For my two main tabletops, they're both planet-sized. I'll make Clareshea into a comic, dunno about Azuoi.
Clareshea; Almost everything in nature wants to murder you. Don't touch the purple flowers, those hold your souls. And don't worry if a massive wyvern descends from the sky and asks for a corpse; They're the reapers. The deities actually show themselves to their followers, and show their appreciation by not having bad events happen. Everyone has magic, but not like Azuoi; You see, Magic is your Dharma. Your Dharma is divided into four types; Melee, Agility, Magic and Holy. Your Dharma is shown at birth, and you cannot change it. One's magic is different than others, IE; A Squire is capable of using their own magic to increase their allies' strength for the most part, while a Monk is capable of healing others or summoning the forces of nature that they have an affinity towards (Ice, Wind, Poison, Holy) to deal damage to others. It's also quite a deadly place to live with plenty of war, but it's at a time of peace. For the most part.
Azuoi; A much more peaceful world, where Magic runs differently from others. You see, everyone will grow into their classification of Magic divided into Skirmish (Mostly offense), Barrier (Mostly defense), Reflex (Dodgy Glass Cannons), Standby (Support), and Assorted (A mix of all four, but usually are skilled craftspeople too.) Schools and other organizations for learning are much more necessary than Clareshea's system. Races are more capable of creating hybrids, there's quite a larger amount of people compared to Clareshea due to the souls not being connected to flowers, and there's a lot more deities. (Compared to Clareshea's 7, there's about 40 or so more.)