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Jan 2018

i like art styles that look like, individual to their owners. like you can TELL whose it is. regardless of how simple or complex it is. if its got immense thought and process behind it, its very easy to tell when folk haven't thought it all the way through. especially as you grow and look back at your own work like: i dont know this bitch.

and not to throw a spanner in the works. but i kinda dislike hyper realism.
mostly because im really into facially expression, and a lot of the time, hyper realistic style dont tone it down. so when someone shouts the person is like FULL ON OPEN MOUTHED scrunched up eyes, aggressive body language. when in reality thats not how that dialogue would be conveyed. Its always very disconnected. Like they've googled images on Child Crying, and just copied it. And it doesnt really match the scene or sometimes even the characters face.
so i think its important to keep it like 30% cartoony, to allow for all the movement within the boundaries youve set.

often when you've got a hyper realistic style, you're brought onto a projects because you're kinda interchangeable with other artists. your work isnt unique, and although thats a good asset to have, especially in animation, its not good for it to be YOUR only skill. At the end of the day, your styles your product.

Oh! I have read This One Summer. I thought I recognized it (hence the ask). I really enjoyed that artists style for pages, as well as the single colour tones. It was a great read (if not, too fast).

I think from an artists point of view it would work better to do a simplistic style simply because of the amount of time it takes to draw the pages.

But what I find the most amazing is the styles are are both simplistic yet show so much emotion. You don't really need detail to be a good comic u//u

I would say I lean more towards a simplistic style. It doesn't necessarily have to be "cartoony" though. It goes along with that whole "less is more" idea, I think.

I'd have to disagree with the lack of expressiveness in realistic art, realism and styles leaning towards it can express emotion just as well. Sure, it's not excessive, mouth flying off the face expressive like simplistic styles can be, but it's there. Humans in themselves can show an array of colorful emotions. Most realism artists are just more focused on trying to get in those details, and portray their work realistically than on putting life into their work. It's not a fault of the style/base, but a fault with the artist when the characters lacks expressive emotion.

Having a more "realistic" style myself, I'd like to think my characters convey emotion with little to no issue.

To answer the question. I'm fine with whatever, but it depends on the story and how well done the style is. Not a big fan of horror stories with cutesy styles though, I never really got why people like it. Seeing some adorable character getting destroyed just isn't something I can take seriously. If you're going to have a deeper, or darker story, more complexity (in the right places) is preferred. Otherwise, I'm chill with mostly anything... As long as it's not like... Hello Kitty.
Although as a creator I like detail, visually fleshing out the world the characters live in, adding subtle things you won't see without paying attention. Yeah, that's my jam.

People reading my comic for review have often complained of the characters having overly simplistic designs, but that's actually my goal - try to create a high quality comic that won't take me forever, because of chronic pain that limits my productivity at the computer. Lately though I've been pouring a lot of energy into backgrounds, because as I've gotten better at backgrounds I've gotten more meticulous with details, and I need to cut that out because I have a few jobs now!! And they're jobs that require computer time! So like. Stop with all that background nonsense, me XD

I guess you don't like my art style then...

Heheh.. I like your art style just fine, it's very cute ^_^
and it's not like I dislike those more simplified art styles, I just don't prefer drawing in them ¯_(ツ)_/¯

However there are artists which transcend that boundary in the media. Like BOICHI, Asane Inio, Takehiko Inio, Kengo Hanazawa.

It all depends on what the artist can do.Its best when its not done as a gimmick. Realism is meant to impact emotions, it is suppose to hold great visual weight. However not every artist exercises it in that matter. Regardless I believe that the two styles contain the same potential with neither inherently being dominant to the other.

What can I say, Toriyama and Hiyao Miyazaki are respectably able to convey the same amount of visual impact.Though personally I like to keep my stuff stylized, but without that core of realism I wouldn't hold the same weight. Lol I might need to make a very minimal style or something aswell.

I think I like both ? It's a bit like salt and sugar, you need both to spice your creativity ?
For exemple I'm a big fan of french comic artist Guy Delisle and his style is really simple (but he still talk about war and rough stuff it's very interresting, you should check out his work)

http://2.bp.blogspot.com/-5M_dcthhaEg/Trv1YcPryeI/AAAAAAAAAm0/jRAqirWPz_0/s1600/1.jpg1`

And next to that i'm a huge fan of Juanjo Guarnido's work with his comic BlackSad ! Day and night between those two comics you'd say !!!

http://telechargerjeuxtorrent.com/wp-content/uploads/2017/09/Blacksad.jpg3

Lately I've been changing it up from very detailed to detailed characters but more stylistic, simplistic backgrounds. I think it is working out well and helps the characters to 'pop'.

I love both, their are even web comics like God of High School that uses both. Sometimes the characters are extremely detailed with lazy back grounds or the back ground are amazing while the people are goofy looking.

Different stories ask for different approaches. It's kind of my standard response, but I feel it's kind of true haha
Personally, I love both. I do prefer though artists that now how to mix both kinds into a single story, like distorting a face and kind of making it rough to convey terror when all around is detailed. I think people like David Mazzucchelli and Yoshihiro Togashi are masters of this.

I think hyper realism in comics is really hard because it more often than not it conveys zero movement, and comics are so great as they thrive with an illusion of movement.
That said, I do believe there are artists that really manage to make it work. Alex Ross is not everyone's cup of tea but I think his storytelling, lighting to convey mood and body language really sets him apart. It's always clear to me what characters are feeling in Kingdom Come and they never cross the uncanny valley to me. For a bad example of hyper realism, Greg Land, and your whole argument now applies.

@avrilguarino BlackSad is sooooooo good!!

I honestly think it depends on what you're willing to put into it, and from what I can tell, it just depends on if people think it's good or not. :stuck_out_tongue:

I reaaaallly like simplistic and complex stuff both, but complex stuff that I get attached to usually has a specific skillset with shading for me, but that's just me!

I knoooooow ! The art of Juanjo is BLOWING MY MIND every frames ! He's rocking watercolor, it's amazing !
(They actually made a board in french out of it, idk if you can find it in english?)

I like a little bit of both in the mix, especially when it comes to colors and gestures. I think a lot of the comics I like have simplistic designs for characters, but the way they color or provide gestures make them more of a complex artstyle.

I think one example is with Emily Carroll and her horror story Out of Skin5. The figures themselves are simplistic, but the use of colors and how she conveys the movements and backgrounds creates that complex style I adore :heart:

Why not both?
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Source is 'Dead Dead Demon's De De De De Destruction', by the one and only Asano Inio

26 days later

Asano Inio is one of my biggest inspirations, the level of detail he puts in his panels it outstanding. So for me, Complex ftw