15 / 21
Oct 2017

I have like, 3 games in mind, haha!!

2 of them I want to be visual novels. I think this is probably the easiest way to adapt from a comic? It's mostly art and story based, and there are programs out now to make them so you don't have to program everything from the ground up. I think it would be a blast to make the art and story for that!

I already work with a team of people for my comic, and I think for visual novels we would have almost the same roles. I'd probably leave the actual game construction to someone within the team and just provide assets, art direction, story direction, and production management.

One of them I want to be less serious, like a casual "hang out and date characters" sort of thing that's probably not canon but could be. The other one though, I want it to cover a period of the comic's timeline that we don't get to dive into with the comic proper. I honestly think both of these have a high likelihood of happening at some point when we have more monetary resources!

The 3rd one has less of a likelihood of happening... but I think it'd be super cool to have a console/PC game similar to Deus Ex in how you're going on missions, gathering intel, and your choices affect the outcomes. I want it to feature my main character and go in depth in his life like 10 years-ish before the comic begins. So it's another one that's technically canon but didn't make it into the comic itself. This one though... I would definitely have to license it out to a company and then we'd help with writing and characters and making sure it aligns with our property.

How about you? Did you have any in mind?

The only type of game I would be interested in making is a dating sim. I suppose if I invested enough time I could build one myself with RenPy. But I would like to hire a couple people for music and maybe background art.

That's actually a goal for one of them that's coming soon~ ^W^

My current comic can't think of what genre of game it would fit, maybe fighting but fight scenes are far and few between outside of story. But my old comics are kinda surreal and I could probably get someone to program some sort of walking simulator/top down game while I did the visuals/story since I'm pretty good at pixel art/animation and even 3D as well.

Man I wish I could code for the life of me and use unity but I as usual I sat down on one baby tutorial in school and noped out of there.

My comic is all about nostalgia, and I think what would fit my comic best as a comic is a homage to the old beat-em-side scrollers like Final Fight, River City Ransom, Teenage Mutant Ninja Turtles IV: Turtles in Time, Streets of Rage...

Or more recently, what Scott Pilgrim vs. The World the video game was like (which paid homage to those games)...

If anything I would want to make a nice easy mobile game for my series. For IOS or Android. Something easy to pick up.

The current short comic I am working on is sort of based off a game I made. We sometimes take games at face value because they are games. But really some of them, especially one's that have very simple, are just weird and surreal.

On the other hand. I was for a time trying to make a game for my series Crow's Worth. It was about how the MC (of the comic) being a picky eater and his sister has to buy ingredients for the perfect breakfast. I made some assets for it and was trying to put it all together in RenPy but ran into issues when I wanted to add a "mini game". More or less I had to program the mini game from scratch and even tho I read up on Python, I think what I wanted was too complicated. I do know how program in ActionScript2...so maybe I can through all my assets together in Flash...I dunno.

My open collaboration project Evotale2 was a forum game once and while its current incarnation is supposed to become a comic, my choice for a game it may become is absolutely certain: a Penumbra\Amnesia style survival horror. Even when we create assets for Evotale I always keep that possibility in mind, after all, with enough time, dedication and help with Unreal Engine it is totally possible to do this.

There was a very funny little moment once: when I was making a location, I placed a prop monster in one of the corridors and forgot about it; later when I was testing fog and lighting I was walking around and when that prop monster popped out at me from the dense fog, it really startled me for fraction of a second. I don't remember exactly, but maybe it is still standing there somewhere on the far side of the street, looking at us from the murky fog...

Right now our project is dormant because there are no collaborators involved, but it isn't going to die until I quit it and even if it won't achieve any semblance of completion it's still an excellent ground for practice and it will always be opened for anyone to join.


My personal project which is based on the same universe is aimed at depicting fantasy combat so its game incarnation will most likely look like a mix between Dungeon Keeper and Skyrim: open world + ability to control squads in isometric view or individual units in first person.

Funny you should ask this. So recently, I was browsing around Twitter when I saw this:

My story is about mermaids and mermen, and I'm not sure if it would be a good traditional game in a sense. I feel it would be a good otome game, though, and the player would have to pick between the two guys.

Personally, I would want someone passionate to make the game, and I would write the script.

Personally, I would adore having a video game of my comic!!! (though I don't know if my story really lends itself to gameplay). If I were to make a video game though, I imagine that I'd have to be really involved with the story visuals and musical elements. I would definitely do the whole thing myself if I could, but I'm not really all that great at coding, so if I had a team working on it, I would probably be pretty bossy. :sweat_smile:

-HONOR MILES

I doubt I could make one out of my current comic. It's a bit too down-to-earth and comedy focused. The most I could think of would be maybe a walk-around adventure puzzle game? Though I don't know how far that could get. I got other ideas for games unrelated to Low-Tier Jane, but for now those gotta be on a backburner. If I had to help in the development of a game, I'd like to help with managing time, money, and probably drawing some art for things.

A Visual/ Interactive Novel is on my bucket list of things to do with my comics, including my current title Pandora's Scar1.

Mainly because the story is the heart of this title, and I'd love to have a medium which either enhances the experience or provides a 'shortcut' for new readers to get interested in it. And the casting kind of gives it potential to be a reverse harem setting : P

Although if someone came up to me and said they would like to make * insert any game genre * with my concept/characters and their terms are fair, I wouldn't say no! (hey one can dream)

Since I know zero programming I'd only be able to help on the script and making assets. ^^ If the other party is competent and committed enough (again, one can dream) I'm comfortable handing over the bulk of stuff and just playing consultant so things don't go too far off the rails.

Almost everything I write is secretly an impossible desire to have an Arc Systems style over the top 2D fighting game based on it. So much style and flash! So bad ass! It'd be so epic. I'm already tempted to modify earlier game sprites just for the heck of it.

I know it's pretty ambitious but The Angel with Black Wings1 will be a animated 2D telltale game. I mean I could go with dating sim but I don't have enough characters for that.

CHAMPS is obviously a fighting game... or maybe a mixture of dating sim and fighting game. That sounds real fun. >:3

Anyway, I would prefer to be an animation director and concept artist/storyboard artist (for the telltale game) then just let others do the grunt work. XD

I'll be honest, I've been writing Jackie Welldrop1 as if it were a...
"Survival Horror"
...and adventure/mystery game.
I've told people before that "I don't write the comic, I play it. Every page is just the game taking place."

I would make my comic like a "Tales of" game with a dash of "Star Ocean" and to top it off a sprinkle of "Elder Scrolls" all into one game. WHERE YOU HAVE TO PLAY CO OP!

This is a dream I've had for a looong time haha. I've always felt my story, Those of Fate would work great in a JRPG type game. I'd be torn if I would want to make it mostly pixel art - think kinda like undertale, orrr something like a "Tales of" game. An interactive visual novel is another way I considered, but I think that would be an alternative if the others wouldn't work out.

Either way, this is something I've thought about a lot when I feel extra ambitious haha. I've done research on it and the costs a bit in the past, just out of curiosity. In an alternate universe I'd already have a successful kickstarter going for it and be making my comic into a game right now - while still working on the actual webcomic of course .
I can dream, right? :stuck_out_tongue:

Oh man. Since Vanguard17 is about space fighters but also a lot of interaction and dialogue, here's how I'd do it:

I'd want to work with members of Project ACES for the flight combat portions and members of the Mass Effect team for ground and role-play portions. I'd work with both teams to help provide direction and consulting for the game, but the game would have to be built to work as a game. I wouldn't want a visual novel for a space opera!

For me it would probably be the other way, I'd make a comic out of my game. Neither of my comics would make good games

I am a graphic information technology student (basically graphic and web design) with a focus in animation, and the animation classes are almost all for video game animation so I actually thought about making my comic into a game during a few of those classes.


I don't know anything about programming but I know how to make the art elements! I really dumbed down the plot of my comic for the video game I planned, so I have small cut scenes that explain the character driven aspects and then elevated the action and therefore increased the number of antagonists.
I kinda started it as a 2D pixel game and here's a screenshot of what I came up with for my 2D animation class