proofreading/copy editing, and then submitting to the artist and making changes based on their feedback. An experienced writer might not take as long because they know their own habits and styles, where they struggle, and what pitfalls to avoid. The exact same thing is true of artists. New artists might take longer on the storyboard, trying to make things work that just don’t translate to art well, and spend more time sketching/coloring/finalizing because they are less familiar with their own skills. An experienced one could look at a script and say “I can’t draw that this way, so I’ll do what works”, and that will ultimately take less time.

That’s why it’s so complicated.

Got some positive experiences collaborating with amazing artists, so here are some tips to work things smoothly.

1-Compensation: exposure, experience or whatever new mumbo-jumbo buzzword folks use today is not a form of currency. I recommend to either pay per page/drawing or go with percentages. (the latter is harder to achieve because you gotta get people to believe in the potential of the project when it's in an early stage)

2-We gotta choose our partners carefully. It's better to have no partner than a bad partner, that's why i prefer working with people i know that have the skills required and are trustworthy. A good way to get this info is to see their portfolios and getting to chat with them.

3-If you are the writer, communicate clearly your needs and what you want drawn. The artist can't guess what's on your mind and you want to save as much time as possible by avoiding many unnecessary redraws. If you don't know what you want, figure it out before making a request. In my case i often draw a sketch with concept art or give a reference or two for the artist. After that i trust that they will do their magic.

4-If you are an artist don't be afraid to ask questions, it shows that you care and helps for a better communication and avoid unnecessary redraws. Be clear about which deadlines and tasks are manageable and which ones are not, and of course, don't sell yourself short.

5-A common question one may have is who gets the last word on what?......it depends a lot of what you both agreed. The person hiring gets the last word, but if you are in a partnership involving shared revenue, the writer has the last word in plot and the artist gets the last word in art. Of course, no matter who is in charge you can exchange ideas and opinions, sometimes an artist surprises me with a way to improve something.

6-if you are the one paying, pay on time or as close as on time as possible. People are dedicating their time and they deserve compensation without an unnecessary wait. If you can't pay on certain dates be upfront and inform your partner.

I do want to make it clear (and just adding to everything already said) that I have worked for free on a number of pieces that I just plain really enjoyed.

I'm not sure how common my mentality is, but for me, I'm more likely to work for free with a writer who has a solid script already and a story I really like, than I am to work for pay on a story I don't like or with a clearly badly written script. I've experienced both a few times over the years.

(Also, I should point out that I am absolutely amazed that you wrote a script in a month. I can only work that quickly for short stories, and even then I don’t feel I’ve put in the time they deserve.)

Size of the story matters, lol.

It was a novella and I was stuck in an empty room with nothing but a typewriter and a stack of typing paper. I made use of it.

Sounds amazing. I wish I could have even a day like that! I feel like I’d get so much accomplished. 🥺

Probably, I certainly did.

I have an immune disorder and was delirious with illness at the time, and couldn't be exposed to people. So I wrote a book, most of which I don't remember. Just a small room and the endless smell of warm ink.

It was a strange book.

I think there's bound to be a lot of tension around collaborations because it usually starts with one person's bright idea. It's harder to dedicate yourself to another person's pet project, especially if you aren't getting paid the going professional rate (which is usually the case - people want to bring their project into reality, but they don't have the cash to hire freelancers. That's why they are picking up collaborators on a forum). Also, since that first person already has a set idea of how certain parts of their idea should play out, it may be difficult for them to accept another person's vision for the project. So in the end, they may start bossing around a collaborator that they aren't paying.

IMO the expectation for writing skills is lower than the expectation for artistic skills on Tapas. How many premium comics are just trope soup? Or maybe the plot is thrilling, but the actual writing is terrible. I think people are, in general, more confident in their writing skills than their drawing skills (because "hey I wrote research papers in high school"). I can describe a scene in five minutes, but it will suck. Editing and revision make for better writing. Reading good books, doing research, and having life experience also make for better writing. Ideally, I think a collaboration may work best with several artists per writer because yeah, drawing characters as they move around the scene and change body positions takes a lot of time. Also, in a comic, there simply isn't as much text as you would have in a novel because the artwork takes over the tasks of describing characters, scenery, and movement. However, writers are often responsible for the storyline, which is more important than both the art and the text combined. Payment should be based on actual contributions, not perceived contributions, and that can get tricky when you are splitting revenues by percentage.

yeah, this is why I think it's so important that writers who are looking for collabs have some work online that artists can read through. Comics are a different ball game than writing online serialized novels, (and most importantly, original works, and not fan works that have a reading audience built in that won't care about the quality so long as their OP makes out.)

the pay structure has gotten kinda weird over the last like 100 years of comics publishing, but like how many webcomics are really going to turn a profit, out of all these collabs? So few that I think most artists just want to be paid up front because we know that the royalties are going to be like zilch most of the time, or if it's free, to have the opportunity to work with friends we really like working with. And those are projects that tend to be so short that there's no risk really, if it's like what, 4 pages? Sure, wtv.

An online portfolio would be great, but if you aren't paying the writer (except in possible future revenue), you can't expect them to be particularly experienced (it goes both ways). Established writers are either going to be working on their own projects or working for guaranteed income.

For long term projects, it might be best to have a trial period to check for compatibility of personality and style, with no hard feelings if someone decides the collaboration won't work out.

But yeah, in creative fields, only the few can make a living. Obviously, artists and writers both would prefer to be paid upfront, but they aren't all going to get that opportunity.

Oh I totally agree about having a trial period, I've seen too many people feel like their married to a collab that they have grown to actively hate because of the time commitment and the people involved. A collab can easily scope creep from a 10 page short story to an 800 page epic.

But as for a portfolio I didn't mean needing to be published by a publisher, because I agree that's too high of expectations. I meant like personal work. Because much like an artist, a writer should be always making a portfolio of their personal works, so I don't really understand why they don't have one. We're literally on a site that lets you post novels for free, why don't they link novels most of the time in those collab posts? It's kind of odd. That or they'll be like "I can't post my work because I don't want someone to steal it" which is a whole other trust can of worms when you're going to be entering a collaboration with them.

So like, can we as a community get over this whole looking down on fan communities thing? People who geniunely think this is all it takes to get popular in fandom are relying on old stereotypes of 13 year old fans. I've read fanfic that blows so many original novels here on Tapas and published works out of the water. There is quality stuff out there and a lot of it. You cannot just throw out a shitty fic where the OTP makes out unless you've already got a massive following or dedicated readers. And if just getting the OTP to make out was all it took then the most plot heavy works written with good to amazing writing wouldn't have thousand's of comments that sometimes run into paragraphs actually taking an interesting in the plot and the mystery and the details (the kind of comments most of us would kill for where people take note of the foreshadowing and little details as they read and point out "oh was that a hint" or "I see what you did there" and tell you their theories) when the OTP doesn't even kiss until the final chapter. Getting a following in fandom is just as tricky as original work, just as based on luck and cliques as well as quality and trends, and looking down on people writing genuinely amazing works just because they're doing it for fun or about pre-existing characters is the same kind of disrespectful. Sure, writing original works is different, but you don't have to look down on fan creators like that. Looking down on anyone and saying "oh you just have to do X" is disrespectful. The same way everyone around here used to say "all you have to do to be popular is write BL". This community is better than that.

People still do this, lol. I've gotten some pretty epic heat from writing a BL.

But yeah, I get both sides on the fandom thing. It's not just writing, either. There's a long-standing awareness in the art community-- particular among those of us who do a lot of commissions-- that crappy fanart will make you more money and attention than really good OC art. Obviously good fanart will get even more money and attention than bad fanart, but still.

All that aside, I've seen beef both from writers and artists in this community for a while now. Artists don't feel valued, writers don't feel valued. It's a bit of a subjective field and naturally, the individual skill level should really be the deciding factor with both sides.

But I do think there's a big discrepancy. Only once in a while do I see artists looking for writers. I very often see writers looking for artists. As was mentioned earlier here, one of the big factors is that most artists who do comics are also writers. Anyone can tell a story.

Problem is, a whole lot of folks don't realize their stories aren't that good, and that goes for both sides. But with art, there's a lot more technical aspects, it's easier to describe what's wrong with a picture. Anatomy or what have you. A story that just isn't good, is harder to critique. It's not impossible to critique, but I feel it tends to take more effort than what the average stranger is willing to spare. So we have a whole lot of bad writers who don't know they're bad writers, who want artistic skill level rivaling Miyazaki films.

If you can draw and you can write, even somewhat decently, then you understand how much time it takes to do both.

If you cannot draw and only write, you are less likely to understand the amount of work it takes to draw a page.

And then the overwhelming majority of writers come in here with no scripts, no real experience outside of fanfics or Naruto knock-offs that are pretty low-level, running auditions for artists of a caliber they can't compare to, expecting everyone to just be aware of their greatness as a writer, offering Exposure Pay(TM).

So artists are generally upset that they are undervalued because... they are. As an entire populace, basically, by the overwhelming majority of 'Looking For Artist' posts that they are constantly exposed to.

Writers are generally upset because they are undervalued because they're constantly reminded they do less work than the artist, nobody is looking for writers, etc etc, which is also true. The overflow of bad writing has drowned the ones worth working for.

Neither group is wrong. The problem is that there are SO MANY abusive/uppity/bad/inexperienced/demanding writers that it's just damaged the experience for everyone.

Sidenote: There's also a lot of really bad art, and I don't want to overlook that. I consider my own work barely at the level of acceptable for a professional comic. The overwhelming majority of canvas artists are just not skilled enough to be publishing and also tend to be oblivious and have a lot of the same issues with the toxic writers mentioned above. But since writers are so much more common than artists, they have to face wading through all this bad art/not skilled artists to find a single decent one and have less options. I actually have a hard time on this site with the way a lot of comic critique goes. I have seen countless critique requests where people focus on all these minor things like, "oh gosh, I think you should maybe just touch up your lighting", when the anatomy is atrocious and the art is genuinely just hard to even look at. But I've rambled enough here.

I just want to drop a little thing about writing vs. art that I think gets overlooked by a lot of writers... The artists have to do every step a writer does. So often I see writers trying to factor in things like "brain-storming" and "research" and "draft-writing" into how long the writing takes them but, like... artists have to do the same thing lol. They have to do visual development for characters and setting, doing multiple iterations to see what reads well. They have to look up and practice drawing the rigging of a 17th century tall ship, or the skyline of 1920's New York City. They have to try multiple drafts of panel layout and composition before they arrive at the final sketch. And it all just takes longer just because it physically takes longer to draw than to write (it takes me the same amount of time per page to arrive at the final script as it does to arrive at the ROUGH composition - not even factoring in the time it will then take me to complete the page. The amount of time it takes to describe a crowd and the feel of it is not even in the same zip code as the amount of time it will take to draw it).

So, like... it's not "undervaluing" writing to say that it's just faster to do, and I say this as someone who is a comic writer-illustrator and also a prose writer, so I think writing is pretty cool. But there's just no comparison. It's really not an insult to writers to say that artists deserve more compensation or more consideration for their comfort/interests because if we actually valued both skills equally, they should get more based on time committed alone.

It's absolutely fair to ask for a writing sample before agreeing to a collaboration. However, there is no way in **** that I would post a novel online available to the public without going through the legal process of formally copyrighting it. While a creator technically owns the copyright as soon as the work is created, it's much harder to protect that right if the work isn't formally copyrighted.
(I don't have a dog in this fight though. I try my best to avoid collaborations because I like to eat.)

I'm available, but I charge by the hour, lol.
You do make a fair point on that, but I think as a whole, artists are more aware of where they went wrong without having to be told. Writers may be able to smooth out plot holes and grammar issues on their own, but they may be oblivious to a section being too awkward or confusing (although occasionally there are art-driven sections in comics where it's hard to tell what's happening, so that's not quite limited to writing). I also see a lack of cultural knowledge in some amateur writers; which can lead to not knowing how many tropes are too many tropes, using a stereotype that is cringey, accidentally including anachronisms or geographic inconsistencies, etc. Not that that has stopped a number of popular writers from making money, so maybe the larger world doesn't care, lol.

Re: Fanfic and fanart
Of course, a lot of it is terrible and is basically riding on the tails of the original work, without adding much merit. There can also be legal complications with fan work.
HOWEVER, a number of classic literary works could feasibly be called fanfic. They didn't have the word at the time, or the internet.

Personally, I could care less what novels someone's written, since that doesn't really show whether they have skill in comic script writing. But I would definitely expect to either see a completed comic they had written, or other script examples. And I would expect anyone looking for an artist would have a proper, finished script (or at least the first six months to a year of episodes) before they even try to find an artist. Nobody wants to get involved in a story that ends up not being good, because they couldn't go over the script before they decided to join in.

Artists put our work out there all over the internet, and especially given the AI issues lately, it's very much at our own risk. But that is our portfolio, and those are almost always our best, finished work. So I think it's only fair to expect writers have the same availability of their portfolio, or at the very least, a script we can see and read before deciding upon it.

Writing of course has technical elements, but anyone writing a story (and that can be either someone who is just a writer, or a typical artist who writes their own script) can definitely have mistakes they don't see. It's a large part of why I get frustrated with the community being so painfully gentle with critique. Obviously I'm against just being outright mean, but the delicateness of people toward those who genuinely need earnest, real critique to ever succeed is... despairing. And again, this is an issue for both people writing and who draw. I see more bad stuff come through here and on canvas than good, and most of the time the artist/writer/combo/whatever has no idea that this is probably the main reason they aren't getting those subs. It's sad.

I thoroughly enjoy a good fanfic, don't get me wrong. I've enjoyed some fanfics more than the original work they were based on. It's just that those really good ones are quite rare.

Yeah, no matter how I look at it, it's safer to make your story public accessible on the internet on a site like Tapas that logs your upload date, than to privately send it to a collaborator. In the former case, if someone decides to plagiarise your work, you'd at least have proof you wrote it first, whereas your collaborator can take your work and run without leaving a trace :'D

Tbh I think it's just as difficult to give a good critique of writing as it is to give a good critique of art. Sure, anyone could look at a technically flawed picture and say 'it looks wrong', but the only reason you can't do the same for writing is because you have to take the time to read through it; but after you took the time to experience the whole thing (which only takes you a second with a drawing), you can also just say 'it feels wrong'.

But yeah, it does take longer for an artist to evaluate a writer's skill than vice-versa, which means a higher opportunity cost for artists wanting to collab :sweat_02:

I agree. At the very least, if you're collaborating or even hiring an artist, you should at least have a solid script to show them, since I think it really impacts if they will even work with you, let alone stick around. We all have to showcase what we can do, after all. I don't expect a writer to work with me if they can't even look at my previous work, and specifically in the field of comics. I think we should have equal expectations in that regard. We're both at risk of theft to have our stuff out there, but honestly, I seriously doubt anyone is going to steal a script here, and if they did, it'd probably be fairly easy to prove the original author. But there are always risks. That's just part of the job.

And I agree with your sentiment about good critique. Especially the factor on time. I think people are just less willing to put in the time to critique a random stranger's writing than the ten seconds it takes to look over a picture and say, "that knee looks wonky", or what have you.

Goodness @HGohwell, I have also written fanfiction, calm down! That is not remotely what I'm talking about. If we're talking about whether or not an author can really do the marketing hustle, doing the hustle on an original work is WAY harder. If we're talking about whether or not an author can make a story from scratch, that is harder. If the collab you want to do is a fanfiction, then it won't matter to do something original.

BUT if you want to do an original work as a collab and have zero original works in your history than it's gonna be a hard sell. That is the thing I'm trying to say. Too many people pop up on these forums with zero experience and the first thing they want is an artist to draw and basically write their original IP comic for them. But, working in a collaboration is a more advanced effort in my opinion, and they should just write for a while on their own before they branch out to expanding to multiple people.

1 month later

closed Mar 6, '23

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