10 / 24
Jan 2022

Although I've gotten much better at it, shoes are still surprisingly hard to draw, and I still don't know why. For this reason I often opt to draw boots instead. So if you've seen my comic, now you know why pretty much everyone wears them.

That's a pretty dope building though, for someone who finds it hard to draw buildings :stuck_out_tongue:

If that counts as a thing, then lowkey same :'D

But I think my vote has to go to lineart (which is arguably but also arguably not more of a thing than 'consistently' :P) I like to use sketchy lines and fudge the details, but when everything looks neat, it's harder to fudge the details because it'll look wrong in contrast to the neatness of the rest of the drawing :'D

Buildings are the hardest at the moment. I'm still learning how to use the vanishing points and perspective rulers. The problem is when using rulers, it looks good but... lifeless. But if using freehand draw, it looks rough. I just realises that background drawing also involve some style in order to blend in with the characters. So... it is not easy.
Besides, i have less problem drawing animals and monsters.

Oh I know what you mean about the perspective rulers. I usually do the sketch with rulers/perfectly straight lines. Then, for the lineart I do it freehand so it looks more natural.

Architecture, hands, and trees. I know none of those are related but I have to draw a lot of them, and it sucks :blush:

Cars, technology, guns... basically a lot of the clutter of the modern world/modern action stories. Especially things like cars, which are so familiar that people can tell immediately if you get it wrong... and they are infernal combinations of clean, hard lines and semi-organic curves, making precision inking (I do this by hand, with a pen) amazingly difficult.

...I skipped a large portion of this headache by going with a fantasy/medieval setting for my comic.

Bottles, bannisters, anything with a symmetrical curved surface where the two sides have to match. I draw freehand on paper so mirroring tools aren't available to me.

Oh hecc, I know right? >:'D My decision to go with a sketchy style is the ONLY reason I think I might survive the process of drawing my modern-setting comic XD

My biggest struggle has always been the cities. I tried looking at Humankind games city and even total war cities and castles and even pictures of historical cities but I am still not satisfied. Still trying though.

Specifically, crowds. I can draw my characters effortlessly, but crowds- they scare me.

I hate drawing hands and background. That's why in my comic Witchy Life I avoid doing both as much as I can :sweat_02:

Crowds. I dislike drawing backgrounds in general, but crowds absolutely take the cake. I'm very impatient when it comes to drawing, and even if I DID have the patience, bare in mind you must draw each person with appropriate proportions and adhering to correct perspective. Even if crowd members are not as detailed as main characters it still costs a lot of time and energy and would probably take me hours. That, and given that my fighting game comic takes place in a venue with a decently sized audience, is reasonably detailed, and there are many shots directed at them to see their reactions, forced me to come up with a solution:

Thankfully, Clip Studio Paint allows you to bring in 3D models of props and people, so I made a 'crowd' asset:

This crowd can be posed from any angle, and has 3 states (normal, cheering, booing). The only problem is that it is VERY slow (which is why I don't plan to upload it to the Asset Store). Still, when converted to lines (another feature of CSP) or grayscaled, it should look great for my black and white comic. Since it's new, I haven't actually used it yet!

I also have a low poly crowd (just a load of primitive shapes stacked together) which I can use for shots that are further away.

I honestly don't know how people have the patience to draw the crowds. I have infinite respect for you. If it were 40 years ago before 3D was a thing, I probably would have just gone out and taken pictures

Still working on it after one week... which is... pretty hard...
Since I'm on full time job and totally new on CSP perspective ruler thing.
Even with the help 3D models and still :dizzy_face: plus my perfectionist behaviour can make things worst...
Not really productive... but learning is a process... and accept the fact about the reason why I didn't get to be an architect. :sweat_smile:

1 month later

closed Feb 5, '22

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