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Apr 2020

One of the biggest things I see is A) too much lore jammed into the story and B) too many POVs from characters we probably don't need to care about.

A) Too much lore -- what is the more important thing people need to understand about your story? What parts of the world should I, as a reader, know about versus other parts of the world that doesn't need to be explained. Do I need to know how that world came to be? Unless it connects to the main plot of the hero traveling to defeat the horrible dragon -- probably not. But do I need to know that history between humans and dragons are missing? Sounds likely. And even then -- I figure that side by side with the hero along the way.

B) Too many POVS -- Who are the most important characters to the story and why should I care? This happens when you get a big cast of characters and end up forgetting about half of them or trying to link them all to the task at hand. I don't need to know why the baker's son is lacking ambition if he's there for 1 scene. I do need to know why the princess wants that dragon heart if SHE is the one sending the hero out to get it.

Check out Sanderson's lectures, they are great (and he is a famous fantasy writer)

tolkien sort of created a lot of tropes for fantasy that a plethora of authors that came after burrowed from.

some might even say he created world building which personally i think might have crippled the genre

That can depend on the story. For myself, I say more than 6 is too much. and I mean character POV as in "the character having the screen time to themselves. We're seeing things from their POV"

Because my question will always be -- "does this character need screentime? Are they important enough to add to the narrative?"

How about this

A lot of folks rightfully warn about too much world building/lore (especially if crammed into the story itself- it's totally okay to think about and develop these things without it all being explicitly being present!) but I'll offer the experience of someone on the other side of the stick, not enough world building.

A pitfall that I'm experiencing with my current comic is that the world building is rather half-baked in a lot of ways and thus I don't think I'll be continuing the series after I complete the upcoming season/arc. The reason being: I initially wrote this world simply as a vessel to tell a short one-shot and get my feet wet in webcomics, so like literally everything about the world was designed to service this specific story and I also conceptualized the whole thing in a pretty short span of time, like 2-3 weeks maybe?

But what I'm finding now as I write the next part is that there's just a lot of inconsistencies or luke-warm ideas that I imagine will only continue to stand out more the further I go. I can't help but feel as though if I had spent some more time just setting up the basic rules and concepts of this world the whole thing might feel more cohesive... but alas it was always kinda meant to be a "one and done" kind of deal lol.

So yeah, I think that's what I'll take moving forward before starting another fantasy project- even if it's for a short story- is to just spend a little more time setting up a solid foundation to build upon. I think it's still fine to explore and develop intricacies as you go- I could never be one of those authors that literally develops the entire world before getting started, I think- but you have to have solid ideas and rules in place first to make everything feel cohesive :sweat_smile:

I totally agree with Rhonder ! Someone told me one day having a thorough lore, (even facts that are not going to appear in the story) helps a lot to avoid inconsistencies.
I don't think it's quite necessary for short stories, but for long series, it helps a lot.

And as a reader, I love lore. Not too much in one go (like Tolkien with his Shire @___@), of course, but unique lore / world can give a lot of appeal. The hardest part is building it through the whole story, or even in small details that could be ignored in a fast reading, but will reveal themselves with a second one.
Characters are still the most important I think. I don't really mind multiple POV, but some stories are more suited to it than other. The downfall side is making all of theses characters likable (in a good or bad way) for the reader. That's hard.

Be careful with what you USE in your worldbuilding. It doesn't matter how much you make, any hobby works nowadays and it's equally valid with others, but don't let it display so much in your stories that it consumes the plot and characters. No 50 page prologue detailing how the gods created the world, got betrayed by Fantasy Satan, and the various races took sides in all of it - unless it's about said gods/not-satan. Doesn't mean you can't make that story for yourself! But if it's about farmboy who learns how to shoot fireball, better to stick your plot to things getting set on fire, and making scenes that are relevant to that or the characters that get involved in it.

I like to think of it as worldbuilding is for you, the author--but not for the story. Sometimes I'll be writing a part and I'll realize "ah, my characters are just telling me, the author, what to do next by explaining my world." And that's a good sign to store that segment somewhere else and go back to writing the story.

But my advice for a fantasy comic is to limit yourself--you can keep convoluting and twisting things forever, but you do need to reign it in, or you end up with what happened to LOST and Once Upon a Time--just a complete mess that never had a good solid ending.

WHAT?! NOOOOoooOOoooooooooo :cry_02:

:cry_01: We'll see how things are looking in 2021 but those are my current feelings- I have loads more story ideas for the universe but I don't have as much faith in the world building recently :sweat_02: Either way gonna try and knock S2 out of the park~

I tried to avoid to explain the lore/world building first like "In the Beginning blah blah!" so it can't overwhelm the readers and start first with a bang. World building is not easy and one of the hardest to make stories but as a fan of Geography i'm looking forward on how far it can go to my comic. If you are inconsistent then just don't.

I really do love to write multiple POV's it helps me convenient to write the lores and such without needing to narrate everything while there is action going on. It needs to be interesting and be relevant just like i had 2 Chapters for solely dedicated to that character and after it switch to MC POV's.

I wanna say is try to avoid cliches? I know they're easy to use but sometimes it's over played. Like the cliche of "some ordinary person is actually powerful so-so and don't know it yet" or "someone is secretly something and has to hide it".This is personally me, but I like when the protagonist is an ordinary person who still remains the same in a world that is full of magic; despite all the stuff they go through, they still remain that same person with a changed perspective or something.

If I can think of anything when it comes to fantasy is all the time wasted on the environment, extensive lore, races, creatures and world is utterly pointless and useless when your story is boring as all hell. A good example is this film:

the universe is just set pieces for an otherwise bland story and every, single, goddamn fantasy story I see suffers the same problem: they're more concerned about deep™ lore™© then they are about just having a simple story and characters that connects it all. Honestly you can go very barebones when it comes to fantasy, it doesn't need to be this complex world you focus on and neglect the main plot. Sure you didn't name and categorize all the billions of species or thousands of years of history but if you put more effort into a story with a beginning, middle and end, the readers wouldn't care. Start small and keep it simple and you'll be rewarded in time.

-Don't be too caught up in preexisting lore. Not all mermaids need to be like the Little Mermaid. Not all vampires need to be like Dracula. Not all fairies need to be like Tinker Bell. I think you should allow yourself some wiggle room to take magical creatures in your own directions and be creative about it.

-Using made up substitute words should be done when it makes sense. If fairy folk meet humans for the first time and call them "No-Winged", OK that makes sense. However if they are all the sun "Soolaloo" and swords "Wapilukoo", you are just going to confuse your readers. Just call them by their English names.

I say don't be bogged down by standard convention when it comes to Fantasy Tropes.
Like Elves don't have to be flower children and Mermaids don't always have to have a human top half and fish bottom half and the like.

I just thought of one thing since I'm creating a fantasy webcomic: don't overwhelm yourself with creatures. What's great about the fantasy genre is it gives a huge variety of ideas to work from. Of course, you want your nomhuman creatures but try not to throw every creature you can into the story. You don't overwhelm yourself! For my story I'm only using fairies, elves, kirin, centaurs, animals that have different features (like a cat with horns or deer with fangs)