It's hard. As somebody who has managed to scrape a modest following (not enough that it pays my bills or anything, but enough that my comic makes a bit of money on the side) the one thing I'll say about modern webcomics is that they're not like old webcomics at all.
Old Webcomics were like... you could pretty much upload something about any subject and in any style, and so long as it looked half decent, had a few good jokes or a nice concept or atmosphere, looked good on a monitor, you might get some following if you did a few banner swaps on websites, and if you had about 2000 readers, your webcomic would probably pay your rent.
Modern webcomics are a brutal, crushing attention economy where your comic needs a brand, it needs to launch right out the gate with professional-level polished art and presentation and a really strong story hook established in the first few pages, it needs to be marketed regularly and to the right people and with promotional assets that look well-designed and... It's hard.
The drawing itself isn't bad, but the contrast throughout your comic (even on the cover) is way too low; there are a lot of really similar dark tones and half the panels I can't actually see what's happening (like this episode. I literally cannot see what's happening). I think you need to calibrate your monitor brightness, maybe getting help from a friend, or comparing on a phone set to "auto brightness". This lack of readability would immediately put me off reading your comic, and overall it makes it look more amateurish than your drawing skill ought to.
Your hand written text (and honestly, I'm sorry, but a lot of the inking on the art) looks sloppy and rushed like you just left the pen stabilisation on too high, and didn't press undo and redo parts that came out floppy looking or not clearly defining a shape; just left them. Or like there'll be a tail left where you lifted the stylus but you didn't take the care to just quickly rub it out with an eraser to neaten it up. If you're going to present something to the public that represents the best you can do, it needs to actually be the best you can do, and that means going back and carefully making sure it looks tidy.
Webcomics are really competitive, so if you want to compete, you're going to have to raise your game, because the people who are earning money are putting in a lot more effort than you into making their comics easy to read, making their presentation look tidy and finished, giving their comics a clear brand identity and publicising it widely and regularly. It's hard work and tiring, but that's the honest truth of what's required to build an audience, and it goes double if you're outside of popular genres like Romance or Isekai Fantasy (and going for a Homestuck style thing, but where people actually have to leave the comic and go to youtube for certain parts is going to be a really hard sell, you're going to need to basically work twice as hard to sell this as a more accessible comic that doesn't ask readers to do things like that).
I'd strongly recommend you spend a bit of time sorting out the contrast balance of your comic, learning how to make speech bubbles that aren't just the default oval tool, sorting out the panel spacing, reading books or tutorials on typography and just generally looking at all these little "attention to detail" things about comic creation. Your actual drawing is fine, but your sloppy presentation is bringing the whole thing down, which if you want an audience in such a competitive medium, you just can't get away with these days.