Something has come up a lot in discussions of the TADC finale; a criticism I don't think I've ever seen before-- there's this insistence that (for those who were dissatisfied with it) it could/would have been better if there were more writers working on the project.
Specifically, the idea seems to be that all the (alleged) self-insert/pet character issues with the story progression are simply due to the fact that there's only one writer-- not because they were being overworked, but because a lone writer with no one to "keep them in check" simply can't help but fall into these kinds of mistakes.
And that...irks me... =_=
Now, I could make this a T/F topic, but I am not going to, because I think there's a lot of nuance to this issue. So I'll just leave the question open-ended and let everyone engage with it the way they feel.
Personally, as a lone writer who has pretty much always written alone and probably will always write alone: if you actually think a singular writer on a series with a SINGLE-DIGIT number of STANDARD-LENGTH episodes is some kind of insurmountable liability-- I'm sorry, that's called a skill issue.
Like, call me conceited, but writing a cohesive story of that length by yourself is just not that difficult. I have seen it done, I have done it; it's not hard. The only thing that makes it harder in the professional sphere is speed-- you do need to be done writing each episode within a timely manner, if you don't want the entire series to take 20 years to produce.
But keep in mind, GLITCH is an independent company-- they had complete freedom to give Gooseworx as much time as she needed to write each individual episode, let alone the entire series.
They could also have chosen to simply wait until the full series was written before adopting the show in the first place, or just generally prioritize showrunners with complete screenplays.
My point is, time should not have been an issue, if all parties were behaving professionally. So, without hard time constraints, the only factors left are organization, and raw skill.
And I repeat...it's not that hard. If you don't want your story to be a mess, it doesn't have to be; if you don't want a pet character or a self-insert, you don't have to write one. These things don't just randomly "happen" to your story; you consciously choose to build them or unbuild them, with your own hands.
Tbh, I've had discussions about this kind of thing before; I think a lot of non-writers and very inexperienced amateurs don't really understand how much meticulous decision-making goes into writing a story. They seem to think it's like when you can't draw, and someone tells you to do a portrait of them, and you kinda just flail around with your pencil because you're not sure how to put lines in places. Maybe that's legitimately how it feels when you just start writing; I dunno.
But that is not and SHOULD not be how it feels to write as a mature storyteller. Especially as you study and discuss storytelling, and become aware of these common pitfalls as things to avoid.
Whenever I feel myself forming a pet character...well, first I celebrate, because a character you feel highly attached to is actually excellent motivation to work on a story; in the right hands it's not a detriment at all. ^^; But the very next thing I do is start strategizing on how to keep the other characters relevant, and give them similar amounts of depth. If my pet has a strong dynamic with the MC, I start crafting unique dynamics for the other characters. If my pet has a cool superpower, then I start brainstorming cool powers for the other characters to have, or an equally strong weakness for the pet that will allow other characters to shine.
I guess it would be easy for me to just let the pet character take over the whole story, especially without a co-writer to stop me...but, y'know, since I take my work seriously, I feel obligated to stop myself. ._. Rather than relying on some kind of outside observer to force me to write well; I tend to just do that on my own by critically reviewing and redrafting my stories. It's not impossible at all, and I'm sure many writers do it every day.
Of course, that isn't to say that anyone who does need collaborators/co-writers is some kind of inexperienced hack; everyone has a different process and different conditions for their creativity to thrive. I'm just saying that the idea that it's "necessary" to prevent writers from ruining their own stories through sheer self-indulgence (?) is kind of an insult to the craft of writing. Just because you can't do something doesn't mean it's a mysterious magic no one understands; ask an actual writer how they avoid these problems and you'll find that it's actually very simple, with or without writing partners.
...BTW, all this ignores the glaring reality that it's still possible to make writing mistakes as a team...people accuse Helluva/Hazbin of many of the same flaws, and it has multiple writers. RWBY in particular got worse after expanding the writing team; repeating many of the same mistakes and inventing insane new ones. I think management, studio culture, and creative philosophy has a lot more to do with writing problems than something as mundane as the size of the writers' room...but anyway, what do y'all think?