I'm Ģ¶nĢ¶oĢ¶tĢ¶ a Sick Boy started as an idea for an action-horror/ beat-em-up videogame
so this would be going right back to the original dream
Using existing games as reference, a 3rd person action-horror like Dead Space and Resident Evil with a beat em up system that's somewhere between Dead Rising, Tekken Force Mode, Castlevania and Devil May Cry.
The player is an asymptomatic carrier of a virus that causes any NPC within a 20ft proximity to mutate into horrid monsters. The player's condition also granted him unusual abilities to emulate different states of matter (liquid, solid, gas) that he would master overtime. The player unwillingly caused an outbreak & aims to defend survivors from the monsters. The game's environment challenges the player to find ways to rescue and escort survivors/loved ones to shelters and be cautious to not infect them too. If the player were to infect NPCs in multiples of 5 (5, 10,15, 20) the monsters could stack up and mutate into bigger monsters increasing the game difficulty. Some species of infected that naturally merge with groups of other lifeforms to create big monstrosities too (think along the lines of the Thing Movie). Combat required the player to explore those 'unusual abilities' mentioned earlier, to create an arsenal of weapons for fast paced combat. The player would switch between 'states of matter' for environment puzzles and against enemy classes.
Because it's a comic now, and storyline became a greater factor and was able to be more flexible with the rules. Had merged two other sub-game ideas into the comic series: An FPS Action Horror which would have been a DLC and a Fighting Game spin-off idea which became a Battle Royale arc in the latter episodes of the series.