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In the film industry, there's, as I heard, a standard on how to write screenplays (Like, font, formatting and stuff), which ensures that one page of script more or less equals to one minute of film. Does anybody know if anything similar exists for comic scripts? I run constantly in the situati…
Size of the panels, their composition on the page, stuff like that. The general rule of thumb is, of course, "the more important or grand the moment - the bigger the panel", but I feel there should be more to this than that. I was going mostly on intuition so far, with a self-imposed rule to not …
My main sources of inspiration is the macro photos, rainforest insects, plants, and underwater critters that are Not-Fish. Brought and remixed together it can create some truly alien-looking things. [image][image][image] IMO to get the best mileage out of their uniqueness it is important to not ju…
There can be an "ideas guy", but certainly not as shallow as the "type a sentence into a program and give you the result" guy. Coming up with a fairly well-thought-out and fleshed-out idea is not the same as going on "what if a giraffe had a penguin head?" types of ideas.
Yes, and this is my score from a year ago. I think that overall I've held a pretty level pace, settling on 6-7 panels per page. [image]
All I can say in my defense is that I was 14 and the whole fash vibe went completely over my head.[:sweat_02:]
"Starship Troopers have entered the chat"
Well, the problem is that in the context of that discussion (which is "humans did awful stuff, just look at WII!") the point is that specifically nazis helped shape better humanity as a whole, by providing an excellent and stark example of how racism and imperialism are bad and maybe we shouldn't …
It might be in the future. Currently, there's a scene planned where one of the characters voices his opinion on the consequences of WWII, and despite that no, he doesn't try to say that nazis were good and instead talks about how they were a significant factor that shaped the modern world and morali…
But any story or song has a message behind them, especially the great ones. I can't think of any good movie without a message, for instance.
Shittiest thing one might do to adaptation (any adaptation, not just anime) is go "yeah so we're keeping most of the stuff, but completely change the whole plot\message". Like GITS did, americanizing its themes but keeping the visual imagery of the OG films in order to lure in fans. It just ends u…
I've heard somebody say that a great story must have an underlying message that it wants to convey to the reader and that everything - from the story to the character's designs - needs to work to better present that idea. Like, philosophical stuff. So did your comic start with a message, or was it…
Doing art is like 90% of my identity. Why continue living if that gets taken away from me?
Death is often sudden and unexpected. Most likely nobody will even know I've passed away, so from their point of view the comic will just go into a sudden and unannounced hiatus, about a month after the actual death. Then the domain name will eventually expire. Then everyone will forget the comic ev…
Keeping consistency is relatively easy, actually. You'd need to bring up a wiki, or wiki-like (some people can make do with a heap of Google Docs) fact repository about your setting, and write your ideas and worldbuilding there. From that, all you need to do is to just check your new ideas against t…
Say your comic needs a robot but you can't draw robots. Or it needs a flashy outfit but you're not a cloth designer. Or there needs to be a castle but you know nothing about medieval buildings. Or maybe you get some professional help to iron out some of your comic script's rough edges in a couple of…
My latest page isn't my latest, actually, but technically the first. It's the cover art! After four years! [image]
Hell~o! My comic is science fiction! [image]
For my human characters I just kinda cherry-picked a few panels out of the whole comic when they turned out to be looking the best IMO (there weren't that many), and I use those as a reference: [image] For alien characters... Yeah, model sheets are a bitch to dra…
Yes. But I won't tell you which.
As in "a detour from the current scene into the past of one of the characters " What's usually the good point to begin them? How long should they last? Are there any other guidelines? From my observations getting knocked unconscious is a really popular way of transiting into a flashback, but it is…
...And that's why research matters. The way you're handwaving these problems might affect the other parts of the worldbuilding, or provide unforeseen opportunities. If your character can breathe volcanic gasses just fine - they might be immune to being poisoned too, for example. I wanted my other …
RESEARCH. Research the hell of topics relative to your worldbuilding. It might point you to stupid inaccuracies in your world (A villain lair in the active volcano with lava flowing everywhere in the rooms sounds neat until you read about heat convection and toxic gases), or prompt interesting ideas…
I cheat like there's no tomorrow. [image]
Making a short gif had taught me that animation is hell and that anybody that pursues that seriously deserves all the praise and respect. [image]
Not exactly a word per se, but several reviewers had pointed out that some of my character designs are problematic due to being 'stereotypically' feminine (eyelashes, hips, and stuff like that). Something that I thought I was underselling even, since there were still people here and there who got th…
I understand the importance of several projects and juggling them to avoid burnout, but every time I'm working on something else, there's always that part of me guilt-tripping "You're not working on your comic. You're not doing your job. You could've building your buffer but instead, you're wasting …
The originals of my comic are in Russian, so I kind of have to in order to publish it internationally.
Same reason as to why blue is a "boy" color and pink is a "girl" color.
I've stumbled upon this paper about the creative interpretation of the medium. Do you have in mind any similar things with educational value?