I'm gonna just go off of the most recent comic. I'd like to do this for every post in the thread, but that seems prohibitively time-consuming at this point...
Will I click on it?
Obviously yes, given that this whole thread is about the give-and-take.
Under normal circumstances, though, most likely not. The cover is decently composed, but lacking depth. The touch of the stars being visible in the villain's face is nice, but it's otherwise fairly flat. Honestly, after looking at the first chapter, I think your colors are doing you a disservice. I would be far more likely to click on it if it were high-contrast black-and-white. (that's me, though, I'm almost definitely in the minority there. Most readers want color)
What's my opinion
I skimmed the first chapter (to see what kind of first impression you made), and the last chapter (to see the most recent artwork), and what really stuck out to me was that your art is very technically oriented. The actual character drawing and acting is the weakest element by a wide margin. I can tell an enormous amount of care and effort went into the mech designs. Mecha is a SORELY underserved genre, and I absolutely adore the fact that you clearly have a strong passion for it. Definitely a lot of little 'clean this up, that could be framed better, needs more contrast here' things, but those are all small little 'you'll get better over time' things. I can see the effort and passion in the detailed depictions of the mechs, the technology, and the environments (something a lot of artists skimp hard on, so massive kudos for actually giving me a good sense of place right out of the gate), and that's the important part: it's the fuel that's going to keep you going long enough to improve all those little fiddly technical details.
What can be better
As I said above, the character drawing is very stiff. It's not easy, doing a series involving both round, soft humans and sharp, angular mecha. Being good at both of those is really difficult. I can tell you have a lot more experience with the latter, but not so much with the former. Depth, motion, and expressiveness are all really necessary to get the audience invested: The coolest mech battle in the world will still get boring if we haven't been made to care about the humans (or humanoids) piloting said mechs, and good character acting can go a long way towards getting a reader to care.
100% honest opinion
Okay, so as I said above, I skimmed the first and latest chapter, but I just went and looked through a few more to make sure of this. I'm... not entirely sure who your characters are. I understand doing setup scenes and cold-opens with non-central characters (I did it myself in my own comic, actually), but the entire first chapter is exposition.
There's nothing inherently wrong with that, but giving a human perspective to help anchor your reader in the world is really important. The general seemed to be doing very little aside from explaining things to the audience (from a meta perspective). The second chapter introduced the pilots, who I thought we were going to be focusing on, but then chapter 3 was almost exclusively exposition all over again. Once we hit chapter 4 I can see the cast of characters we're building, but I think given how long these episodes are, they should have been introduced earlier, and the exposition broken up over time so you aren't frontloading everything about the world onto the reader before they have a reason to be invested in the world.
As I said at the top, I genuinely think your colors are doing you a disservice. The black and white lineart, while flawed, is much better than the very flat, bright, marker-y palettes you're using. There definitely is a boost to readability with the colors, but in a very flat coloring-book kind of way, rather than one that makes the world feel more alive. I think the flashback scene in chapter 6 is by far the best your comic has looked, and I'd recommend using a more limited palette like that in the future; it helps keep things more readable without completely overpowering the dense details you've poured into your inking.
Also as I said above, regardless of all the criticism I've given here, I am genuinely excited to see an honest-to-goodness mecha story, and I really hope you keep working at it, because there's a lot of potential here, and it's very, very obvious you care about making this.