- Stop looking at the older pages (seriously)
- If I can't stop looking, just ignore the art and read them (my writing usually stands the test of time better than my artwork)
- If I have to look at the art and can't just ignore it, then I'm probably referencing for later pages of the comic, so I become motivated to do better work on those and eventually make the good-looking pages outnumber the garbage ones. ^^;
- I look at nice things others have said about my work, or for newer art I show it to a supportive friend that will be able to draw my attention to the positive aspects that I might not be noticing in my discouraged state
- I take a break and come back to it another day - if I've been staring at a piece for too long the problems can feel so obvious and overwhelming, but if I come back a day later with fresh eyes I often discover it doesn't look that bad after all
- I look at this, and remind myself that everything probably looks bad to me right now because my ability to see has increased, and that usually means soon my creating ability will be leveling up as well!
I understand you may feel your work is inferior to others, but personally, no matter how bad your art and storytelling is, the best thing to do is to keep going with its story. If you don't see yourself improving anytime soon, what you can do is keep using the same formula because there is a small group of people who are bound to like it (I don't care what anyone says). Take the mistakes you made in one series to better improve the quality for a future series. In due time, you'll start to realize that your skills have taken shape and you'll knock your next series out of the park. Cheers.
It means you are in editor mode and STUDYING your comic, not reading it for enjoyment.
You should then be taking notes on what and where to improve your stuff(s).
Once you've done that, your old work is simply a reminder of where you used to be.
And there's reason to celebrate what you were able to do well - so early on or with little experience.
It sounds like some of those 'flaws' might still be around and it's weighing down on you. I suggest facing them and fixing them. And last, the best option is probably to churn out more better work so that the weak(er) stuff is a smaller portion of your stuff(s).
If you lose your first three fights, people will think you won't ever be a good fighter.
Win your next six and you're on a streak and people think about your brighter future, not the slower start.
Win the next bunch and people will say the first three fights didn't count.
For the most part, if you're looking at your art you should be able to see not only some flaws, but some good stuff that you have learned; if you're not seeing that then A) you're ignoring the positive only focusing on the negative, B) you may not be asking the right questions OR doing the right research to make sure you are picking up positive pointers to transfer into your work...there also indicators such as patience & discipline. Your work- as well as your work process isnt going to change overnight or within a short period of time.
Not to say my work is flawless- I have flaws like everyone; my only difference is I try to work to make the next panel/next page/next issue better than the previous. I dont have the time to dwell on the flaws- I can do that once the chapter is done and I'm taking a break until I begin work on the next one. Making a comic is a process, and the goal is to finish it; it doesnt have to be perfect...but you do have to have a work ethic to try to get through flaws and improve with each new phase of creation. The conditions or situation arent always gonna be picture perfect.
remember there will never be a point where you look at your work and think everything is perfect because art is a constant journey and perfection is impossible
remember
that you will never be able to draw like any of the artists you admire because you are not them you don't have there hands or brain. you can however constantly improve your self and create a result entirely unique and better because you made it.
I can't answer completely on-topic because I don't believe there's ever been a time where I've seen only flaws in something I've drawn, but generally speaking: when I'm looking back at my work, especially recent work, and keep noticing the same issues surfacing over and over again, I try my best to keep a mental list of the things that are going wrong, and really try to tackle those areas hard.
For example, one area that I've been trying to tackle throughout my current comic is how to render backgrounds better: I've had an issue for a long time where my backgrounds have looked pretty mediocre because even though the basics of perspective were being applied and there were some elements sprinkled throughout (buildings/trees/etc.) there were still lots of large areas of flat color and just tons of empty space in general which looks... not great, usually. So I started really trying to "level up" my backgrounds by making a conscious effort to add a lot more detail and texture into flesh them out better. And the improvements are noticeable. Granted it wasn't over night, but standing here a year later there's so so much progress between pages 60~70 vs. 1~10. And still tons of flaws, yeah, but baby steps.
Similarly when the current season ends on page 70 I'm planning to take a lengthy break to work on a few other big issues that I've noticed started popping up recently- there's a lot of little things about how my faces and anatomy in general have been turning out that's bugging me, so I'm hoping to rectify those at least a little bit before departing on season 2 lol.
I go back and fix all the flaws. Is it time-consuming? Yes. Frustrating? Yes. Worth it? Probably not.
When I'm feeling discouraged, I go an read comics that show a remarkable amount of progress between the first and most recent pages. My favorite example of this is TwoKinds by Thomas Fischbach (Probably better known as "Markiplier's Brother") because his first pages looked like everyone's first awkward posts to deviantART. After a few years, the lighting, linework, character designs, dialogue, and anatomy greatly improved.
I want to be like that in a few years. Able to look back and say, "Wow, that was shit! But now it's lit"
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