The sepia does have a nice tone to it. It's not overbearing and provides contrast.
Just a personal note, if you can get away with it, always try to have your shadows as a dark color rather than just black. It can change and entire feel for a comic.
Like having the color set to orange for a warm moment, blue for a cold or sad, and red for anger. It can help with what types of emotions you want portrayed for a scene.
Hello, I need help! Some people told me that in my comic Life of Panda1, sometimes it's difficult to identify the main character, and that I could try coloring it in a diferent color. So here it is:
Is it better? Should I use a different color for the main character? Stick to just one color?
Thanks!
I personally didn't have a problem figuring out who the main character was. She is the first one to speak and she has a different hair style then everyone else. These are two important ways to make the reader know who the protagonist is, and you did it.
While I kind've like the idea of the main character being a different color, I don't think it's entirely necessary.
Hi there! I'm working hard on my comic, Xander's Legacy, and I have two versions of the same panel. I would like to know what version looks the most appealing to you. Should I use thick lines or thin lines? How's the shading? What do you like and dislike about both pictures? Please let me know.
A:
OR
B:
The hard shading definitely looks better. If you want to use a softer style of shading, you really need to blend it more. At the moment you're using the softer brush as if you're cel-shading, and the soft edge makes it look untidy rather than giving it depth or realism. Make sure you stay within the lines either way, and try to keep the edge of the shaded area smooth, so people can't see the edge of your pen strokes.
For the inks, the thicker lines look more dynamic, and you've got some variation in line width there. It does make mistakes in your lines more obvious, though. For both styles, it would look better if you drew the lines more quickly, so you get a smooth line with less wobbles. If you do make a mistake, or need to join two lines together, use the eraser to hide it. Also, I don't know what you're using, but your lines are blunt rather than tapering off, so you might want to consider using a tablet with software that supports pressure sensitivity.
For both images, there are some anatomy issues. The most obvious one is where you haven't drawn the hands. For tricky poses like this one, take a photo of yourself or a friend/relative making the pose you want, and copy it. Don't cover up the hands or feet to avoid drawing them. It will look weird and the readers will know, and if you don't start trying, you'll never get any better.
The first one catch my attention first. Though, I'm in no position to give criticism and point out helps like others- A stood out more than B as it's more bolder and cleaner. It's more pleasing to my eyes at least.
B might seem more recessive compared to A. The font seems like it's fading together with the background- maybe if you put an outline around it it'll separate from the background and give more impact.
//Cheers on you from the sideline //
Actually for me the problem is not with the character but with the compositions of the panels.
Your drawings are nice and your characters are different enough, but when you draw a comic there is some rules you might want to follow so the readers can understand the action and where the characters are.
Here I tried to do a quick drawing to help understand what causes the problems (I actually spend a while thinking about this haha, composition is tricky) :
First of all, as you can see, in the second panel, the action lines were in the wrong direction. She turns her head to the right, so the line should guide the movement. I also add her friend behind so we might understand better were we are)
On the third panel, what I add is not necessary but I thought it would be easier to understand that the person who's talking is not on the set with the bubble lines going out of the panel (and as the girl in her costume is somewhere to the right, the bubble should point to the right).
On the fourth panel, the girl in her costume was in the wrong direction (it might be easier for you to draw a rough plan of the top of the set to understand better where are the characters, and where they goes).
Also it's better to keep the sister to the right in the different panels, because it's easier to recognize her right away (you might understand better why by reading this1) . I add her shoulder, it's not necessary but I think it's more readable.
In the last panel I had to change the posing because I changed the direction of the character in the previous panel, so she would have been in the other way, not looking at her sister anymore.
And that's it, I hope this will help you
Composition is really hard, I have myself a lot of hard time with it, I think drawing a comic is 80% about thinking of the composition (which makes me sad cause it's really a pain in the ass).
Hm. I like B, if it had the font direction of A. Thinner lines are definitely better, however it would go so much further if there was a bit of line weight (Even just the lines that are against shaded areas, or the back of the hair, etc) It makes things "pop" more, which is what I'm assuming you were trying to accomplish in A. Also, your font direction in B is a little confusing. The top line is angled in one direction that the second line doesn't follow, giving a very confusing sense of the direction of movement (this is also apparent in A but to a lesser degree, however I like the extreme angle a bit more --it gives a more immediate feel of fast movement) .
Hi! so i've been playing around with how i color hair and I was hoping to get some opinions. If you think theres anything i could change to make it look more visually appealing if you think it doesn't.
I guess whats really bothering me is that near the middle and towards the end, the hair just seems to feel like its gotten flat. :\
This depends on what style you're aiming for coloring wise, but often times its not a good idea to shade/draw every individual strand of hair. Drawing every individual strand can make hair lose its appearance of volume, and as a result make it appear flat in a drawing. It's easily remedied by treating the hair in clumps! If you group the strands into shapes, you can easily show the volume of the hair and avoid making it look flat. I'm not exactly sure how to word it so I hope you don't mind that I drew over your drawing ^^;
however! if you did want to keep drawing the hair as your example, you could try to shade/push the contrast. in your example, i'd push the shading in the hair that goes behind her shoulder, like so!
Hello again! I'm experimenting with art styles for my main manga/comic and I'd like your opinions on the change.
It's an action story with a good chunk of slice of life parts between heavily violent arcs.
The first one is my current go-to style
This is the new 'experimental' style (takes more inspiration towards this manga's art)
I'd just like your opinions on whether or not this new art style would suit some of the manga's serious themes (burden of guilt, amnesia, death). I guess it could be done in an ironic sense.
Do you think this is a good move? If so, what can I improve in this new style? If not, what can I improve with the previous style?
Experimental page give the story, as I see it, some darker edge, like in "dorohedoro" or Nihei's early works. It looks more interesting/challenging visually and the textures bring good "obsessive" feel to it. It's somehow hard to make a real comparison - cause there's almost no backgrounds in the first page shown, - but overall, I think more detailed style works better.
P.S. - I like you frame and page compositions. They are dynamic, with good rhythms and dark/light balance. Great work.