This REALLY helped me @DokiDokiTsuna I canāt thank you enough, Iāve been struggling particularly with the palm (fingers Iāve definitely gotten the hang of) and how to attach the fingers onto the palm. These tutorials are amazing. Thank you!
I see, thank you for your input @BoomerZ this will help me as I get to drawing more of my comics, especially with any added time constraints.
Also I totally agree with what you said about other parts of the body (such as and especially the arms and legs [speaking from experience]), unless a more cartoon style is what youāre going for I think real life references are better for this.
I follow the big to small principle.
First draw one big and easy shape and then take it from
there and decide if I need more details.
For hands this means that I draw one of those gloves without
seperated fingers. I do that when I draw from memory or from
reference. Then I decide if want to add the fingers or not.
When I work from reference I would check if I have the
basic shape correct and then go to the next step.
I normally draw hands as "claws" or "mittens".
However, for breaking down shapes from real-life references -- I "sometimes" split things at the joints (usually ball-and-socket or hinge b/c easy to understand although it's actually much more complex):
- Palm -- where hand starts from forearm, connected to wrist. Pops out from wrist so there's a place to hold stuff like an orange or a cookie.
- Finger -- mittens with lines. May possibly split into separate fingers or bend each finger into 3 segments as needed.
- Thumb is on one side -- different for left and right hand. Check with your own hands for reference.
Aww! I love the cute style of these hands, Iāll study this for my comic TFF (The Farmyard Funnies) @lizardlullabye Thank you sooo much for the info!
Ooh ok I think Iāll try this method out, it looks very promising. Thanks! @Lensing
@heyroxi yeah I usually hide the hands too, but Iāve kinda had enough of that cause a lot of my sketches are often missing that dynamic if itās an action scene. In other words, thought I should face this challenge head on, but I still needed a hand (sorry had too š¤£) in getting started. A lot of people suggest 3d models as you have, I havenāt used many of those so Iāll give it a go, itāll probably be a helpful resource for posed and training. Tysm! ļø
Ah hands! The beginnerās biggest obstacle. Hereās what Iāll recommend.
Understanding the hands:
there are two things you need to understand about hands while you draw them. First is that hands are 3D shapes and you need to think about all the planes of the hands while you draw them. Practicing contour drawing and shaping out a āTron gridā over the hands helps to understand how they work as 3D shapes from the many different angles you will see them from.
The second thing you need to understand is how hands are dependent on other parts of the body. The hands are connected to the wrist, which is connected to the radius and ulna etc etc. when these bones move, so do the bones and tissue of the hands which effects their shape.
If youāre looking to fundamentally improve this, the ol saying of practice practice will be the best way to improve.
What I do:
Iāve learned to draw, and I could spend hours putting together poses, but I prefer to set up my poses in Magic Poser. I will confess that I trace the outlines from the application in order to save time planning out my drawings. You can do that too if you need a shortcut that will allow you to retain your penmanship. I wouldnāt use it as a replacement for training, but when you feel you have the drawing fundamentals ingrained in your brain, it saves a lot of time drawing hands, plus everything else.
You can see some of the hands Iāve drawn with my characters in this picture.
Hope this helps
Tutorials are fine, but if you want to improve on the expression and movement, I recommend drawing from life. I used to do tutorials and use references, but it wasn't until I started doodling people whenever I got a chance (on the train, bus, park, etc) that it finally clicked and became something I don't have to put much thought into.
The thing that got me better at drawing hands was to stop seeing them as hands.
I think what people struggle with is they have a hard time forming each finger. But when you are drawing a comic, you can't hyperfocus on small fingers. Instead, think of a hand as a shape, similar to a crumpled up wad of paper. Similar to drawing a wad, your focus should be where the lines are.
@skullforceagents @kyupol @Azifri @NickRowler @RED-VELVET-CUPCAKE
Y'all, seriously, thank you so much for all of this info, its helping so much fr. Peace to all ļø
The advice that helped me the most was that hands are diamonds(?) or hexagons, not squares. When sketching out hands i draw the "body" of it first, not the fingers, and make it like... well, somewhat like a hexagon. Then when I sketch out the fingers, their positioning is more correct. Also - just draw them a lot! Draw draw draw. Don't feel afraid to trace hands in practice, including over and over again, just to start to understand the shapes and how they work. Study hands from references! You can use your own hand for this too. These are what ultimately helped me learn how to draw hands, though I'm still not fantastic : P
@NGChloe I see, Iāll try that method out as well. Thanks for the tip!
@annuskabriar huh, never tried a diamond shape before, Iāll try to combine it with the hexagons Iāve been doing. Other than that Iāll keep practicing finger attachment THANK YOU
@ryoko Iāll look into that! Sounds like a very solid approach as well. Especially for any specific or unique hand poses I come across. Thanks so much!!!
And remember everyone, posting on this thread does not only help me, itās helping everyone who looks at this thread here learn more about drawing hands so to those posting, looking to post or having posted, a huge THANK YOU TO YOU! ļø