One of the most frustrating parts of the writing process for me can be plot pointing. I'll have a lot of ideas but have to figure out where I can fit them in to make the whole story flow seamlessly, or I'll feel like the story doesn't have ENOUGH detail to it in my plot points, character motivations, and so on, to start writing yet, and that can take me like two weeks to a month to finish when i'm starting a new story. Once I have enough of the story to start then ideas start coming hot and heavy. I just wish it would run smoother in the starting phase, but I suppose it's like how every rainstorm has to start with a few droplets.
Some tips that may or not help but I'm a trad and try to keep it trad with digital tabs.
I buy cheap acetate (laserjet type) and stick it on my tablet to give resistance on tablets and giving a more paper feel.
I also fixed my tablet onto a spin board (exercise type) so I can treat the tablet as I would draw on paper (turning the tablet rather than using the akward turn options in software) which could help with from the shoulder drawing.
I wasn't sure what "bottleneck" means, but I'm assuming it's something you struggle with in your work.
For me, it's my perfectionism. I put my focus on the wrong parts, especially on details that people don't usually pay attention to. It slows down my work, because, at the end of the day, these details aren't necessary, especially if my readers are viewing my comic on a mobile device.
I also wanna add that with a one person production, you can't really have a bottleneck. No matter your speed, you'll always be productively usefull.
A bottleneck is more a term used for a bad production pipeline/team and time management. Where you'll have a department either sitting idle, waiting for their tasks to come in or an overwhelmed department unable to process the input.
If you're working alone, then everything just kinda goes along in a straight line
@Lensing
I get that. When it comes to drawing there's so much to the physical setup.
If it's off it's hard to work.
@skidiggy
Oo that's one I run into a lot.
These days I just try to come up with a few solutions and flip a coin to see which one I actually develop.
@KevinReijnders
Eek pre-prod. I don't even time that stuff!
Maybe creative bottleneck is a better title. I see production bottleneck is a little more specific.
But while I'm alone now, I'm getting ready for a project where I won't be.
What made me start this thread is realizing how slow it'd be if I did all the inking ack
@Leyelle
I do that too! I always have an ending and a bunch of cool scenes that happen... somewhere lol
I still don't know where they all go honestly.
@aquashark
Having too much imagination is hard too!
I don't know if it's worse than when I can't think of anything. Rewrites are tough.
@XiuLyn_12
Yeah, I think half the art process is reminding ourselves literally no one but maybe other artists care about the details lol
@vapidink
Ooo I hate doing intros.
So much work to get to the fun parts!
@DualDragons
I feel like my motivation is spread across all my different ideas.
So there's actually a lot of it if I could force it all onto one idea.
I got a few, tbh. 90% of the time I have bad drawing days, and it takes all day to warm up my hand/arm into drawing proper shapes and proportions (but I often disregard that when I'm trying to get pages out on a schedule) It's usually an all-or-nothing one go per page, with some edits if I have time. Guess cause I build up everything from scratch is what's hampering me the most.
I am trying to draw assets and build 3d scenes, but the struggle is making it look more like it was drawn from scratch. I kinda accepted long ago that a little intentional wonkiness contributes to my style, but I don't want that to be a crutch either. I guess I'm just trying to change up my process atm, to keep me invested, but not try to experiment too much. We'll see what happens in a few months (I'm on a "break", but drawing constantly to keep up the skill XD)
On a side note, the recent GlobalComics contest has taught me ways to streamline bits of my process, and mix in 3d, so I may go forward with lessons from that.
(sorry if I rambled, it's early)
I’ve come to learn that the slowest part of making a comic is inking. Thumbnailing and sketching are pretty quick and fun, but when it comes to ink it can slow things down. I may find a page too complex to ink, or I might find the drawings to be pretty…..mid. Because of those factors, it makes me want to work on a page less and leads me to procrastinate more. This is the exact issue I’ve been having with the first 15 pages of my second chapter, and I’m afraid it’s going to be a almost a year before I can update my series again
@gabriellabalagna
Oh yeah, that's a good method. It's like there are different parts of the brain being used in each step.
@2DLenzy
As someone who doesn't usually do warm ups, that's interesting.
I also struggle with getting 3D to look hand drawn which is why I avoid it. It would save time, but roughness is charming
@thepenmonster
Lol I can relate. Esp with the script.
I'm doing a comic for a reason!
@KennethLopezJr921
Yes! Another inker problem!
If only comics could be thumbs only--