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Feb 2021

So ever since I canned Drachenseele and the Dragoons I've been looking for a new idea on what new story to go with for my next comic/project.

just one problem: I really can't seem to find any unique ideas for my stuff or my character designs. Most of them coming off as just redos of ideas from Drachenseele or just basically being something that already exists copied more or less wholesale, but slightly tweaks and name changes to make it "original." The second part seeming to stem from my general desire to be successful by going "Well, people seem to like that and they seem to know what they're doing, so if I just do what they're doing, then I'll be getting along fine as well!" that ended up driving and eventually killing Drachenseele and the Dragoons as well.

Maybe i need to stop worrying so much about being 100% "Original" because nothing's ever 100% original either, but I don't want to rip people off wholesale as well, I just want a good idea that I can be passionate about to stick with it enough to do it to completion.

So how can I find new and original ideas that aren't just rehashes of old ideas or some preexisting thing with tweaks under a new name?

Thanks again for the help guys.

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It's like you already said - there is no 100% original idea.

I'm currently messing around with a novel where a man moves to a new town, buys a small coffeeshop, and falls in love with a slightly eccentric professor.... oh and the man can see ghosts. There are countless stories of people who can see ghosts across so many genres and I'm sure there are similarities in what I'm writing to some of those stories.

It's not about how unique and original you can be. It's about how you take what sounds like a fun idea and make it your own. No one would write the same novel as me. You can give 100 people the same prompt and you'll get 100 very different stories. You just have to decide what sounds like the most fun to actually sit down and do

Read your favorite stories. Watch your favorite movies and tv shows. Go find a writing prompt. There's a million and one ways to get an idea, you just have to try a bunch until you find what works for you

(Edit - sorry for the double post! It said error the first time!)

ALL of my ideas are rehashes of my old idea albiet updated with my new skills. Really ideas just come from.. I read or watch something I like and I go.

"I wanna do that but with___"

And over time it meshes with my old ideas and I create something completely different.

In my opinion. Im not saying this to be mean. You seem to want to guided every step of the way. From outlining to actual character conception. That kinda makes the whole process slower and might sour you to the ideas you previously thought was good. Im a planner who outlines all to hell but I have my doubts occasionally with some part..Usually I just put in something I like from another piece of media as a place holder and it usually over time meshes and becomes its own thing due to new context.

IE
I use media I love to create things I want

Frequcny Overload started as more or less persona 4 middle school edition blended with my old high school idea for a comic. Character design and all.

Smoke and Murders was fanfiction of a fanfic of a danganRompa mixed with my old ideas for a parady of Otome game until it became something else.

This just happens on its own. Nothing really can help you except yourself

To start, it's great that you've acknowledged that a lot of ideas aren't really new under the sun. That'll break down some of that stress of creating new ideas. In this case, I'd say that "original" for you would be "new ideas I've yet to explore". That could be a type of genre, types of characters, settings, or even relationship tropes.

For myself, when I want to think of new ideas, I think about the themes I want to explore. Doesn't matter whether or not those themes have been used in other tropes. The important theme here is to think of the theme. Because from there, I am able to translate that theme MY way.

A theme I love to use? Death & The Maiden. It's a common motif in many genres, especially horror romance, and it stems into many tropes: star-crossed lovers, beauty and the beast, immortality, tragic romance. Hell, even the mythology of Hades and Persephone is based in that motif. It's one of the oldest ones around, but it still becomes fresh each time.

Even more, themes shift tones depending on the genres you're working with. Sometimes, Death & The Maiden is tragic (especially if it's in romance). Sometimes, it's terrifying (horror), and other times, it's curious (fantasy, fables). You could even take it a step further and put it in modern settings (Noir, Crime, Slice of Life).

So when we already know things might not be new, we take their themes and see "how do they interact in other settings? How do they interact with other genres?" There is no one way to show a theme, and there is no one way to show a trope.

And just in general -- branch out a bit. You seem to do a lot with fantasy. How about seeing your character from a different lens, like comedy or crime or drama? The moment the tone shifts, the ideas and themes shift as well. Or maybe they don't, and they become stronger.

Let's change this to you should "stop worrying altogether" and just create. You gotta commit from where you are. I don't care how original or big it is. Right now, you're not sharing your voice (which is what I care about) or putting yourself out there (what inspiration cares about). Inspiration has nothing to offer, because you don't either. The world is waiting... life is not.

What @LCT_m_a_d just said.

Really. A friend of mine says her ideas are like planes circling LaGuardia, she just has to pluck one to use but....

It really isn't the ideas... it's the execution.

You can retell every story plot there is, but if you've got an exceptional way of telling it, no one will care.

Go for a basic story line (I won't use the word trope because its becoming its own trope) but go for a basic overused storyline and make the telling of the story 1000% different.

.

I like @LCT_m_a_d's comment. Stop worrying about "original" or "unique" and create something that makes you happy. If you are in love with your work, someone else will too. If you spend more time creating instead of worrying, you'll find inspiration all around you. One of Harvey Korman's (legendary comedian) trademark characters was a caricature of his Jewish mother. The show "Gravity Falls" was inspired by summers Alex Hirsch spent with his sister and grandpa. Trust yourself.

Thanks guys. The big problem seems that i just can't seem to bring myself to trust my creative decisions for my "serious" stuff or just trust myself in general for most creative stuff. i have no idea why, maybe I'm terrified of being made fun of or mocked or accidentally harming or offending someone with my work and getting hurt that way. i just can;t seem to bring myself to trust myself enough to just pull the trigger and go. i just can't it seems....

But taking that leap is the only way to reap the rewards. It took a lot of guts for me to start posting my work online. I had a lot of those same fears you're dealing with. As long as you try to be respectful and are adult enough to correct your mistakes if you hurt someone's feelings, you'll be fine. Even if you just write flash fiction or flash comics just for yourself, that's enough to start building yourself up to bigger and better ideas. You're not under any obligation to post stuff online until you are ready to.

You could try to "pants" a small project. For instance, find a prompt and just jump off of the first idea you get. No planning, just start making things up on the fly and getting words down. You don't have to post or share it with anyone, but it's a pretty great way to get your creative juices flowing again without judging yourself about what you make.

I've tried that. I should probably give it more of an effort, but every time i do do try the "Draw a comic for yourself to get things going" i just feel like I'm wasting time or the same stuff I keep talking about creeps in anyways....

i wish i could trust myself more and let myself make mistakes. i really wish i could....

I like to look up vague story prompts and spiral from there. My current story that I'm super excited about spawned from the prompt "A thief finds a book by the river," found on Reedsy.

With that, I made a list of ideas that now have spawned my current story "A depressed artist finds a journal that writes back" I kept some aspects like finding a book but it's since spiraled into a story that's so close to my heart now.

That might be a good idea. I feel I overthink things too much with my ideas in general.... i need to be perfect though i really don't think i could screw up again i don't think i can screw up again i don't think i can screw up again i don't wanna screw up again screw up again screw up again screw up again. don't want to screw up again don't screw up again don't screw up again don't make mistakes don't screw up again don't make misatakes gotta bie perfect gottak eep working gotta be perfect don't waste time gottak eep working gottea keep working gotta keep working gotta keep working don't screw it iup don't screw it up don't screw it up don't screw it up.

The way that I get through this is looking at the root of the problem from a different perspective.

Perspective 1. On one hand if I do something and it's not as great as what others expected of me (or worse), they could all abandon me. I'll truly know how little my self-worth is.

At least I can protect myself by not doing.

Perspective 2. On the other hand what if one of my ideas could have a real impact on someone else. Maybe a bigger impact than I was trying to make. By not doing this, I could be robbing someone of a miracle moment.

Even if I fail, I did my best to really make a difference and I can do it again until I get lucky.

You may have other perspectives as well.

The problem with option 1 is you've already tried it. Over and over again.
The great thing about option 2 is that, the only thing that really is "unique or perfect" in this world (in my opinion) is whatever that miracle moment you can create.

So if you want to do something that is perfect, you have no option other than to trust whatever it is that's inside you is actually a miracle moment for others.

No one can be completely original.

Best advice I can give is to brainstorm characteristics for the main characters/events.
And is okay to get inspiration from any source, as long as you don't plagiarize or do a "Butch Hartman".

Play with designs, colors, take inspiration from real life too, experiences you had, stuff you know or want to investigate about, make character sheets to give them more personality and make them feel different from already existing characters that might share some traits with them.

It will take time, but it works.

Tip

One thing that helps for is to "force" yourself to draw 20 different new faces. They mustn't be characters you already have, nor you have to give them context or a backstory, just make those 20 different faces, and then try to make short stories with them. It helped me get some good ideas, and even designs for my characters

Personal experience (several)
  • Make a clear objective of what you want to tell with your story: doesn't matter if it goes for the "deliver this deep message about our society" or "cool stuff happening in a cool way", but be short, yet specific.
  • I've got a character design from looking at clouds that hi thought looked like someone screaming
  • Combine stuff you don't often combine. I once thought of making a fusion between a plush and a tree, and now it's an important part of my current comic.
    *Music can make for ideas of an event, even more from songs you didn't know before

A really great teacher I had once told me "everything's been done before, but not by you" which is a quote I don't remember the original author of--but something I think about A LOT. I think there's a lot of pressure on us when we're young to be new and groundbreaking, but the older I get, the more I just want to make things I want to make, vs what everyone else expects me to make.

Learning what I want to make vs what everyone else expects of me has been a life-long discovery. It's not an overnight realization.

i think i need to accept that it's not an overnight process and not a smooth process and there will be bumps along the way. i just wish it would go quicker for me to accept myself because i'm really tired and impatient for how long it seems. it always feels a bit like one step forward two steps back with me where i make a good leap forward, only to end up back where i am due to one degree or another without really seemingly making that much progress it seems. it's really tiring to feel like I'm not going anywhere at the rate necessary i feel sometimes.

I remember seeing a post a while back that talked about reframing artist's block as a time to recharge that really hit home for me. That after a big creative outpouring it's important to just take some time to take stuff in for a while. So my recommendation would be that instead of forcing it take a week or two and don't think about it. Consume media outside of your comfort zone (I find documentaries in particular are really good at triggering creativity for me) and come back to it once it is no longer stressing you out.

I think it's way too early to try and come up with a new big idea so soon. You just dropped your big project and obviously it's still hurting you.

Perhaps...look into other things. Comics might be cool and all...but there's more to life than just that. By continuing to engage in this cycle, you're hurting yourself. That alone should be an indicator to keep taking a break.

Find a job you want to do, look for purpose in something else besides comics.

Am I saying stop drawing or creating characters? No I'm not. Keep drawing, but maybe stop trying to force a comic story out of the blue.

But it's ultimately up to you. You're only gonna get fractured opinions from the people who want to help.

I think you're right there. it still really hurts to drop such a massive project I've had so close to my heart for so much of my life. there just feels like there's a bit of a void now akin to losing a close pet or friend almost if I am to make such a bold comparison even if I do end up picking it up later on after some amount of time later like what you did with DragonSparking. A void I'm probably trying to rush to fill right now it seems by trying to force something out of the blue.

You're also probably right about finding a new purpose outside of comics and art as well. I guess I've mostly latched onto that due to an unfortunately toxic mindset i have that I need to be working on something constantly in order to be seen as "worth something" as a person by just keep working on something in the background so I'm not wasting time or resources not doing anything if that makes sense. Art and comics have kinda felt like a bit of an instant gratification of that "Hey look guys! I'm producing things! I'm worth something!" if that makes sense.

I should probably look more for other hobbies and things outside of comics and art to supplement things (I know I've been taking some online courses about marine biology and other things right now to help with that.) Unfortunately, the job situation in my state isn't looking too good thanks to Covid, so that's a little bit tight on the job front.

thanks again for the advice. i definitely need to learn to be more comfortable in my own decisions and find more of a purpose and worth and interest outside of my comics and work harder on accepting my general worth outside of my ability to produce in that end of things.

Well that's a big mood. I constantly struggle with a burning need to produce things and achieve in order to prove that I'm valid, so I know how hard it can be. I'm currently in the middle of developing a pitch for a print comic for publishers and my own impatience to get it done and need for whatever I make to be not just "good" but to go the extra mile can be a difficult thing to handle.

I can't tell you what's best for you, but I can outline what goes into coming up with a new comic concept, because I've had to do this a fair bit when entering competitions, pitching and creating webcomics.

  • First thing: You might not have the best idea in... what has it been like a week? Last I saw you were talking about Drachenseele as if you were making that, and now a week or so later you've canned it and you're bummed you haven't had a better idea? Listen... I am so good at coming up with ideas on the fly, it's literally a large part of my day job, but even I wouldn't trust myself to come up with a concept for a long-form comic that I was happy with in a week. It takes time and iteration!

  • The first thing I do is to list out the things I want from the project. Where do I want to publish? What's the audience? It's a good idea to look at what sorts of things that you like are successful in that market. Errant is a poor example because I mostly made it as a passion project and it's really not that well suited to Tapas (though better suited here than webtoons and definitely better suited to web than print), but with my other project, I first went and looked at Middle Grade and YA graphic novels with similar vibes to my work; stuff like Lumberjanes, Witch Boy, Unbeatable Squirrel Girl.
    Make notes of anything important about the format, themes, art style, colour palette etc. So if I wanted to try to succeed on say Webtoon, I might go "Okay, it seems like action comics here that succeed are long scroll, drawn in that generic webtoons manga-esque style and they have this distinctive kinda anime colour palette, and a lot of them are things like isekai genre..."

  • Then I start listing cool things that I like that also overlap with what my audience likes. For example, if I was making something aimed at a mostly queer female audience and planning to make a romantic GL Fantasy story, I might write "Witches" "Lady Knights" "JRPG esque Fantasy setting".
    I turn this into a spider diagram and start branching off things I might associate with these, finding links if I can, like say "crystals" could link to both witches and JRPGs, or "quests" connects to both knights and JRPGs. I might go "Knight- chess piece - knight piece moves in a strange way - a knight who always does the unexpected".

  • I also make myself a Pinterest board and I start collecting images and references that nail the look, atmosphere and colour palette I want. For example, Errant's had a lot of old X-men covers because I wanted that bold inking and lurid colour. I've had another project where I was collecting loads of examples of classic abstract art, and another where I was looking at moody fantasy digital paintings from stuff like D&D. Every comic I make I try for a different tone to the art to suit the story.

  • I start to make notes on things I think I'd like. I keep an open mind to change. Like my current project I started with three characters, then was like "this setup with three characters is boring!" and wrote ideas for five characters, before realising some of the characters I'd come up with could be merged, so now I have three again, but two of them folded in characteristics for other scrapped characters, so they're more fleshed out. The plot also changed significantly as I started making notes about the story and joining the dots. The theme that emerged wasn't what I expected it to be! It's taken weeks, but now I have a good grasp of what the story is to the point I've been able to actually give it a name. (It's rare for me to know what the name for a project is until well into development. I tend to just give them vague working titles).

  • I start doing style tests in the aesthetic and doing doodles of the characters. Test panels, character designs etc.
    So like, Errant is bold and lurid because it's Fantasy Action with over the top characters, and I knew it'd have influences from older comics colour palettes for a "pulpy" look, but it still took some refining, like the early designs were too scruffy and complex:

And the early style test with a much more gloomy, lurid look closer to western comics, was too time consuming and too dark for the tone of the comic.


So there was a fair bit of iteration before I hit the look of the comic! It took months! The logo design alone took a couple of weeks, and I agonised over the name!

In other comics, I always experiment with the style to make sure it's a fit with the tone, so when I was making something in a more real world setting, I used a more muted colour palette and hand-drawn speech bubbles and slightly wonky backgrounds for a more naive feeling:


Or when I made a sci-fi short with a simple message, I went for this very stark look with super chunky inks and minimal shadow, almost like a wood block print.:

You might notice even the fonts used are different between each of these and Errant. This exemplifies my approach: Every comic is different, so every time I plan and make a comic, it's all about "what is special about THIS comic? Why is THIS comic awesome in a unique way."
It's very important not to think of the project being not Drachenseele as this bad thing. You need to look for the opportunities this gives you. What exciting story can you tell here that you just couldn't there? What cool aesthetics could you use? What pulse-pounding scenarios could happen?

And most importantly, don't expect a perfect idea overnight. You have to keep chipping away at it until the shape of the story emerges.

Keep an idea file/book/notepad. Write down all the ideas you like (even the ones that do not work for your story).

Occasionally create something out your main story with those ideas. It stimulates creativity.

I'd argue that luck is a factor but lessons learned and skills honed from the first "failure(s)" are also a factor.

If your definition of success is astronomical but you're only willing to attempt one all-or-nothing try, you almost certainly will fail, or put too much pressure on yourself to start. The do it again part ups the odds more I think than anything else.


That said, Aqua, it seems like you're struggling more with yourself than with comics and it doesn't look like worrying about the details of your next comic is helping you. You may have tried this already, but when I'm putting unreasonable pressure on myself I look at people I care about and think if I would consider them "worthless" if they had the same struggles or issues I'm beating myself up about. Of course not. People you know that never create art/writing or don't meet a definition of success that you're thinking about for yourself are still awesome. You are worthwhile when you're not working - when you're sitting around playing video games (or "non-productive" other hobby) or literally doing nothing you are still awesome! It sounds like you are still hunting for something productive as a hobby to fill the void... but I bet you'd be happier if you can internalize that there's nothing wrong with doing some unproductive things.

I hope you get through this and at the end of the day, whatever you contribute will be cool because of you, not the other way around. :+1:

Big agree on this point! Luck is always a factor but it should, ideally, never be the factor as it's not actionable. There are a lot of other aspects that creators can and should be trying to "course correct" towards a higher success probability, for lack of a better word, between projects to give the next one even better odds :slight_smile:

Thanks for sharing your process with me. You're right, I just need to be patient and iterate and also rest a bit. I'm just so tired i need a break i think.

@migxmeg

Yeah, I think the struggle is more with me fully internalizing that i need to rest and do stuff for myself. because I've realized that also that often times I feel deep down that with my "big" projects it's merely not enough to just do it, I need to be the bestest and most stand out thing in the genre. Because if it's not the thing everyone needs, then why do it because there will be better stuff people choose over you even if you are really good, there will always be someone better than you that people will choose over you. At least, that's how it's always felt to me deep down it seems. It's one of the reasons why I always got all nervous when something even remotely similar to what i wanted to do with Drachenseele would come up like kamen Rider Saber, Raya and the Last Dragon, or heck, even something as simple as another webcomic here that has some surface similarities to what I wanted to do if that makes sense.

I hope I can get over it soon as well. because this seems to be a big brick wall I keep running into and i'm just tired of hitting brick walls with my stuff all the time.

People have room in their hearts for more than one story (and often seek out more stories with similarities to their favorites) - it's not one project vs. others :slight_smile:. Good luck!!

This :heart: The people on this site are our peers, not our competition

@WillowTree

thanks guys. that's something i need to work better on internalizing deep down. because i know that's the real case, it's just that there's somethign deep inside me that can;t accept that for some reason in the same way there was something deep inside me that couldn't let me work on Drachenseele even though I knew what i had was good. i hope i can get to the bottom of those issues soon...

you need to know what you are doing.....it's your story. If you dont know, nobody else will. Instead of just adding things because "it worked for that author" figure WHY it worked under that specific situation. When you understand the reasoning behind storytelling you will be better at telling stories.

Any idea is a combination of sources of inspirations. Not all said combinations have been done, so mathematicaly speaking there is an endless world of posibilities.

And about sources.....ANYTHING can be a source.....yes ANYTHING.

i once got an idea for a monster for my game by watching some grapes and imagining them as eyes.

I agree. I apologize if this wasn't clear about including that, I didn't know you would quote that line from my response.

I know the context isn't included in that sentence, but the whole reply to him was centered around being willing to commit to something because you think it's worth doing. Learning to trust yourself, so you can be comfortable with making mistakes and treating failure as information and sometimes just bad timing and not giving up.

Regardless we are in total agreement probably.

Oh yeah! I totally agree with your entire response. I pulled that line because I think the phrase "I can do it again" is sooooo important! I agreed with that part extra and wanted to expand on it because it's so key.

Edit: Honestly my life changed the second I realized I was going to go for it with all I've got on something I know isn't going to be a whopping success. But getting to that took years of being unsatisfied and fumbling around with trying safe things. I think the thing that makes it worthwhile and exciting for me is what you said about it making an impact for someone.

Ironically, i found new ideas by watching and reading old stuff.
To be clear, there's no thing like "Original" everything is inspired. Of course, there are the ripoffs, but those are the ones when you took too much elements from something.
So just see how things are made and try to incorporate to your narrative. after all, these days we have patterns that were created by old stuff as well. There are still elements they didn't recreated too much(or at all) yet. So give a try.

Research!

One thing I love to do is try to find a "bibliography" of fictional stories to consume, study, and then use to inspire myself for stories that I am working on or planning. Sometimes the stories aren't actually that related to what I'm working on, but the little things can catch my eye and give me ideas. On example is a bunch of movies I watched in order to help inspire me on my novel The Gay Gatsby: here's the Letterboxd list. Some of these movies are vastly different from one another, but they all inspired me in one way or another.

Research through inspirational fiction, or actual research on science/art/history/etc., can be a powerful tool.

find something you really hate and try to write a story about it in a way that you will like it
It's tough but if u can do it, the idea you come up with will be interesting cuz u have to make your brain work hard to make you like something that u hate

It's true, look at how many times the hero's journey has been told and people who aren't writers usually have no idea.

I don't think most people want new things. They want repackaged old things that rekindle the feelings they enjoy. People listen to the same albums over and over and over, and get upset when the band changes their style.

Honestly, your thing doesn't have to be original, just make something you enjoy. Don't overthink it, just create stuff. Haphazard, wild creative energy often leads to something interesting that you can whittle down into something truly special.

Agreed, look how many times Miss Marple is produced. Each production a little different, yet the same and it feels like your favorite fuzzy sweater on a cold winter's day and is so very satisfying.. Agatha Christie stories are "redone" in France and you have to hunt but at the end of the story you realize which story and which character it's from.

Yep! This is why some 'overused tropes' are so overused - because people love them! I've mentioned it before I fell hard into a 'fake dating' reading binge. I'm not kidding when I say I read through PAGES of AO3's faking dating stories and it did not get old. And so many of them were in the same fandom and pairing. I lost count of how many I read and I still wanted more because it's that enjoyable 'who is going to break first? Who's going to call it off because of completely misreading the situation and not properly communicating?'

I listened to 'Brand New Key' every night while getting ready for bed for months. It got to the point my husband begged me to pick a new song lmao (then begged me to go back because I chose a Posty song).

People love having those warm fuzzy feelings where they know what to expect that's what makes it enjoyable. It's why reading a romance novel that sticks to the usual romance novel beats is so satisfying, you know what to expect at every turn :heart: Different characters, settings, hole-hearted reasons, but same satisfying 'in love happy ending' in every novel :heart:

I find that driving and listening to lyrics of different music can inspire different ideas and stories in my mind. Sometimes when I hit a roadblock, I take a drive and listen to music for some inspiration.