20 / 24
May 2020

sorry I am honest. If you want to draw and progress and learn and so on - you just need to do it for yourrself at first and maybe post some short stips in your instagram - you have plenty of time since you are 16 to improve ( ah youth!). Because nothing is so demotivating as seening zero subscribers to your story which is gonna be lost forever between webtoons 400 ep series with millions of subs.

I mean there will be few followers to cheer you up but no one actually likes poorly drawn comic with weak plot. ( I mean you can't make a strong one if it's first time... unless it's generic schoolkids story)
Just decide for yourself what is that you want - fame and glory or making art and stories. Because it's no need to mix them from start. You will improve eventually and this pint you might think of changing the nickname and accounts so people don't be scarde remebering your old works

I started with my first webcomic at 16 too, and I was also bad at anatomy, backgrounds, etc. But drawing comics has improved my art faster than anything ever has. At the end of the comic, my artstyle was completely unrecognisable in comparison to the first pages. So, do it!!! I believe in you!

Best way to improve is by doing, in my opinion. Trying something small at first is a good way to start. If you don't want to make short stories (I know I had grand visions of 1000+ page fantasy epics when I was 16) then you could look at a specific scene in your story that excites you and just try to draw that scene in a couple or a few pages. Then you will not only become more familiar with your workflow, you will also have something to show people when asking for feedback (which I know is scary, but it is a great way to improve)!

Oh, the terror. (sarcasm)
Just do it. I mean it. The quicker you start, the faster you'll become better. If you will actually draw the comic, with the backgrounds and such, not just flying heads all over the empty place.
Beautiful panels by great artists became like this because artists were drawing a lot and learning how to draw =)

Better start with something short first, like @Saga wrote, you may try some scenes on a few pages. Putting yourself in a life long journey with thousands of pages most likely will be very disappointing after a few pages.

Just one thing: don't expect this story to become a hit overnight. Or in a few years even. Or you probably will have to draw a few of them first to find even some following. Not discouraging you here, not at all, just plain truth. What you feel looks pretty decent, other people may not. And vice versa, you may hate your art, but people could like it.

Well, I am 30 and still not that good. How long have I been writing? On and off, maybe 10 years now. Are my writing of quality? I say, no.

It takes time. That much I understand. It also doesn't hurt to gain more experience, have ups and downs, and fail a couple of times.

What is important is you do what you love on a regular basis. Draw every day; write every chance you get. :wink:

but I'm just itching to get my story out there. It's just...when I see these beautiful artists and their panels, I somehow get insecure.

If you're really itching to start a webcomic but haven't really mastered how to put perspective in your drawings yet, then I suggest this video: The Minimum Viable Story1.

Jake Parker also mentions (not sure if it's in the same vid) that you can start making your own comic by "copying" a scene in a known story. When they meant "copy", they don't actually mean copy everything. Of course, give credit where it's due. But iirc, they meant that you can copy some parts of the story like the plot of the story and some poses/gestures of the characters, but replacing some of the aspects (ie. characters, etc.) with your own.

As an example: a scene in Watchmen. So it's like 5 pages in length and a total of 10 panels or more. One can replace the characters and setting with their own ideas, but one can copy the plot and climax or whatever.

What the "minimum viable story" means to do is to actually practice your skills and build up your confidence & ability to create something big & lengthy. (man, how I wish I knew of this way before I started my webcomic). Also, it's for you to never start with something "big & lenthy" that you'll one day regret and just drop. Hope this helps.

Full disclosure, I'm 11 years elder to you and at 16 I was in the exact same boat. I also started with anime and didn't do any structured life drawing until I was 19 and in college for an animation degree (I spent the first year in college learning I didn't care to become a Psychologist.)

Today, I'm finally at a point where I can say I am successful. I am making a full time living from work on comics, but not in the way I thought I would. It's better than I thought it would and I never imagined myself quite...here.

More on this later. Let's focus on you.

There's a lot of general advice here but, I'm hoping to give you something more specific that you can act on immediately.

The question is, can you see yourself doing this every day? Drawing and writing every day, simply for the enjoyment of it. Would you do it even if no one paid it attention?

It's satisfaction, not passion, that sustains you over time. Passion and love might lead you to the thing you enjoy, but do you enjoy the process is the question.

If you love the process of making a webcomic, nothing else is relevant. All outcomes are no longer important. What's important is making and finishing the comic in a manner that gives YOU satisfaction. Then moving on to the next one.

If others enjoy it, if you get featured, Hey, Bonus! yay. If they give you Ink, if you make money from it--More Bonus. Yay. \o/

But in the end, scratch that itch. Just tell your story. We're just storytellers, that's all. Tell it as if you were telling a treasured friend something you find exciting and go off. Finish the story.

--
Here's something encouraging, if you only improve by 1% every day, you triple your growth by the end of the year. 365 days, 365%. All that matters is everytime you sit down to write or study or absorb good content or just draw, aim to be a smidge--and I mean the smallest smidge--better than you were yesterday. (Read: https://www.goodreads.com/book/show/590652.The_Slight_Edge1 for more on this concept)

Big overnight success happens after a decade of unseen tiny successes. No one will see your hard work and when you succeed in a way they CAN see, they'll call it talent. It falls on you to give yourself credit for all the work and study you do that only you witness. Others are unreliable in giving you credit where credit is due. The only one you can truly count on for your success, is you.

See, success happens on an exponential curve ONLY if you continue doing the useful tasks every day. You don't realize you're on an upward trend until you hit the truly exponential explosion. The "overnight success".

Until today, I honestly assumed I'd never breakthrough--as a thought experiment. I'd ask myself, would I still do this if no one read it, and if the answer was "hell yeah, I would read it." then I'd make the story. Nothing else mattered. That I wanted to make it happen meant it was going to happen. To heck with everything else.
--
Here's the most specific words of wisdom I can give you that will actually give you your next steps:

List every skill you need to make a successful comic and decide what specific resources you need to become proficient in those areas. Then Act on it.

Note, This will feel like a lot. It is a lot. :cry_01: But you don't have to get good all at once. Remember the thing I said about improving 1% every day? You only have to take one of these things and learn or practice them at least 1% a day. It helps to think in terms of years. Don't underestimate the power of doing small seemingly insignificant tasks daily. 99% of life is maintenance

Another thing to remember is that when you start learning things--you become really aware of what you don't know and what you can't do yet. That internal editor wakes up and starts poking at you. And that can feel VERY discouraging.

When you feel that way, just go back to the core and tell the story. Trust that you can tell a story cause as humans we do that every day. We tell people about stupid stuff that's happened to us, we share news about others, we tell each other about our lives in the form of stories. Stories are hardwired into our culture, that's why readers can tell a good story from their gut even if they can't tell you WHY it's a good story.

Just always know you can do this in a way that no one else can, because you're you and you have your thoughts and your opinions of the world and a story is nothing more than putting on a mask and revealing exactly what you think about the world through metaphor.

Here's my list of relevant skills to make a successful Webcomic (All of which I STILL cycle through and practice throughout the year):

Summary
  • Enjoy and study good Content:
    Prose and comics you love,
    Film and shows you love.
    Notice when you enjoy certain genres, conventions, and tropes. Notice what you don't enjoy, what you would change, and what you feel is lacking.
    Absorbing good content will make you familiar with the larger landscape of stories of which you'll be a part. It'll also help you from falling into trope traps and stereotypes.

  • Study Prose and Screenplay Writing. Writing is structure, not the little detailed bits and bobs of format and surface level grammar. It's the core structure of Plot, Setting, and Character that ultimately create Story. (Some of my favorite books to start with is:
    Bird by Bird by Anne Lamont
    Zen in the Art of Writing by Ray Bradbury,
    On Writing by Stephen King,
    the making of a story by Alice LaPlante,
    and Story by Robert McKee << this last book basically taught me what I needed to master and I credit it with guiding my comic Swaha to the Incubator contest win.)
    Save the Cat -- is ok too for beginners but I don't recommend following formulas...like ever. Actually I'm not sure I like this book at all xD; But it's useful to read.

  • Art Study:
    ++ Anatomy ( the skeleton and superficial muscles, Variety of Structures of the body, and the full range of motion),
    ++ Perspective (For Backgrounds and foreshortening),
    ++ Lighting (In paintings, film, and stage),
    ++ Color and Composition (Color Theory, and how to organize elements on a panel to have aesthetic focal points and clear visual storytelling),
    ++ Camerawork (to imagine the scene in terms of film shots is very helpful and can increase the clarity of the telling
    ++ Fashion and Clothing Design (Dress your characters in a way that says something about who they are, we do it all the time in life)
    ++ Acting and Body Language (Helps with poses and visual storytelling)
    ++ Mastering your Software (I use Clip Studio Paint as is has better algorithms for pen pressure than Photoshop (I also disapprove of the subscriber stuff; I used to Love photoshop before, CSP works much like it and I use it 100% now), but knowing how to use a software inside and out saves HOURS, literal hours over weeks and months, of excess worktime.)

I think this is more than enough to get you started, and from here you expand to whatever it is you need to learn to tell the story you're trying to tell :tapa_pop:


'More on this later'
Background on me and my credentials...I guess. Tl:dr: I ramble about my art career so far.

Summary

I started at 10 with a How to Draw more Manga book. I still have it, I still love it.

I started making commissions at 17 for literal pennies on dA cause they recently launched points by then.

Don't do that. Don't sell work for pennies like me. Later in college I discovered people don't really know what they want and they would buy more commissions if I made them "your character here" things and so I made Comic page YCHs (https://www.deviantart.com/seraphicmayin/gallery/69016239/old-ychs1) They're free to use for literally anything even, I don't care what people do with them if it helps someone out with drawing and comics.

Lesson: Always hustle for a better way. There's always a better way that we either haven't discovered or invented yet. I think I accidentally innovated the comic YCHs cause I haven't seen anyone else do it...i just wanted to make money from my art and literally nothing else.

I have a Bachelors of Fine Arts degree in Animation simply because it felt like the most labor intensive art degree. It allowed me to learn traditional drawing, composition, film editing, visual storytelling, rudimentary acting, Adobe suite, basic programming, and 2D+3D design and animation. I did it because I knew it would be hard...and it would give me the skills I needed to survive.

After College I did the scary thing and jumped in with both feet into making money from my art and stories alone.

From age 22-25 I struggled majorly and failed more than I succeeded, again and again and again.

I flailed about learning story, finishing comic one-shots, failing at a longer comic, failing at two more comics (which are on indefinite hiatus now), studying like mad, falling down, getting back up, crying and feeling quite certain I'd never make a living out of this, wiping away the tears and getting angry instead, using the anger as fuel and continue to study like mad.

Rinse Repeat. Realize I had finished two one-shots, used the falling out with a friend as fuel to submit a story for the Incubator contest in 2018.

Spent 5 weeks writing a story from scratch and studying screenplay at the same time, in the last 2 weeks I scrapped the ENTIRE plot, rewrote it in a week cause I did all the background information writing in the first 3 weeks and somehow won the incubator program two months later after convincing myself I had failed and should start on my next comic instead. When I got the email, I only got as far as reading the header of something like "Congratulations you've been chosen for the Incuba-" when my eyes got blurry and I literally felt my knees give way and I cried for a whole minute and half on the floor before I managed to read the email.

I was scared as all hell accepting the contract and working with Tapas that I'd fail in some way and ruin everything. Didn't ruin everything thankfully. And I was able to create and finish Swaha within the course of 12 months from start to finish, by myself and with the blessed guidance of my editor. For the first time in my life, I was making a living from comics.

Failed to land a premium deal with my next comic, Bone's Tarot, decided to make it anyway. It's doing well, thank goodness.

Shortly after failing to land a premium, I was invited into a contract to do Linework for a premium comic. Accepted cause I was back to making very little monies. Found out the team of the comic needed better organization and took it on myself to make a teamwork process so everyone knew what was going on-- guess it caught the attention of Tapas cause...

Month or so later, got a second contract expanding my assistance work to 3 more comics. huzzah, making a living wage again.

Months again later, got my third and current contract. I'm now on 6 different Tapas comic projects. Of those, I"m basically project manager (schedule keeper) for all of them, Editor for 2, and recently art assistant for just 3~.

Every day now, I work on Bone's Tarot, my Webtoon's contest entry, and keeping up with the full time work I do with Tapas as an independent contractor. I still have moments of insecurity. What if this is my peak? But if experience has taught me anything is that there is no peak. I can always get better at something. I'm going to peak when I die. Nothing less will do.

I'm about the same age as you and have an extremely similar experience. Recently I gained more confidence in my art but realized I had a weakness with backgrounds, drawing characters interacting, and pacing for comic art. In my case, I knew the only way I'd get better at these things is to practice. I've always loved web comic and wanted to make one, so I just went for it. Now, I've been working on my comic for about 2 months (and created about 10 strips) and the improvement I've already seen is crazy. I think if you are going to make a web comic as an amateur artist you need to make sure you won't base your worth and talent by how popular you are or how people react to your comic. You need to have enough confidence to be proud of what you are doing even when nobody else is. I know that's kind of grim, sorry.

The good thing is, the Tapas (and webtoon) community are really kind 99% of the time and the best way to learn things is to try and practice. There will never be a perfect time to start, so sometimes you just have to believe in yourself and have some hope.

I started off drawing anime and even tried to make a different webtoon a few years back. I only got a few pages in and I crumbled under the criticism. Looking back, had I kept with it, I'd be a lot farther as an artist and a creator if I had stuck with it.

If you want to talk or want a friendly review, we can talk on discord or something. Sometimes it helps to talk to someone in the same boat. :slight_smile:

Yeah, I was the same and not only that... but I absolutely hated doing realistic stuff. lol I think my high school just made it really unfun. They had us do sooo many self portraits which I hated because I have a really plain, boring face and drawing myself just really didn't interest me. College was better because there was gesture drawing and drawing nude models, though still lifes were still a thing and they are also pretty boring. Just... try and find the fun when you can. Like I finally got bored of self-portraits and eventually made one that was half-realistic, half-anime style.

There's already been a lot said, but the best advice is to draw. But also while drawing, try to do something different. Push yourself "ugh, I don't want to draw that building" or crowd scene or whatever. Make it a challenge to yourself to draw it. Just do it.

It doesn't have to be crazy like that though. It could be like "I want to try a different angle" "What if I did the eye like this instead?" Question what you make, but also remember... finished, not perfect.

Also keep doing art practices like gesture drawing. Watch art tutorials and how other people draw. Try to mimic techniques for your own style. Also ask for critiques and get feedback. One of the best pieces of advice I ever got is when my friend told me outright "The head is too big." I hadn't realized I was drawing heads super huge in comparison to the body.

Hey, I'm actually a lot like you. I started digital art 6 years ago and I am currently 16 years old. I've been writing for roughly around that time. So, yes, I know firsthand what you're feeling, that gnawing feeling that "this artist is good at x,y,z, can I really compete with that?", it's still something I struggle with now.

Before I start - a lot of people start off with drawing anime/anime-inspired art styles. Me included. I was a gigantic weeb during my "Art style discovery" phase and that's why my current art style reflects a lot of anime characteristics. And I haven't taken any actual art classes, yet, so I know fuck-all about realistic art styles, lmao. You don't have to learn still-life or realistic art styles or anything like that to start off with art - though it does help.

Something that one of my favorite webcomic creators (Miranda Mundt, creator of Muted on Webtoon) once said, "finished is better than perfect", and I agree with that especially as you're doing your first comic. No one's first comics are perfect. No one's first episode is perfect. What's important though is that you just keep drawing and you'll improve naturally.

I started doing comics a year ago and guess what? I'm sort of able to draw backgrounds now! I'm also sort of able to draw other body types now! Hell yea, improvement.

Something I do though is that I watch a lot of speedpaints/art livestreams. I picked up on how to draw anatomy from speedpaints, they're actually helpful. I also sometimes see art tutorials on my timeline (mostly instagram) and I save them for future reference.

Regardless of what you decide to do, I genuinely wish you luck on your art journey! :slight_smile:

Pretty much everything I could say on the topic has already been said (and in a better way than I could), but I'll still chime in!
I'm an outlier who DIDN'T start out drawing anime :smiley: ...and it didn't make me an inherently better artist than those who did, sigh. When I was your age, OP, my art looked like this...

look if you dare

Now I'm a lot older (not gonna say how old exactly cause i'm embarrassed about it lol). I spent several years mostly walking in circles and improving very slowly (if at all) because I wasn't motivated enough or didn't really have a clear idea of how to improve. Don't do the same, seriously.

These days, there are many popular artists online who are very young, and seeing how they're already good and popular, with seemingly little effort, can be disheartening for anyone older and still not quite there :pensive: but don't let yourself feel pressured like you HAVE to be one of these amazingly talented teenage artists to ever matter as an artist. Remember it's okay if you don't become known with your first practice webcomic.

The more you learn, the more you'll feel like you actually know nothing and never did. This will be actually a good sign. As long as you have a strong motivation and a genuine drive to learn art, you can do it - good luck!

I mean...I spent my years at 16 just pushing paint around and drawing cats. You hardly need to have everything figured out right now.

Thing about being 16 is that it takes longer to learn stuff when you're a kid. Just kinda facts of life, so don't burn out trying to keep up with people who are 26 (and sometimes we have a perception that some kids are just nuts good at drawing--but in reality it's because they only draw one type of thing. I was mad good at replicating photos at 16. But that was all I could do, vs now when I can draw just so many things in so many different styles). You'll get there, you'll get older, it's fine. Like part of the reason why people tend to grow SO MUCH in their 20's is because their brains are literally getting better at learning. You'll be fine, even if it's not coming together immediately right now. Until then, I hope you have fun with it. This ain't school and no one's grading you.

Your early work is going to suck.

Everybody's early work sucks.

Even the greats.

Just stick with it.

Keep drawing, learning, improving.

Don't let other artists intimidate you.

Study them.

Learn from them.

Use what you've learned to adapt your own style.

One day you will look at your early work and think it sucks.

It is okay to think your early work sucks.

It means you've gotten better.

I understand feeling insecure about your art when you're constantly surrounded by so many great artists! It can be difficult but you're right: there really is no rush to learning.

The thing with webcomics though is that if you want to create one, you should just jump into it and do it, whether or not you're a beginner at art. I think a lot of times, the most difficult thing with webcomics is a.) starting and b.) continuing to the very end of the story.

I don't have much to say other than just go for it right now! This webcomic can be a great opportunity to make you practice putting characters in an environment. You'll be able to grow and expand what you can do with characters and environments if you start. While you do that, its good to still learn fundamentals (life drawing, etc) on the side

^-^ I hope you continue growing and learning!

I wasn't especting so many replies! :open_mouth: I really like the "two cakes" comic, and I was surprised about how many people were in my shoes! I'm gonna take everyone's wise words into consideration! TYSM!

Your early work is going to suck.
Everybody's early work sucks.
Even the greats.
Just stick with it.
Keep drawing, learning, improving.
Don't let other artists intimidate you.
Study them.
Learn from them.
Use what you've learned to adapt your own style.
One day you will look at your early work and think it sucks.
It is okay to think your early work sucks.
It means you've gotten better.

2

It doesn't have to be perfect. Perfection is a myth, and a darn boring myth it is.
If you're determined to do it then do it! Just don't forget the reason why you started it and to just have fun. Goodlcuk @idrawstuffx!

Regardless of age, if we're making comics, we're all in the same boat dealing with the same core worries.

In the end the advice I see over and over is just make it. The world will be a better place for your having expressed your story.

Best of luck ^^

My biggest suggestion is to keep practicing and don't start posting until you feel confident with your work. I know there might be a pressure to make a webcomic right away but if you feel like you still need to improve your craft before you start posting, that is OK.

I will also suggest that before posting, you should create about 10 to 15 pages before posting the first page. I notice some newbies will start posting right away than get burnt out after the 3rd or 4th page because they got a bit overwhelmed.

I will also suggest starting with shorter stories before taking on long epics.

I struggle with this SO MUCH! Even if I draw the pages in advance and then go back an fix the proportions, if I look at the pages some weeks later the heads are still too big. Maybe someday I'll get it right x.x